Need some help - SRM with/out Artemis and worth of a bit ranged abilities in a JM6-A

Thread in 'Jagermech' started by Tsume Eiranis, Apr 28, 2013.

  1. Tsume Eiranis

    Tsume Eiranis Well-Known Member

    184
    0
    22
    So I have been playing with my Jager JM6-A dubbed the "Brawljager", the build has been posted in the subforum, and have been tweaking and working on it a bit... and now find myself in a bit of a bind.

    Here is the build which I am currently running:




    Most of you should see the glaring weakness from start... beyond 270 Meters this build is almost useless. When I manage to get into range, things die, painfully. But usually I die or am so beaten up before getting into range, that the fight ends prematurely for me.

    So I have been mulling over alternatives, giving me the chance to still keep the spirit of the idea alive, using the SRMs as the main damage source.

    The biggest question for me is... how effective/useful is Artemis for SRMs? I have tried a bit comparison in the testing grounds with a single SRM6 without Artemis and then pulling my Jager over there as well... Artemis does help with focussed damage, centered at a certain area... but is that so viable, with moving targets? Would the "Shotgun" effect not be more useful so that some missiles hit instead of the entire Artemis-Spiral missing?

    And here are the two builds which I am considering, but it depends on the feedback on the more experienced players... so help is appreciated :)

    Alt I - With Artemis:

    - Removed the Medium Lasers
    - Added AC2s
    - Downgraded the SRM6s to SRM4s
    - Removed quite some Heatsinks




    Alt II - Without Artemis:

    - Removed Artemis
    - Removed the Medium Lasers
    - Added AC2s
    - Removed all extra Heatsinks





    Maybe my playstyle is not made for Brawling to this degree and if someone has a suggestion to go a totally different route, I am open to ideas and suggestions.

    Thanks!

    PS: Sorry if this is the wrong forum, was not sure if it belonged into the JM6-A Forum due to being more of a discussion/help request thread.
     
    Last edited by a moderator: Oct 7, 2014
  2. Fiewiel

    Fiewiel New Member

    13
    0
    2
    I would try something like this:
    http://mwo.smurfy-net.de/mechlab#i=66&l=29deeba5fafa8aefa2816832dedffe7f289ca35b
    You will cook with ac2s and 10 heatsinks pretty fast and srm4 are, based on the guide of this site, nearly as good as srm6 without artemis.
     
  3. Tsume Eiranis

    Tsume Eiranis Well-Known Member

    184
    0
    22
    Thanks... I somehow missed that Artemis guide, so I am watching it as I type this and will wrap my head around the pros and cons... I love the Jagers but all three builds feel as if they need more tweaking and rethinking.
     
  4. Leonhart

    Leonhart Advanced Member

    499
    3
    22
    The guys are not as fragile as you would think. My firebrand i would go toe to toe with almost any other mech. twice today in frozen city ive gone up against 2 mechs against just me in the tunnel and core em both with my twin/ac20 and 2 medium lasers. He is my go-to mech over anything, even over my atlases and lights. with that said, if i was in a competitive match, he doesnt have anything to offer aside from raw dps.

    the trick with these guys these days is to position yourself on the enemy flanks or sides and drill at the core with the ac/20's while they are distracted with someone better suited for aggro. like a light mech, once they start figuring who just cored 2 guys in less than 30 secs u better run and find a better position.

    with an average of 3 kills and over 400 damage a game its hard to say these guys can't perform.
     
  5. Leonhart

    Leonhart Advanced Member

    499
    3
    22
    also on a side note, these guys are not the fastest, but just fast enough to find your self on the frontlines before the people that need to be there are there yet. you must avoid this at all cost or you WILL die. dont get impatient with these guys and you will be rewarded
     
  6. Tsume Eiranis

    Tsume Eiranis Well-Known Member

    184
    0
    22
    Leonhart, the point of the question here was to get an idea of SRMs.

    Take a look at the start of the thread again, please.

    AC20 Jagers are nice but they are such a cheesebuild and, for me, boring. I don't want to run my 4 Jagers all with AC20s, I want to make use of the hardpoints and pilot them in a good way, hence why I asked about SRMs and Artemis behaviour.
     
  7. Michael

    Michael Grand Poobah

    4,835
    829
    234
    Please bare in mind that while SRM4s were the king of the ring in terms of their accuracy and things, when that video was done, things have undergone some small but important changes.

    SRMs in general have had their spreads tightened and damage levels tweaked (splash as well as initial damage).

    Once they stop screwing with damage levels on these I will do another video comparing them all to each other.
     
  8. Leonhart

    Leonhart Advanced Member

    499
    3
    22
    no you're totally right, when i posted this i thought i was is in different forum. my apologies.

    but now that im here, from my experience, SRMS are something left for a mech better capable at handling a brawl type situation. with an XL engine and nothing but torso to be shot at, u need to let someone else be taking the frontal fire.

    BUT, if you should use SRMS, artemis is always a better choice if you have the ability to use it. My centurion is based around using 2 SRM6-artemis and as his major damage source, the grouping of artemis tends to core much faster than using the standard shotgun blast of missiles. NTM, the tight cluster makes it MUCH easier to cause decent damage at longer ranges.

    I also use a JM6-A and a firebrand. The 6-A is currently rocking 4 sets of SSRM with 2 a/c5, 2Mlasers, and an AMS. Honostly, the SRMS arent really noticeable on this mech aside from when the light mechs come to play. It all boils down in this mech, to that you just dont want him in the frontline where you will be in range to use your missiles but at the same time taking the heat. That is death for this guy. At least my Centurion has the speed to hit and run. And if you're carrying weapons that you cant really use, its dead weight better used for something else more productive.

    being the sniper that this mech is best used as, LRMs, if you are feeling like using missiles, are a much better choice imo.
     
  9. Leonhart

    Leonhart Advanced Member

    499
    3
    22
    JM6-A



    I also want to note, that when i first got this mech, i attempted using SRM6s instead of the SSRM, and haddowngraded the a/c5s into a/c2s and found that the SSRM were much more reliable and effective. This mech isnt a "get all the kills mech," but the enemy will for sure know you are there.

    Should you keep the SRM6, i would highly suggest you remove the XL engine and put a standard. I can probably imagine you playing this guy...running in to do the good dps that SRM6s do...then bam...get cored or your shoulder XL engine gets blown while you are still coming in hot. This guy is too broad-chested, with no real arms for even side cover.
     
  10. IanSane

    IanSane Advanced Member

    339
    3
    26
    w/ Artemis Personally wouldn't want the XL engine but meh. Large lasers give you some more reach to help keep their heads down while you get closer. The heat trade off for something like a PPC or ERPPC wasn't worth it to me since your main DPS SRM6s are in close. The ERPPC could be used close but the heat would be a nightmare.
    20 full alphas before running dry on SRM or a minute and a half of continuous non stop firing if heat wasn't an issue.



    w/o Artemis
    STD engine so a bit slower but a bit safer. Higher cool eff but only because a LL had to be traded out

     
    Last edited by a moderator: Oct 7, 2014
  11. Regina Redshift

    Regina Redshift Sass Elemental

    1,293
    55
    143
    Last edited by a moderator: Oct 7, 2014
top-fast
top-fast
top-fast
top-fast