WHK-B "I hate myself" (2x LRM20, 2x LRM15, 4x SMPL, 1x MPL, cAP)

Thread in 'Warhawk Omni Builds' started by That Dawg, Apr 30, 2015.

  1. That Dawg

    That Dawg Well-Known Member

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    I dont have any screens, but hilarity is thy name.
    I just got the B, so I think I have two maybe three of the basics done, runs hot, wont stop, wont go, wont turn...
    that said, 500-600 damage before the inevitable happens, I get caught. I did use 6 small pulse, but felt weird about that extra weight.
    This is a difficult mech to build for




    remember those B33F vids where he took a lrm 100 stalker out?
    its like that...just a huge blue rainbow streaking across the sky. Its beautiful.
     
  2. That Dawg

    That Dawg Well-Known Member

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    ok, 2nd or 3rd run, beginning to figure it out.

    that guy in the green circle, was chiding me on- 'pussy staying at back, coward, attack' etc etc. then, when I failed to respond, except to say "says the dead guy", he goes in about score, and damage, and pussy lrm boats. Now usually it doesn't get to me, but it bordered on obsession, non stop, couple other even said stfu...THEN he leaves before the match is over!

    the thing that killed me? a fresh mech who was disco I think the first half of the match.
    good game, very exciting
    that king crab nearly finished me off, I barely escaped it, leaving me cored pink both sides.

    [​IMG]
     
  3. That Dawg

    That Dawg Well-Known Member

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    ok, as I finally close in on that final skill to research and start down that path to get the extra module, it has evolved into this:



    I'm getting 1-2 kills 700 damage average....was getting >< close to selling it, but its place has been found.
    Messed around with 2 ERLL's, 4ML's, even 5MPL's and lrm10's..this is the one
    At the start of the match, move the setup over your lrm slots so you can alpha the lrms until it gets hot, then chain
     
  4. tfun90

    tfun90 Advanced Member

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    Alpha striking into ghost heat on a LRM boat should only really be done if targets are few and far between, and the half second it takes to dodge ghost heat would mean a miss.

    As for the build, I'd sneak a tag and down the LLas to more MLas where the hardpoints are available.
     
  5. That Dawg

    That Dawg Well-Known Member

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    that so far has been a serious issue on this mech- hardpoints to weight ratio is wonked.
     
  6. That Dawg

    That Dawg Well-Known Member

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    POST 'fix'
    the four mpl's 'seem' to be forgiving for the loss of two tons ammo.
    Seems to be the final build, with a decent team, you can keep up if they go full nascar, or relocate quickly if it goes south.
    Plays like a super stalker

     
    I Hate You likes this.
  7. I Hate You

    I Hate You New Member

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    I will definitely be running this build when I get back to playing.
     
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