Alt. STD version First take note of its armor/structure and acceleration buffs: Additional Armor (CT) +13 Additional Armor (LT/RT) +9 Additional Structure (CT) +7 Additional Structure (LT/RT) +5 Acceleration Rate (All Speeds) +12% Deceleration Rate (All Speeds) +12% Turn Rate (All Speeds) +12% I know XL is taboo when it comes to brawling, however the 0XP's impressive armor and structure buffs make this the beefiest IS Heavy on the battlefield. Plus the acceleration buffs compliments the additional speed of the XL really well. Don't worry I've included a STD variant for the squeamish. This build also takes advantage of the following quirks: Energy Range: +5% Laser Duration: -5% Modules: I suggest the LPL cooldown and LPL range. Feedback and suggestions are welcomed.
I finally got a chance to test out the builds! Overall, they're a lot of fun however not as efficient as I'd hopped. It does well in 1vs1 brawl. Though you must play conservatively since ECM doubles as priority target for most teams. For CW I had success on defense against light rushes. If I could rate it gets a 4 for fun, but 2 for practicality (average 3). It's like trying to tame a wild bull, fun to pilot.
STD version min/maxed, that single MPL not adding much as it's not even a backup given that one side will have a single LPL anyway, and you're going to use the classis range+cd modules + radar + seismic so it won't even benefit from modules, better adding a DHS, and a bit more speed since all slots are full then.