SCR-P "Pentacle of Wubs" (5x cMPL)
5/5,

6 ratings

Thread in 'Stormcrow Omni Builds' started by Motörhead, Oct 28, 2014.

  1. Motörhead

    Motörhead Benefactor

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    Range is nice, considering the speed and one can exploit it, the damage is as good as other laserboats, because the "lower" alpha is compensated by more damage landed thanks to short burn time and much better cooling eff.

    Even on heat neutral maps on the best matches where I could flank I found myself too often on heat limit, so bring a cool shot, it can be the difference for an added kill or 2.

    It's not like a light with JJ even if it's fast, so you have the speed to engage, but sometimes not to disengage (lacking JJs to find shortcuts too); once you are in a fight you want to finish off the target, that's also why I prefer better cooling over another MPL.

    cMPL modules are needed to make the build really shine, since it's a 1 weapon system build.
     
    Last edited: Jul 10, 2015
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  2. Blagg Zear

    Blagg Zear Star Lord

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    5/5,
    Great Design. Strong Firepower and excellent Cooling.

    Here is my MOD with a TC1:

     
  3. MechaDonkey

    MechaDonkey New Member

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    5/5,
    WUB IS LOVE, WUB IS LIFE
     
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  4. scromboid

    scromboid Well-Known Member

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    5/5,
    This thing is ridiculous. You have to maintain range and pick your targets carefully, but unrestrained, this build can wreck lives!

    Thank you for posting this!!
     
  5. Motörhead

    Motörhead Benefactor

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    running this too for better shielding
     
  6. RecklessFable

    RecklessFable Star Lord

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    This is what I did as well, running it as a "lefty" build and using the right side as a shield. I keep moving an MPL to the left arm (for 3 total) as it gives me nice control, but it it higher-risk.
     
  7. That Dawg

    That Dawg Well-Known Member

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    Not a bad build. tweaked it a bit to suit, lost an arm early on, then lost the other arm, I know I could have have killed one or two more.
    And I bet I could have broken a grand, well next time :)

    Was hesitant to try it really..ONLY 5??, always am guilty of loading up too much to get that "all important alpha"
    I'll run it the next hour or so.

    hehe, not sure if that guy I told 'wakey wakey' was serious..game starts and he sits there, I'm watching ERLL's bounce all around him. He'd move a foot or two and they'd start landing hits, MISSING him. comical really

    [​IMG]
     
  8. That Dawg

    That Dawg Well-Known Member

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    5/5,
    own two stormcrows, 5MPL build is permanent on one. radar derp, mpl range, just works!
     
  9. bobadefett

    bobadefett New Member

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    For the life of me I can not get the stormcrow to work for me, maybe it's due to me being a heavy/assault pilot, but I can't get this build to work. Its feels like a nurtured version of the thunderbolt 5ss .
     
  10. Durandal

    Durandal Min-Max Maniac

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    Think you mean neutered ;) But if you look at it right, it's only 2 damage per alpha less than the 5SS, with better speed (about 25 KPH) and better hitboxes.
     
  11. That Dawg

    That Dawg Well-Known Member

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    well.........I was in the same boat, but for me it was just some lesser version of the timberwolf, much less...I'd drop with a guy who ran FOUR medium pulse..thats it, a TC2 and. that. was. it. I think it was one in each arm, two torso mount..but four? seriously who does that?

    He would routinely nab second/high score in the match...stupid high scores, all the time... and maddening to me.
    the 5mpl is arguably the best build for at least one SC in your bays.
    Now, SC or TW doesn't matter, same good results. the choice depends on cue, what gets into game faster- and two crows are part of my drop deck

    My advice, what worked for me...stick with it, run ONLY this variant for a day or two, suddenly, one game- it will click. Promise.
    Its fast, crazy agile, forget hitboxes, its convergence is awesome- 1,2,3 at somethings arm or leg and pop, its gone. (practice map, run circles around something while shooting at it, excellent practice)

    You can circle assaults, take some hits but deliver the pain and typically walk away battered but not broken running into a heavy or assault alone during the game. The weapons layout and choices are yards above other mediums and better than a butt ton of heavies as well.

    I mean, there is a reason in the MWO forums you see thread after thread about "fixing" the stormcrow, lots of hate for it.
    You'd THINK...they would just, dunno..get one? You dont show up at Talladega in a minivan and force them to change FFS...

    just my .02, your mileage may vary
     
  12. Hydrocarbon

    Hydrocarbon Junior Member

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    Holy balls I love this for PUB drops! Perfect range for most encounters, high mounts to peek over, high DPS & I rarely shut down. 2nd match I got 987dmg. ANyone who says clan tech is not OP is an idiot, lol. I've REKT 2 5SS's in the few face-offs I've had so far.
     
    Last edited: May 16, 2015
  13. Aylek

    Aylek Administrator Staff Member

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    5/5,
    Simple and elegant. A beauty. My version features 3 torso mounted lasers and a TC1, but the principle is the same.
     
  14. That Dawg

    That Dawg Well-Known Member

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    Oh the stormanity.
    I have two crows...one a 9 SmPL, the other a 5MedPL
    Or would that be pulsmanity?
     
  15. Aylek

    Aylek Administrator Staff Member

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    This got hit a bit, but not too badly if we reconfigure how this looks. I for my part went with the -A left arm, which has 4 energy hardpoints but magically only -quirks for 3 of them (9% each for duration and cooldown). Originally I planned to use Prime's left torso which comes with a whopping +10% torso twist rate, but C's LT also has +5% on top of the needed energy hardpoint, so I couldn't skip ont that one. Please note I am intentionally using just 3 of the four arm hardpoints as SCR arms tend to pop quite easily. Despite using a shield side I didn't want the mech to be cripples by loosing the LA. Finally, I decided to use Prime's head instead of another energy ST (e.g. C's RT) for some limited zombie capacities so the mech won't be completely useless with either ST gone.

    My first idea is certainly viable as well, but can't use the whole right side of the mech as a shield. I'll just leave them both here for you to decide yourself and added the current quirks for each of them as well. The difference are only subtle, though.

    1) current build 'Wubbing Lefty' (energy cooldown & duration -15%, structure LA +5, torso turn rate (yaw) +20%, arm movement (pitch & yaw) +7.5% each)



    2) original idea (energy cooldown & duration -15%, structure LA +5, torso turn rate (yaw) +25%, arm movement (pitch & yaw) +7.5% each)





    Final note: those two builds are the reasont I am keeping my rating at 5/5. This thing still shreds. Maybe it's even better now that I was forced to think a about it and a using am complete shield side...
     
    Last edited: May 21, 2015
  16. Motörhead

    Motörhead Benefactor

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    I was going to update this but @Aylek did the job for me, thanks. I had the lefty version in mind so I will post that. Just fixed armor values, now the head can be downgraded a bit since there's no negative armor quirks.

    I like extreme solutions, so here is my "Extrema Ratio" version, you can aim where you want having all the actuators, have max mobility, mimimum cd and duration nerfs, but also all the weapons are in 1 arm :



    This is also the best way to go 6MPL now :



    Updated the first post with new builds.

    Also, given that all my CW SCR builds are 5 or 6E (5MPL, 4ERML 1LPL, 2LPL 4ERSL) and that in both configs there's a free 6th E hardpoint, I will edit all of them around one of those configs.

    I would really like to use the 6E arm right now, as it doesn't have the heatgen quirk anymore, of course it isn't out for cbills :greedy:
     
    Last edited: May 21, 2015
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  17. That Dawg

    That Dawg Well-Known Member

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    well, for me, I found ONE MPL in each arm, and 3 in the torso's/head have been thee best heat management under the PGI knife.
    the singles in arms really dont do squat for heat, then they get close, I'll pop whatevers turns red with the 3 and still be able to fight.
    never thought I'd put a single laser in the arm of anything I've had, I mean yeah, an LPL, or a maybe an ERLL..but mediums and smalls?? but there ya go..
    screw PGI, this team of clever monkeys will foil their brain dead balance plans!!
     
  18. Trifler

    Trifler Active Member

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    A modified version of Aylek's Lefty build to have four in the arm and eliminate the penalty quirk from the side torso:



    -12% Energy Cooldown and +12% Laser Duration (down from 15%). That's 2% more of each than the Extrema Ratio or the All-In builds, which use the SCR-B arm, but without the +7.5% Heat Generation penalty.

    Having something not in the arm is nice too, although more than one would have been better. I find Motorhead's build with the an MPL in the head, one in each side torso, and two in the arm very appealing, despite being 15%.
     
    Last edited: May 26, 2015
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  19. Motörhead

    Motörhead Benefactor

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    Added into the builds, it's solid, and it's the one I'm using waiting for the 6E arm for cbills.

    Edited the description.
     
    Last edited: May 26, 2015
  20. Motörhead

    Motörhead Benefactor

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    C : Left Torso, Right Torso, and Right Arm: Removed +3% Laser Duration and -3% Energy Cooldown

    P : Head: Removed +3% Laser Duration and -3% Energy Cooldown

    Time to go back to the original asymmetric build :)
     
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