ZEU-9S "Justice Strike" (3x ERLL, 3x ML, STD325)

Thread in 'ZEU-9S' started by StalaggtIKE, Mar 17, 2015.

  1. StalaggtIKE

    StalaggtIKE New Member

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    This build takes advantage of the following quirks:
    • ERLL Range +20%
    • Energy Cooldown +12.5%
    Modules: I suggest the ERLL range and ML cooldown.

    Mid to long range is where you shine. You have a respectable range of 891m with your 3x ERLL + Range 5 module. Through chainfire you can keep the pressure on with your nearly 1 second cycle. No one can escape your strikes of justice! Despite being a second line mech, you can close-in and absorb some damage for the team if necessary. Your whole right side can be used to tank. Brawl with the 3ML to stay heat efficient.

    Feedback and suggestions are welcomed. :)
     
  2. Creovex

    Creovex Active Member

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    I still like the SRM punch for the lights that prefer to circle...
     
  3. Blagg Zear

    Blagg Zear Star Lord

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    Why not the other way around? -> ERLL cooldown and ML range.
     
  4. StalaggtIKE

    StalaggtIKE New Member

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    For two; To maximize it's quirks. And to keep me out of trouble. Heh. This way I'm more inclined to stick to ERLL for range and ML for brawling due to the faster cooldown.
     
  5. Blagg Zear

    Blagg Zear Star Lord

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    sounds reasonable so far.. ;)
     
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