Unlimited Blade Works Simply put, try not to alpha, go for 3+3+3 or 4+5 firing. You probably need a macro if you want to do it perfectly. I am the bone of my sword Steel is my body and fire is my blood I have created over a thousand blades Unknown to Death, Nor known to Life Have withstood pain to create many weapons Yet, those hands will never hold anything So as I pray, unlimited blade works.
Well now we know the japanese for purple rain........ oh wait, according to google translate that is 紫色の雨 Murasakiiro no ame
Kompletne miecz? Totally manageable as a 3+3+3 setup for an endless stream of LuRM 15 for over 300 DMG before you feel the heat. Aptly named
Most likely use 紫の雨, or just 紫雨. Just a warning, the build eats through ammo, so 1800 ammo can actually be used up in a mid length normal game. You will have many 1000+ games or close ones, with a few games where you get light-hunted way before you can do anything.
My version of this mech. Been working very well for me. Fire in groups of 3 so it's basically 3LRM 15s on a 2.7 second cooldown. My weapon groups are (RT+RT+RA), (LT+LT+LA), and (RA+CT+LA). I use fire control to cycle the weapon groups so it's a constant barrage of 15 missiles.
I am thinking that this build could be very effective as part of an organized 12 man especially in FW Invasion where getting flanked is rare. If this build can set up behind a firing line and work with a Raven 3L NARC/spotter then it can produce more DPS than an assault with 4 LRM 15's and far fewer misses, tighter strike pattern and less tonnage. The idea is to turtle up and let the LRM boat soften up targets until the enemy charges or is weakened for a push. If would be important to weaken but not kill. If you weaken a large number of defenders then you can quickly create a numbers advantage and go after generators and the omega before the 2nd wave drops as opposed to killing targets and having reinforcement trickle in before you push.