This mech is hot. An alpha will cost you 49% heat on a heat Neutral map. That being said, sometimes you only get one moment to surpress a rush, nail a poptart, or punish an ecm mech who peaked. The ppcs are your primary weapon here. Lasers are good for finishing things off or unleashing serious damage when needed. If you can manage to get someone to play "lets both peak and retreat" then you will win.
My version. Dual AMS to protect from missiles from such a range, full armor on important components. Ought to be devastating in groups, especially with ERLL modules.