SDR-5D Charlotte (2x ERLL, ECM, 1x JJ, XL225)
4/5,

1 rating

Thread in 'SDR-5D' started by Soy, May 12, 2013.

  1. Soy

    Soy Min-Max Maniac

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    Essentially this build is very simple. Engage from long range and outsnipe snipers. Patience and a steady aim are key, as well as overall battle pace awareness and positioning. This build is able to dictate engagements on its terms, but is very strong in a 'vulture' role.



    The build shown is Kor's personal take on it, I typically use 1 ER and 1 regular LL. 2xERLL is really the smartest idea, tactically, but I'm sort of a derp when I roll around in my 5D, maxin n relaxin with 1 ER. You can even do 2xLL if you enjoy going in for kills and being trollish. Any way you cut it, heat should not be an issue at all.

    Other things I do with it involve slowing it down ala Engine size, usually to grab 2-3 more JJs or to drop in something like AMS. If you're feeling particularly ballsy, rip out the ECM and upgrade the engine and go ham on noobs at high speeds.

    Use the JJ for steadying aim and small ridge poptarting. Keep moving at range, if countered by light, return to group. If fight is going bad, stick with it and maintain DPS while holding range. If fight is going very bad, the mech is capable of capping or returning to base.

    Packs of these mechs can win Capwarrior style typically.

    I use Sensor Range, Advanced Decay, and Target Info Gathering (standard modules for me on most mechs, applies here, if you are into serious derp try Adv. Zoom).

    End of round scores upwards of 800 damage and 4 kills are not that uncommon if you play this build correctly on favorable maps against slow enemy teams.

    No video available at the moment, may make one at some point though. Enjoy.
     
    Last edited by a moderator: Oct 7, 2014
  2. skribs

    skribs Min-Max Maniac

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    I don't know...a Spider running 1 JJ and not maxing the engine sort of seems like blasphemy to me. This mech isn't about firepower, it's about agility.

    Still, I don't see anything else that can easily do 2xLL and have a jump jet and ECM, or another light that will easily do 2xLL on the arms...
     
  3. koreanese

    koreanese New Member

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    I use 1JJ and no ecm with 2LL. also a max XL engine. heat effiency is actually really good and you can fire non stop. whole point is to be a harasser from long range 700m+. its really hard to hit a spider running around at that range. most dmg I done in that mech is 1200 ish. it was absurd as the heavier mechs tried to catch me and I simply outranged all of them
     
  4. skribs

    skribs Min-Max Maniac

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    I'm not saying it's bad, I'm just saying getting 1 JJ on a spider is like going to a bar to drink Dr Pepper, watching an Arnold movie for the plot, or watching an edition of Chris Rock standup show that only includes clean jokes. There's some good stuff there, but it's just...not...normal.

    That said, I see your point about being hard-to-hit, even without ECM, and I've said in other threads that if ECM were removed from the game the SDR-5D would still be the best spider because of its hardpoints.
     
  5. Soy

    Soy Min-Max Maniac

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    Ok lets analyze JJs for a sec on lights.

    Anytime a light is JJing, they are probably exposing themself to more enemies via LoS. They also are only going one direction so it's easier to aim at a light JJing.

    1 JJ gives you the full ability of steady aim for sniping, without the gigantic poptart effect. So you're able to do anything like small ridging, horizontal tarting, getting final good shot going down a hill, etc.

    Try the build with full JJs, then try it with 3-4, then try it with 1. You'll realize the impact of JJing is only down to being able to steady that laser snipe from 1000m.

    And of course the obvious utility of being able to get away from some enemies or added mobility, but really it's about being able to snipe easier.
     
  6. skribs

    skribs Min-Max Maniac

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    I may have to try the non-ECM version (mainly because I don't have a 225 XL or want to devote my limited funds to it at this time) to try it out. My second 5D has an ER PPC and 4/8 JJ with ECM, so just swapping those out I can easily get it to this build.
     
  7. skribs

    skribs Min-Max Maniac

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    I gave this a try last night for a few runs. It was really fun running around kiting everything.

    I think I prefer 1 ER PPC with 4 JJ, 255 XL, and ECM, though. It gives me better protection against missiles, it's easier to take a shot and then focus on movement, and the 4 JJ makes it a lot easier to absorb a landing (my playtest of this was on alpine). I think the sweet spot for a Spider in terms of tons devoted to weapons is about 4-7 tons. 10 tons is a bit of a compromise.
     
  8. Soy

    Soy Min-Max Maniac

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    Yeah don't get me wrong the ppc spider is a solid build, this one just does more damage and makes poptarts, turrets, and slow snipers pay the price.

    This dual LLs can easily counter a ppc spider too, but definitely not any other legitimate light build thats faster or has a big alpha.

    Again if you're feeling particularly confident, try it without ECM and throw on something like more JJs, faster engine, or AMS.

    It's all about being a vulture, and personally I don't have the patience for that all the time and want to be able to go in and snag a few kills... in that respect a ppc spider or Jenner is much more powerful, but this still has a place - given the current meta it's a great counter to that stuff.
     
  9. skribs

    skribs Min-Max Maniac

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    Well, as I don't have a 225 XL, I actually went with Soy's build, 255 XL, 1 JJ, and 2xER LL. What I was doing is getting them all to attack me, trying to use cover to avoid LRMs and just keep them at a distance. Reminded me of playing a Hunter in WoW, a Sorc in Diablo 2, or watching Han Solo run from Storm Troopers in Episode 4.
     
  10. verbosity

    verbosity New Member

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    Perfect just as it is, do not accept any other ( multiple ERLL/LL ) substitutes. perfect balance of speed armour & jumpjets. I didn't see this build on here, but got to it via trying to build a viable 2xERLL sdr of my own.

    I'm consistently getting 400+ dmg often in the 600-700 range consistently the last mech on the field as well.

    ok so you are trading off a lot here, but you've got good range and the ability to do your damage at that range.

    An obvious comparison is to the RVN-3L "super-chicken", it's a little slower, the heat eff. is a little less and you get 1 less module slot, but you have a smaller silhouette, and a jumpjet. I think the RVN just takes the lead, but I have to say, I enjoy playing this more due to the jumpjet.

    5/5
     
  11. tfun90

    tfun90 Advanced Member

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    Encountered a few of these recently, the speed hit significantly alters the survivability of this mech, both against lasers/lights and snipers.
     
  12. psiber

    psiber Junior Member

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    I started running a version of this and haven't looked back.

    I am having the best matches and match scores since long before the erppc nerf. Finally got my first true headshot with this chassis. Two alphas and most cockpits are toast. Until they change lasers again I will be keeping this build.
    The speed is close enough to max that I barely notice while doing the "crazy spider" run to escape. It's all about play style but I am getting a lot more kills with this. I also can scare off most scouts when they eat 18 to the cockpit. I notice a lot of pilots will take a full laser shot from a spider assuming it's 1 blue beam. If you put both in the arm it's risky but it takes a few shots for most pilots to realize the damage they are taking at range is from 2 lasers.
    I have made a full lance stop their advance and hide from one little spider. I was ripping their shoulder armor off hiding behind a metal light pole sideways so I couldn't be shot.... :phear:
    I was so hated most of the team charged me in pure spider hatred. I ran away laughing while my team met their blitz with cannons roaring. They died a terrible, confused death :D
    As far as ravens the moment a duel erllas 4x sees you they usually freak out and do anything to kill you. Must be a weird jealousy thing. I have cored many ravens now who lost their cool and charged me. A spider sideways is much slimmer than a raven and I have JJ to climb higher. To add insult to injury jump over their head at high speed with your arm straight down and try for a headshot. Only because they wish they could fly :cool:
    Sorry for the ramble.
     
    Last edited by a moderator: Oct 3, 2014
  13. Kryten 2X4B

    Kryten 2X4B Active Member

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    Using this great build with some config:

    More frontal armor, because of clan mech alpha shots...
    More jumpjets, because of falling damage...
    One ER LLas, because you cant shoot in same angle with LLas, if the target is under or above you...
    (Or put 2xERLLas to arm, which you can loose, and brawl with heat problems when you need constant fire on some bit.... scout chasing you :) )

     
    Last edited by a moderator: Oct 3, 2014
  14. Kryten 2X4B

    Kryten 2X4B Active Member

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    Nice match, but not 1000dmg :(

    [​IMG]
     
  15. Kryten 2X4B

    Kryten 2X4B Active Member

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    ...another not 1000 match, but 9 kills that saved the game is enough for me :)
    [​IMG]
     
  16. Aylek

    Aylek Administrator Staff Member

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    Tried this thing with an XL 235 and two standard LLAs (including range module). Nice build, but very hot on occasion.

     
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  17. Motörhead

    Motörhead Benefactor

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    I will either run this or the 3 MPL, but this, with weapon modules, is much better then the 2ML 1 ERLL to me, because you can stack 2 weapon modules for the same weapon system.

    I do like the 2x LL version more, as I can fire a lot more, the range is still ok with 495m.

    Of course I prefer XL235 over a JJs and XL225, it needs the most speed it can squeeze out.
     
  18. tfun90

    tfun90 Advanced Member

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    Well you can use cooldown on the LLas to have the reload sync, and range on the MLas to have those be a bit longer.
     
  19. Motörhead

    Motörhead Benefactor

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    I do that, but it's totally inferior to other lights DPS in that config and the difference of range makes so that you can't use the LL full potential range because the ML range will be lower, or if you use full potential damage you don't use LL range, that is why I prefer full DPS with MPL or range and ECM snipe with LL/erll.

    Just felt it missed that 10% of range, well here it comes with new quirks:D

    SPR-5D

    Energy Weapon Cooldown +10%
    Energy Weapon Range +10%
    Laser Duration -10%

    2X LL now will make a great build for normal games.

    Converserly 2x ERLL was already too hot on constant firing, but it will be great for CW with over 800m range.
     
    Last edited: Feb 13, 2015
  20. tfun90

    tfun90 Advanced Member

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    I actually like 2x LLas on my RVN-3L already with range modules. Had the opportunity to do a classic 'last mech up is a RVN on Alpine' scenario, and took 8 of 9 enemies with me. Their mechs weren't really suited to chasing me or range, but the point is that the lack of range wasn't a dealbreaker for the mid-long range harass role.

    I'll have to try a 2x LLas SDR with the new quirks, apologies in advance for popularizing it.
     
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