BJ-3 Tigger (2x PPC, 2x MLas, 2x JJ, XL235)
5/5,

2 ratings

Thread in 'BJ-3' started by phulcrum, May 29, 2013.

  1. phulcrum

    phulcrum Junior Member

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    [video=youtube_share;G0k3ylFo47U]

    One of my friends was having trouble with the BJ chassis so I thought I would take a look and see what I could come up with and to see if it really is a terrible mech. I found that it wasn't too bad if you stick to cover and jump snipe. Shoot and move, shoot and move.
     
    Last edited by a moderator: Oct 4, 2014
  2. Dwergi

    Dwergi Well-Known Member

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    Nothing is bad if you can jump snipe with it, because jump sniping is broken.

    Even Spiders are better off just poptarting than actually playing the game.
     
  3. phulcrum

    phulcrum Junior Member

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    I don't see how jump sniping is broken. I find it easier to shoot jump snipers than mechs that are on the ground peaking in and out of cover.
     
  4. madcatdave

    madcatdave New Member

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    I am new to the upgrading part of the game. Should I start with the structure or the heat sinks??? Any help would be appreciated.
     
  5. phulcrum

    phulcrum Junior Member

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    Well, you'll need them both eventually. Until you have enough CBills to afford everything you'll just kind of have to fill in stuff here and there. For instance you can go DHS if you have the cash for it, but if not you can go with the structure, save some weight so you can add more single heat sinks or increase your armor a bit. Either way there are things you can play around with to max out the mech as much as possible until you get to the final build you like.
     
  6. Business

    Business Advanced Member

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    This has been working pretty well for me so far, even without the AMS. It has been exceptional at tearing off shoulders and legging enemy mechs, at which point I just leave them for teammates so I don't have to send this fat little guy in to take the last bit of damage that gets dished out.

    Two solid matches from yesterday
    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Jan 13, 2015
  7. HctPeace69

    HctPeace69 Well-Known Member

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    EDIT: Dropped a Med laser added another JJ and installed a STD Engine for durability! The PPC heat quirks aren't projected in Smurfy, so in game the heat MGMT is pretty good!

    Lord Vader has given you his orders... do NOT fail Him


    Asymmetrical build with like weapons grouped to either side.

    You've got your Heavy Blaster Rifle in one hand (2x PPC's) and your Plasma Caster in the other (2x MLas). Your expertise and dedication to the Empire has earned you a jetpack to deal with the rugged terrain (3x JJ's).

    I like to paint mine pretty much solid off-white with black for the tertiary color. Looks the part
     
    Last edited: Dec 15, 2015
  8. epikt

    epikt Benefactor

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    In my opinion it's the best way to fit this mech. I had to many convergence issues when I had a PPC on each arm.

    About the build, it's probably working pretty well if you mostly rely on poking (though I'm not sure about the third, torso mounted, laser).
    But for those like me who favour the poptart, better ditch the lasers away (or only keep two smalls) and work with the PPCs alone.
     
    HctPeace69 likes this.
  9. HctPeace69

    HctPeace69 Well-Known Member

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    I'm sure there is still much for me to learn, but I never really got into the habit of pop-tarting much. Don't get me wrong, I have used it tactically when its the obvious choice of attack, but I when I think about it, my default auto pilot strategy is probably more of an elusive mid range guerrilla fighter (idk say like 200-500m?) or a surprise brawler. I'm constantly looking for that opportunity to catch a mech off guard or preoccupied and unleash my fury on his side or back( leaving it open for me to hack at, or distracting him to face and fight me, exposing himself to a teammate from another angle, who would now have an open shot at his side/back. He can't face both directions at the same time!) Now that I think about it I don't think I really had many pop-tart type mechs in my garage, so I probably adapted to ambushing with my flightless fighters, or lying in wait for the enemy to walk into an attack. I highly value the element of surprise. I can see the advantages of poptarting, with the minimal exposure and whatnot, but when I see it on the enemy team, I feel like they then become predictable on what they are gonna do and where they are gonna be, giving away their position, and I try to find a way to wrap around and hit them where they are most vulnerable.

    Of course to me this all sounds good on paper... but in the heat of battle, there is a lot of chance, and a lot of it depends on YOU the pilot, with your reflexes and intuition! And strategies must be dynamic and be able to adapt to the enemy teams tactics and the current situation, blah blah, blah, looks I got into a rant haha...
    "Fightahhh, must be like watahhh"-Bruce Lee

    I think for me the 3x MLas are there for when I get in too deep (better to have and not need, than to need and not have?), or am in a situation where I need a quick boost of DPS. I think I'm semi-disciplined in heat management, and only use them when I can afford the heat, or if there is a light(s) swarming me. And I can't lie, I like having more firepower :)
     
    Last edited: Dec 8, 2015
  10. epikt

    epikt Benefactor

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    That's perfectly fine.
    Poptart used to be very strong back in the days, so some of us kept the habit even after the nerfs, but no so much at the moment (and I really doubt they want it back as the meta). I mostly use that style because it's exciting and rewarding (when you land your shots ; when you don't you look stupid :rolleyes: ), not so much for how effective it would be.

    You're correct about how it can be very predictable when done badly (and mistakes happen). Those situations can be very punishing (there are times when you're the only available target, with half the enemy team waiting for you to come out of behind your rock ; outch)
    And yep, reflexes, intuition and muscle memory is really important with that style (that's one reason why it's not the most reliable technique, even if you warmed up), but also positioning and map knowledge (ideally, you want to know where the target is before you jump).
    Anyway, the BJ-3 is one of the few mechs really effective at that style (jumpjets and good PPC quirks), so if one day you want to join the dark side you already got the ride.
     
  11. HctPeace69

    HctPeace69 Well-Known Member

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    I feel like I learn a little bit more each time we have a conversation epikt, thanks again. How exactly did they nerf poptarting?
     
  12. HctPeace69

    HctPeace69 Well-Known Member

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    Now that I have a quality P-tart, Im beginning to see the appeal! It is quite fun :)
     
  13. Lan

    Lan Mech Wrangler

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    They changed the way jumpjets work, how much lift and how quickly the react, that you don't cool off while using it etc. How much fall damage you take was also altered.

    I use the BJ-3 poptart technique a bit differently. I tend to use it as part of a pack, jump to shoot over friendly assaults or while on the move behind obstacles. Never jump more then twice before changing to peek or poke over hills. Alter your manner of attack a lot, it's agile and fast, glue yourself to a assault and be a annoying fire support mech at 100-400m range. :)
     
    HctPeace69 likes this.
  14. HctPeace69

    HctPeace69 Well-Known Member

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    I like your style, Lan
     
  15. HctPeace69

    HctPeace69 Well-Known Member

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    I did drop the torso medium laser, and added two more JJ's. Much better, thanks for the advice!
     
    epikt likes this.
  16. HctPeace69

    HctPeace69 Well-Known Member

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    Dropped a few DHS and gave it a STD 235, so still just as fast with a bit stronger chin! My favorite set-up so far
     
  17. Lan

    Lan Mech Wrangler

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    Have you tried only PPC's and max XL engine? I find the near constant PPC spam to be most satisfying and have backed off Assaults attempting approach. It is currently in my CW deck as sniper.

    Sure, you are vulnerable vs CQB lights but a few medium lasers isn't that much vs a Cheetah with SPLAS anyways.
     
  18. HctPeace69

    HctPeace69 Well-Known Member

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    I have not yet, I'm going to try a build with 2x ERPPC's (to get rid of the minimun range), 4x JJ's, a STD 235, and 3 DHS.

    What is your loadoat Lan? I'd like to try it :) Do you use 2 or 3 PPC's? ER? How many JJ's? I Love XL, but the BJ has such little side torso armor...

    Also I have only been using my BJ's in Quickplay so far. I prefer to only use Mastered mechs in CW, and have been using my CRB-27B with 3x ERLLas as my sniper.
     
    Last edited: Dec 16, 2015
  19. HctPeace69

    HctPeace69 Well-Known Member

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    I Just played a few rounds with the BJ equipped with 3x PPC's, and a XL 235... Gotta say Lan that PPC spam is nice!
     
  20. PyckenZot

    PyckenZot Benefactor

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    5/5,
    With the current quirks, this is THE go to build on the BJ-3. I would recommend an assymetrical build with both PPCs in one arm. Otherwise convergion will be you enemy. Also, additional Jumpjets are a plus.

    This is one of my most efficient CW mechs.
     
    Riscy likes this.
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