Welp, here we go! Spoiler Tuesday, June 2nd @ 10AM – 1PM PDTPatch Number: 1.3.400 Greetings MechWarriors, The improved MechLab is here! Strongly driven by community feedback, the new MechLab is intended to provide a more intuitive and consistent experience when building and customizing your 'Mechs. Beyond many 'quality of life' improvements, we wanted to ensure that this new MechLab retained the same core functionality as its predecessor. With the implementation of an array of additional fixes and feature improvements since the end of the PTS session, along with the integration of some excellent community feedback, we're excited to officially introduce the revamped MechLab. The release of the new MechLab comprises the bulk of this patch, but rounding things out we have the addition of an FOV slider and Cockpit Glass toggle to the Settings menu, a slight buff to Clan Autocannons and Clan Ultra Autocannons, fixes for the Invalid 'Mech and partial item redemption issues, tool-tip functionality throughout the client, and the introduction of an itemized redemption window when redeeming any content. This patch also sees the initial release of the special Resistance 1 Variant 'Mechs for eligible owners of the top-tier Resistance 1 and Resistance 2 Collections (as part of the Irresistible Resistance promotion). Read on for all the details, and we'll see you on the battlefield! - The MechWarrior Team Change Log The Improved MechLab New methods of viewing and customizing the loadout of your BattleMechs A more intuitive interface Easier indications of which equipment can go where More detailed information for each item in the MechLab A new Select 'Mech window, featuring the ability to filter by Clan and Inner Sphere 'Mechs Additional features and changes, informed by community feedback The new Select 'Mech window that you'll see in this release is the same system that was shown during the MechLab PTS session. We know there was a lot of feedback about this change in particular, and future adjustments to the new Select 'Mech window are being evaluated. The Expanded view allows you to view and customize nearly all aspects of your 'Mech loadout in a single screen, without having to view by individual components. To use the Expanded view, select it from the Layout dropdown inside the Warehouse window Please note that the Expanded view of MechLab requires a minimum resolution of 1600x900 New 'Mechs Panther PNT-10P This 'Mech is currently only available to eligible players as part of the Irresistible Resistance promotion. Release date for purchase through the Gift Store: July 7th Release date for purchase with MC and C-Bills: August 4th MC price (when available): TBA C-Bill Price (when available): TBA Loadout details Tonnage: 35 Engine: 175 XL Top Speed: 81 kph Max Engine Rating: 300 Torso Movement: 110 degrees to each side. 20 degrees up and down. Arm Movement: 40 degrees to each side. 30 degrees up and down. Armor: 208 (Standard) Internal Structure: Endo-Steel Weapons & Equipment: Left Torso: SRM Ammo, Double Heat Sink x2 Center Torso: Engine, SRM 2 Right Torso: AC/2 Ammo, Double Heat Sink Right Arm: AC/2 x2 Left Leg: Jump Jet x2 Right Leg: Jump Jet x2 Hardpoints: Left Torso: 1 AMS Center Torso: 2 Missile Right Arm: 2 Ballistic Heat Sinks: 10 Double Jump Jets: 4 (4 Max) ECM Capable?: No Module Slots: Mech: 1 Consumable: 2 Weapon: 2 Movement Archetype: Small Quirks: Additional Armor (CT) +11 Additional Armor (LT/RT) +8 Additional Armor (LA/RA) +6 Additional Armor (LL/RL) +8 Additional Structure (CT) +6 Additional Structure (LT/RT) +4 Additional Structure (LA/RA) +3 Additional Structure (LL/RL) +4 Ballistic Range +10% Ballistic Velocity +10% Ballistic Cooldown +25% Missile Range +10% Missile Velocity +10% Missile Cooldown +10% SRM Spread -5% Enforcer ENF-4P This 'Mech is currently only available to eligible players as part of the Irresistible Resistance promotion. Release date for purchase through the Gift Store: July 7th Release date for purchase with MC and C-Bills: August 4th MC price (when available): TBA C-Bill Price (when available): TBA Loadout details Tonnage: 50 Engine: 250 Standard Top Speed: 81 kph Max Engine Rating: 350 Torso Movement: 125 degrees to each side. 20 degrees up and down. Arm Movement: 10 degrees to each side. 30 degrees up and down. Armor: 304 (Ferro-Fibrous) Internal Structure: Endo-Steel Weapons & Equipment: Left Arm: Medium Laser x2 Left Torso: Small Laser, Double Heat Sink Center Torso: Engine Right Torso: AC/20 Ammo x3 Right Arm: AC/20 Hardpoints: Left Arm: 2 Energy Left Torso: 2 Energy Right Torso: 1 AMS Right Arm: 2 Ballistic Heat Sinks: 11 Double Jump Jets: 0 (0 Max) ECM Capable?: No Module Slots: Mech: 1 Consumable: 2 Weapon: 2 Movement Archetype: Medium Quirks: Acceleration Rate (All Speeds) +10% Deceleration Rate (All Speeds) +10% Turn Rate (All Speeds) +10% Additional Armor (CT) +10 Additional Armor (LT/RT) +7 Additional Armor (LA/RA) +5 Additional Armor (LL/RL) +7 Additional Structure (CT) +5 Additional Structure (LT/RT) +7 Additional Structure (LA/RA) +2 Additional Structure (LL/RL) +7 Torso Turn Rate (Yaw) +10% Ballistic Range +10% Ballistic Velocity +10% Ballistic Cooldown +5% Energy Range +10% Grasshopper GHR-5P This 'Mech is currently only available to eligible players as part of the Irresistible Resistance promotion. Release date for purchase through the Gift Store: July 7th Release date for purchase with MC and C-Bills: August 4th MC price (when available): TBA C-Bill Price (when available): TBA Loadout details Tonnage: 70 Engine: 280 Standard Top Speed: 64.8 kph Max Engine Rating: 340 Torso Movement: 120 degrees to each side. 20 degrees up and down. Arm Movement: 30 degrees to each side. 30 degrees up and down. Armor: 432 (Standard) Internal Structure: Endo-Steel Weapons & Equipment: Head: Medium Laser Left Arm: Double Heat Sink Left Torso: PPC, Medium Pulse Laser, Double Heat Sink x2 Center Torso: Engine, Medium Laser Right Torso: PPC, Medium Pulse Laser, Double Heat Sink x2 Right Arm: Double Heat Sink Left Leg: Jump Jet x2 Right Leg: Jump Jet x2 Hardpoints: Head: 1 Energy Left Torso: 3 Energy, 1 AMS Center Torso: 1 Energy Right Torso: 3 Energy Heat Sinks: 17 Double Jump Jets: 4 (4 Max) ECM Capable?: No Module Slots: Mech: 1 Consumable: 2 Weapon: 2 Movement Archetype: Huge Minimum Slope Slowdown Angle: 25 degrees (equivalent to Large archetype) Quirks: Additional Armor (CT) +13 Additional Armor (LT/RT) +9 Additional Armor (LA/RA) +7 Additional Armor (LL/RL) +9 Additional Structure (CT) +7 Additional Structure (LT/RT) +5 Additional Structure (LA/RA) +3 Additional Structure (LL/RL) +5 Energy Range +5% Laser Duration -10% Zeus ZEU-5S This 'Mech is currently only available to eligible players as part of the Irresistible Resistance promotion. Release date for purchase through the Gift Store: July 7th Release date for purchase with MC and C-Bills: August 4th MC price (when available): TBA C-Bill Price (when available): TBA Loadout details Tonnage: 80 Engine: 320 Standard Top Speed: 64.8 kph Max Engine Rating: 390 Torso Movement: 90 degrees to each side. 20 degrees up and down. Arm Movement: 20 degrees to each side. 30 degrees up and down. Armor: 368 (Standard) Internal Structure: Standard Weapons & Equipment: Left Arm: Ultra AC/5, Ultra AC/5 Ammo x2 Left Torso: ER Large Laser, Medium Laser, Double Heat Sink Center Torso: Engine, Medium Laser Right Torso: Double Heat Sink, LRM Artemis Ammo Right Arm: LRM 15 w/ Artemis IV FCS Hardpoints: Left Arm: 1 Ballistic Left Torso: 2 Energy Center Torso: 1 Energy Right Torso: 1 AMS Right Arm: 3 Missile Heat Sinks: 14 Double Jump Jets: 0 (0 Max) ECM Capable?: No Module Slots: Mech: 1 Consumable: 2 Weapon: 2 Movement Archetype: Large Quirks: Acceleration Rate (All Speeds) +10% Deceleration Rate (All Speeds) +10% Turn Rate (All Speeds) +10% Additional Armor (CT) +20 Additional Armor (LT/RT) +13 Additional Armor (LA/RA) +10 Additional Armor (LL/RL) +13 Additional Structure (CT) +10 Additional Structure (LT/RT) +7 Additional Structure (LA/RA) +5 Additional Structure (LL/RL) +7 Torso Turn Rate (Yaw) +10% Ballistic Velocity +5% Ballistic Cooldown +5% Energy Range +5% Missile Velocity +5% LRM Spread -5% UAC/5 Jam Chance -30% Gameplay Clan AC and Clan UAC - Reduction in volley delay The delay between each projectile being fired in a single volley has been reduced for Clan Autocannons and Clan Ultra Autocannons. Both the C-AC and the C-UAC use the same values. C-AC2/C-UAC2: 0.11s (reduced from 0.14s) C-AC5/C-UAC5: 0.11s (reduced from 0.15s) C-AC10/C-UAC10: 0.11s (reduced from 0.16s) C-AC20/C-UAC20: 0.11s (reduced from 0.17s) UI First-Person Field of View Slider has been added to the Game Settings menu. Cockpit Glass toggle has been added to the Game Settings menu. Tooltips have been added to most buttons throughout the client. The 'Redeem Item' window will now provide a complete list of all items that have been redeemed. Bug Fixes Fixed an issue where 'Mechs would appear as 'Invalid' after returning from a match. Fixed an issue where all the items in a player’s redemption queue would not fully redeem after the initial login. See you on the battlefield!- The MechWarrior® Online™ Team Can't wait to try my new mechs and see the finished mechlab...
Weird Panther, mildly interesting Enforcer, very nice zombie Grasshopper, queer Zeus with a single ballistic hardpoints and UAC5 quirk (should still be sweet as brawler). Mechlab is the cake. With sprinkles. And possible something jumping out of it.
I'm pretty hyped about new mechs to keep me busy until I get my cauldron born. Can't wait to see some of the crazy builds you guys come up with
Nah, will just need some tweaks...MPLs and maybe some SPLs? Not sure, will have to dick around with the builds.
My builds in theorycrafting for the new toys. Panther: Full XL Engine, 2x MG, 2x SRM4, JJ Enforcer: Not sure yet, probably 2xAC2 + 4x ML. Grasshopper. Full STD Engine, 8x SPL, 19 DHS, JJ Zeus: LBX10/AC10, 3x LL, 3x SRM4.
Panther: AC/2, 2x SMR4 XL 235 Zeus: UAC/5, 3x SRM 6 w/ Artemis 3MPL, XL 360 Only ones I thought up so far
Just saying. These are nice too. Nothing special for old timers, but would help newbies a ton, especially with things like a button to disable that fucking cocckpit glass. The bug fix is good, cause I get that every couple games. First-Person Field of View Slider has been added to the Game Settings menu. Cockpit Glass toggle has been added to the Game Settings menu. Fixed an issue where 'Mechs would appear as 'Invalid' after returning from a match.
So, since I play on laptop and have to use low-res, my mechlab doesn't have the overview of the mech...amazing...
except I can't because it's for 1600*900 and up resolution, and my laptop runs decent only at lower res.