Actually quite interesting in that it basically confirms everything we thought mech and result wise - basically the only thing that mattered was the last 2-3 hours and if you stacked the queue with proper 12 mans you won the event as you got queue priority. Damage and kills were almost equal. Amusingly they "forgot" to give the most important piece of information: how many IS vs how many Clan finished the challenge. Total matches: 334,558 Matches on each game mode: Invasion: 160416 CounterAttack: 174142 Matches on each map: Frost: 71222 Badlands: 66285 Gorge: 66114 Crystals: 65788 Mountain: 65149 Total players: 17,226 Total IS Players: 10346 Total Clan Players: 7312 Players changed from IS to Clan during the event: 380 Players changed from Clan to IS during the event: 52 Players by faction: Davion: 2019 Kurita: 2092 Liao: 685 Marik: 1221 Rasalhague: 1812 Steiner: 2661 Clan Smoke Jaguar: 1110 Clan Jade Falcon: 1516 Clan Wolf: 2956 Clan Ghost Bear: 1862 Total Units participated: 2215 Units by Faction: Davion: 279 Kurita: 244 Liao: 88 Marik: 149 Rasalhague: 249 Steiner: 333 Clan Smoke Jaguar:146 Clan Jade Falcon: 207 Clan Wolf: 357 Clan Ghost Bear: 265 Units changed from IS to Clan during the event: 56 Units changed from Clan to IS during the event: 12 Units changed within IS factions during the event: 17 Units changed within Clan factions during the event: 17 Total Mechs destroyed: 961,974 Total Clan Mechs destroyed: 481,187 Total IS Mechs destroyed: 480,787 Total Damage Done: 358,768,582 Total Damage Done by IS Mechs: 179,654,088 Total Damage Done by Clan Mechs: 179,114,494 Total Friendly Fire done: 8,345,945 Total Friendly Fire done by IS Mechs: 4,065,350 Total Friendly Fire done by Clan Mechs:4,280,595 Total XP earned: 1,131,894,564 Total CB earned: 110,126,767,605 Top 20 IS Mechs used: TDR5SS: 50910 STK4N: 32887 TDR9S: 20586 TDR9SE: 19279 RVN3L(C): 18858 TDR9SE(C): 17692 RVN3L: 16504 JM6DD: 14933 DRG1N: 14021 SDR5D: 13316 CDA3M: 12475 FS9S: 10762 JM6S: 9709 STKHERO: 9617 AS7DDC: 9404 FS9A: 9303 GRF2N9: 227 WVR6K: 8532 RVNHERO: 8510 RVN2X: 7136 Top 20 Clan mechs used: SCRC: 49653 SCRPRIME: 43981 TBRC: 43090 SCRD: 37446 HBRPRIME: 35288 MDDPRIME: 27645 HBRA: 26308 HBRPRIME(I): 25911 TBRS: 25320 TBRPRIME(I): 24229 HBRB: 22889 SCRPRIME(I): 21499 TBRPRIME: 20576 KFXC: 16455 MDDA: 13191 IFRPRIME: 12392 KFXS: 10989 MLXPRIME: 10932 ADRPRIME: 10348 MDDB: 10206 IS Mechs by Mech Class: Light: 134890 Medium: 144825 Heavy: 240195 Assault: 149310 Clan Mechs by Mech Class: Light: 114478 Medium: 205358 Heavy: 304425 Assault: 44751 IS Mechs By Chassis Thunderbolt: 119429 Stalker: 54313 Raven: 53285 JagerMech: 35017 Firestarter: 30816 Hunchback: 30431 Spider: 19581 BattleMaster: 18820 Griffin: 18717 Centurion: 18706 Catapult: 18596 Cataphract: 18005 Dragon: 17991 Cicada: 16598 Atlas: 14765 Grasshopper: 14071 Wolverine: 13869 KingCrab:13690 Blackjack: 13586 Banshee: 13581 Shadowhawk: 13056 Zeus: 12748 Quickdraw: 10764 Locust: 9917 Enforcer: 9568 Victor: 9492 Jenner: 8240 Awesome: 7666 Panther: 6902 Orion: 6322 Trebuchet: 5368 Highlander: 4235 Commando: 3329 Kintaro: 3027 Urbanmech: 2820 Vindicator: 1899 Clan Mechs by Chassis Stormcrow: 158911 TimberWolf: 123730 Hellbringer: 110396 MadDog: 59060 KitFox: 50840 MistLynx: 34678 Adder: 28960 Nova: 25381 IceFerret: 21066 DireWolf: 18865 Warhawk: 17649 Summoner: 11239 Gargoyle: 8237 Top 20 IS Mechs being destroyed: TDR5SS: 36717 STK4N: 23558 TDR9S: 15949 RVN3L(C): 14863 TDR9SE: 13670 TDR9SE(C): 13484 RVN3L: 12969 JM6DD: 11465 DRG1N: 10374 SDR5D: 10013 CDA3M: 9341 JM6S: 7671 FS9S: 7589 AS7DDC: 7163 FS9A: 7099 STKHERO: 6990 GRF2N: 6943 RVNHERO: 6330 WVR6K: 5843 JM6FB: 5222 Top 20 Clan Mechs being destroyed: SCRC: 38851 TBRC: 32858 SCRPRIME: 32589 HBRPRIME: 28095 SCRD: 26687 MDDPRIME: 23225 HBRPRIME(I): 20330 HBRA: 20261 TBRS: 20199 TBRPRIME(I): 18512 HBRB: 17309 TBRPRIME: 16258 SCRPRIME(I): 15707 KFXC: 14218 IFRPRIME: 10734 MDDA: 10655 KFXS: 9107 MLXPRIME: 8754 MDDB: 8320 DWFB: 7940 IS being destroyed Mechs by Mech Class: Light: 102854 Medium: 112512 Heavy: 182823 Assault: 112456 Clan being destroyed Mechs by Mech Class: Light: 89270 Medium:156883 Heavy: 239852 Assault:36113 IS being destroyed Mech by Mech Model: Thunderbolt: 88151 Raven: 40567 Stalker: 39563 JagerMech: 27496 Hunchback: 23898 Firestarter: 22789 Spider: 15136 Catapult: 15033 Centurion: 15029 Griffin: 14677 Cataphract: 14281 BattleMaster: 14138 Dragon: 13565 Cicada: 12476 Atlas: 11502 Grasshopper: 10676 KingCrab: 10556 Blackjack: 10419 Banshee: 10362 Shadowhawk: 10244 Wolverine: 9960 Zeus: 9866 Quickdraw: 8701 Enforcer: 7618 Locust: 7483 Victor: 7319 Jenner: 6562 Awesome: 5901 Panther: 5417 Orion: 4920 Trebuchet: 4231 Highlander: 3249 Commando: 2691 Kintaro: 2475 Urbanmech: 2209 Vindicator: 1485 Clan being destroyed Mechs by Mech Model: Stormcrow: 118748 TimberWolf: 96061 Hellbringer: 85995 MadDog: 48602 KitFox: 41375 MistLynx: 26269 Adder: 21626 Nova: 20893 IceFerret: 17242 DireWolf: 15144 Warhawk:14252 Summoner: 9194 Gargoyle:6717 Total players by challenge points: PointsPlayers 1: 2021 2: 1166 3: 813 4: 566 5: 1162 6: 713 7: 562 8: 363 9: 345 10: 455 11: 333 12: 299 13: 214 14: 201 15: 373 16: 245 17: 193 18: 139 19: 105 20: 314 21: 195 22: 158 23: 107 24: 105 25: 175 26: 103 27: 76 28: 69 29: 56 30: 170 31: 100 32: 71 33: 43 34: 39 35: 75 36: 61 37: 40 38: 28 39: 39 40: 612 41: 253 42: 137 43: 101 44: 81 45: 116 46: 59 47: 48 48: 45 49: 36 50: 1891 Source: http://mwomercs.com/news/2015/05/1194-battle-tukayyid-statistics
I suck at reading stats, but in the end it seems like the balance work was great, at least seeing the total damage and mechs destoyed so close in numbers, must mean something.
Except it also gives away that most IS players achieved far less than the clan pilots: Total IS Players: 10346 Total Clan Players: 7312 Total Mechs destroyed: 961,974 Total Clan Mechs destroyed: 481,187 Total IS Mechs destroyed: 480,787 Total Damage Done: 358,768,582 Total Damage Done by IS Mechs: 179,654,088 Total Damage Done by Clan Mechs: 179,114,494 Avge IS player: Killed 46.5 Clan mechs and did 17,365 damage Avge Clan player: Killed 65.75 IS mechs and did 24,496 damage Not even remotely close. Coincidentally I think PGI are terrified of admitting how few IS pilots hit 50 completed. The omission of that figure is just too obvious.
Coincidentally how low those figures are horrifies me - it gives away how inexperience a lot of the players were or how few matches they attempted. Hard to say which or if both are true as we don't have figures for matches per clan and is player.
The number I still want to see the most is how many wins vs losses there were for each side. That, more than anything, will show how balanced/unbalanced the event was in the end.
I'm not sure if it works that way, this is why I say I'm confused by stats. I mean you play 12vs12 (48 vs 48 if you want), so the other IS players where just waiting and those are the stats of actual same number of games, at least I think so. It's not possibile that IS played more then clans, simply because IS are matched vs the clanners. You can't fight vs no one, so the higher number just means more wait time and naturally less completed events for the IS. As I see it, the performance is really close, as I test it it's actually the same as well, I get the same scores with clans and IS, actually killing much more with IS and doing more damage vs clans. The stalker 4N stacking tho, is almost unbeatable, when I've met 12 men for IS with 2 waves of 4N it was just hopeless, solos just have no idea how to face them. On the other side, when I was on IS, people could more or less deal vs the enemy (of course, since they are always the same 3 mechs) and they didn't suck as bad as clanners vs premades. For how I see it, and I might be wrong : -IS better for large and highly organized groups, the low beam duration, STD durability, higher pinpoint and synergy wins in this case. -Clans better for solo or small groups, brute force wins in this case. Makes a lot of sense as well. As a solo player I'm really happy with the balance, I can switch sides and play having fun on both.
I run XL's in CW as a skirmisher so that's not entirely relevant for me though. I still am usually the highest damage dealer and killer though. Which teams take 12 STK-4N's out of interest?
Every time I saw 228, they were using normal mixes of mechs...someone else was talking about a 12 Stalker team at one point, but it's something I've never seen on either side of CW...
Like 12x Dual gauss King-Crabs i think its something they only run for fun and testing in a limited number of drops.
Back from a surprise weekend to Paris to see Tukayyid overrun by filthy clanners,... can't I really leave you PUGs alone for even an instant? My take on the numbers,... Scarily low population, missing wins vs losses, missing IS reaching 40/50
Well, have you tried waiting for the match? OUCH! Eventually I figure out that unless you have a 12 man for the CW event (viat LFG if needed) then you are waiting for over half an hour as IS to play. You can play 3 games in regular PUG for that wait time. Then again that is the problem with CW, too much wait. I did my 5 games or so for the banner, and that is all.
Playing at my usual hours (overnight for US time zones) it was actually pretty fast most of the time thankfully. Rarely saw a queue longer than 8 or 9, and it flowed very quickly. Don't know what I'd have done during the daytime.
If you do a full 12 mn from LF then yeah 8-9 minutes can be done. IS is harder since there are less clan players.
The problem with LFG was that you could only group with your own faction (unless I did something wrong). Even though Steiner was the most represented IS faction, there was never enough people using LFG to put together a 12-man, at least while I was on (~9:00pm to Midnight Pacific time which should still be a fairly high populations).
This. IS is the larger population, but has six instead of four. Using LFG as it stood, I was only able to find Laio groups (I'm a dirty merc working on my rep, sue me) during the first half of the event AT ALL, and 10-man was sort of the critical mass, it never hit 12 although I think it may have been such before and after I was actually on for a few drops. After that, having the flag up at all was useless. If even Steiner can't get 12s that way during a peak population period, something's definitely wrong with the system...and it smells suspiciously of faction-specificity, but especially during an event where the only distinction that mattered was Clan vs IS. I understand why that restriction exists as a grouping option, and even the default for regular CW, but during an event where the WHOLE POINT is how the Houses banded together* to kick out the Clans? Ugh. It really is the little things. *More communication than usual and a common foe, you'd think the mercs would at least have free reign to go in together, right?
I actually had a decent time grouping with my own fraction. Turns out people choosing Marik are generally quite friendly in regards to that. Too bad there is only a handful of us... at least we are not as bad as the Liaos. Oh well.