Hey guys, I'm just curious which mechs currently in the game you consider to be THE WORST. Personally, I nominate the ADDER for the troubles I'm having with it (slow for a light, bad hitboxes, low hard points, no ECM or JJs..) as well as the DRAGON just because I haven't seen one in ages. What do you think?
The Adder is OK in community warfare, I find its a good mech to drop with first on a defence map. Poking with ERPPCs works well and no-one takes it to be a serious threat. Of the mechs I own the worst performing mech is the Victor, its fast but it feels weak and unable to tank damage like an assault should, and it is very light on weapons. The mech I don't see a lot of these days is the Gargoyle. I don't know if it is bad, but it seems rare.
I wouldn't put the Dragon there, mostly because I and other have had +900 damage games in them. As for other terrible mechs, I'm not quite sure. I can agree with the Adder, and I might throw in the Commando series, because unless it's the ECM or Knell variant, any of the others simply suck. For the Medium mechs series, I would nominate the Trebuchet, and the Ice Ferret. Mostly because they do ok work, but they are out classed by mechs in their category. For Heavies, I would probably give it to the Orion and the Mad Dog. They are not the WORST mechs by far, but in their class, they are out-classed by their competition. However, the also do things their competition can't do. Like TANK and LRUM, respectively. For Assaults, that's a bit easier. Awesome and Gargoyle. Both are 80 ton mechs, that can go fast, and have little punch and little armor in their class. They also have terrible hitboxes, and are built to do things that most players, simply don't do when playing. AKA speed vs firepower, and in this class, the firepower wins.
The Dragon definitely does not belong here. True, the -1N was nerfed hard (it was stupidly overpowered anyway). And the -5N still got that awkward UAC quirk, but I had a run with mine few days ago and it still works, even if it's not as good as it used to be in the good old AC/2 days. Doh! Shameless self-promotion, bad epikt! Back to topic, my vote for worst mech in the game goes to the Locust-3S. This variant has 4 missile hardpoints you can't use because the mech is too light to mount so many missiles launchers. This is just pointless. (in the other hand, the Locust-1E is the best mech in the game, so...)
Bad mechs are usually specific variants. For instance, the SDR-5V has always been one of the worst mechs in the game. Anemic hardpoints, torso only...and can have 12 JJs. Which is useless, since you can't have weapons on the arms, so it can't shoot up/down very far.
Adder is super high on the list, slow light with not nearly enough hardpoints to be a tiny mdium. Even with the flamer removal it does not help much. Mist Lynx... it would be doable if they give these guys some torso hardpoints. Ice ferret takes the crown as a useless piece of shit. Bad hardpoints, and with little tonnage to work with. (although giving us a few torso hardpoints would solve the issue) Gargoyle is another victim of bad hardpoints and low tonnage( give them a pair of side torso energy/missile) Many of the listed are not great, but not worthless either. I am ok with commando due to 2D and Kell, and trebuchet is ok with some quirk combo if you need a medium LRM. MDD is a functional missile boat, though unsuitable for other builds. Orion is really lacking in some department though, and is almost bad enough. Awesome is ok for LRM assault, but can't do anything more though. That said, some variants are either crap, or redundant and inferior o other similar variants, so much that some should not have existed at all.
You can still run one variant (can't remember which) as a nasty triple-PPC platform that can tear shit up if played smart.
AWS-9M for ERPPCs, AWS-8Q for standard PPCs. I personally pilot a quadruple PPC build on my -8Q -25% heat generation, -10% cooldown, +20% range, +50% velocity. Doesn't make it for how vulnerable the mech is, but those quirks are just massive. And the mech quite fun.
@epikt The 9M is the only reason I even like the Awesome chassis. The others are just too similar, even the silly hero mech. But they still have poor hitboxes, and compare this firepower to that of even a Highlander, it's no match.
Indeed the 9M PPC build is fun. The Awesome Hero mech is totally awesome!... when it comes to paintjob, but a crap mech with bad hardpoint organzation, and even undersize missile tubes.
Ice Ferret. This is the one mech that as an entire chassis feels like junk without even a redeeming variant to save it. Other mechs may feel lackluster for certain people but have SOME role that they do well in their tonnage for, but the Ice Ferret has bad boxes, bad hardpoints, and just doesn't have enough free tonnage to overcome being too many tons devoted to being a survivable light. A survivable WEAK light. Heck, the only thing it's good for IS "speed of (a) light" and "refrigerator" jokes. After the Ice Ferret, it's more an issue of "this variant sucks" (lookin' at you, SDR-5V) or not suiting particular play-styles (lookin' at you, Orion). I'll defend the Adder, actually. It's not, strictly speaking, a "good" mech, but it doesn't suffer the terrible schizophrenia of other lights like the Commando, Spider, and Locust where there are one or two chassis you play, and the others are bought for mastery purposes and then sold. Even without changing pods, each chassis does have something that 'works' for it, its main weakness in the meta is that anything the adder does, some other light generally does better. The unlocked flamer giving a head-hard-point helps, but not enough to make the Adder great. More firepower/ammo is only really amazing if you have the mobility or survivability to use it, and the Adder can't do either of those things on its own. In practice, this relegates the Adder's mediocrity to a support platform that does well when sticking with the main force and gets punked when it doesn't. Not that my opinion is in any way biased by preforming exceptionally well in the ADR, so take it with a grain of salt. When talking about anything in the Heavy/Assault classes, quirks become an overriding concern. Good quirks have given some fail variants something to do, but also left some mediocre under-performers right where they were before.
TBH for the Adder as well...I only own one, I kept it in the 2 ERPPC build...and I have never done under 500 damage with it in any match. Even it can perform if you tailor it to your playstyle just right.
Hm well, I actually like the Ice Ferret in Normal play. In CW though, it's clearly too heavy for what it does. The Adder however I just find terrible. When driving it I always keep asking myself why I'm in a fragile, underarmed Stormcrow.
Because you wanted to actually get into a game, and the Medium percentage was at 33% while the lights were at 11%? Not even going to lie, that's the real reason I mastered the Adder so fast xP
)_)...(_(...you paid counterfeit money for the Adder? I mean, I don't truly blame you, but it seems a bit freebirth of you.
That's really the problem. 4 PPCs, with the quirks, are a pretty decent firepower. But the mech is really really fragile. (I also like the 8R ; brutal lurm-boat, even though it's a bit fat and slow)