The placement of the gates will allow the enemies to push in from either gate and go to that gates side, or right up the middle. Meaning instead of having say 6 mechs defending one gate and 6 mechs defending the other; now you will need to go 4/4/4 so that you will have mechs to stuff up the middle and try to stop those zerg rushes. I forsee quite a few attacker wins on this map, but that is just a guess we will have to wait and see.