talk about lrms, their functionality, how much you love them, or how much you hate them, here is the first topic; What is the best LRM boat. (include 2 submissions one for IS one for Clan, also include which of the two you believe is superior) In my oppinion Best IS lrm boat, Awesome, AWS-8q because chain firing LRM 15s is epic Best Clan Lrm boat (best overall IMO): mad dog MDD-A, LRM 60 rainbow of death will scare even the biggest assaults, though you chew through ammo quickly
Best Clan LRM boats are easily the MDD, TBR, and the SMN to a lesser extent. Stormcrow can do a half-decent job too, but they are better used in other capacities. IS, I would say mechs like the TBT and KTO do it fairly well, as does the Awesome and Stalker. The Catapult would ideally be good, but the giant arm hitboxes ruin its potential as an LRMboat.
@IS the Kintaro 18 is a really nice LRM boat, due to quirks and hardpoints (the Hardpoints of the GoldenBoy would be a little better). 5x LRM5 which you can chainfire for nearly a whole game (when mastered) are really nice. And LRM5 do much less spread damage, so more damage hits CT
If you don't mind the speed, Warhawk is a pretty decent Clan LRM platform. I like running LRM 45 with 4xMPL. You have room for TAG, AP, 11 tons of ammo and 21 heat sinks.
TBT-3C with 2x LRM15. The 40% cooldown boost and 20% heat gen reduction makes this build. KTO-18 is obvious. Speaking of which, HBK-4J is not bad with 2x LRM10 too, 50% cooldown bonus, 25% heat gen reduction. That, and you don' need +A for LRM10 to be ok with it. On heavy, I am thinking of ON1-VA... that range... 25% range and 25% cool down.
I really like LRMs on IS mechs, but I don't really like them as much for the clans. They 'feel' better on IS the sound effects, the whooooosh as you fire a large blob of LRMs is just much more appealing. I think the 6xLRM-A 5 MDD is possibly one of the best clan LRM mechs, the sheer spam can leave your foes running for cover. Not as experianced with the IS, stalker, catapult and awesome spring to mind though.
Best IS Lurm boat is by far the BLR-1S (many options possible but this is my take on it) Notable second is the old JM6-A (not adapted to the quirks so I would need to check how to change it,...) For Clans I think the consencus on the MDD 60 Lums says enough
Best clan LRM boat and overall too imo is the WHK : LRM45 You can actually play this as a real assault when needed, being front line and landing a 77 alpha (spreaded sure, but not much if you are tagging them too), no1 is going to like it. Same story for LRM60, just can't be beaten. LRM55+A LRM45+A the mad dog will never be able to spam this much because it can't reach the same cooling, and that's why I don't like it. always being able to spam is the most important thing while lurming. On hate/love subject, I hate them, and I even think if they'd be removed at all the game would be much funnier for all. As for IS, the comparison is so much pathetic vs clans on the 10+ launchers, since the weight, that I feel it's a total waste. Only the golden boy LRM is worth it imo. since the LRM5 weights 2 and quirks are good, and you can reach a decent speed. Also the quirked trebuchet, because for 2x weight it actually gains 2x firepower with quirks.
Silly Remarius I do think Stalkers are forgivable as LRM boats...although a large part of me utterly despises seeing an assault built to hide behind the lines like that...
Seen some great Stalker 3F LRM boating with a 4 ML/rest Artemis LRM 15 launchers and a tag. Worked their own targets using ridge lines and then took point for the mediums and heavies once his LRM's ran out. Had some serious skills. Not often do LRMers impress me but that one did.
A assault hidden in the back is lots of tonnage away from the front, thats why I like the BLR-1S, during the quickening (before they messed with it) i ran this: 800 damage battles where not uncommon, 1000 damage battle where not to rare and even did some 1300 damage battles. Replace 1mlas with TAG and you can probably go BAP by removing some ammo, but then you got to push the Mlas harder. Without the specific LRM15 quirks I didnt think the LRM15s where worth it anymore, because of the limit of 10 missile slots on the torso. I returned to my standard build 2x15 and 2x10 without the Artemis, however iv not really had any great success with it after the rebuild (not to many battles played thou).
Best for IS: BLR-1S - 4x LRM10+A for minimal spread, making the most use of your ammo. (Can also use a STD300 w/ same loadout) MISSILE COOLDOWN: 12.50% MISSILE HEAT GENERATION: -12.50% LASER DURATION: -12.50% ENERGY RANGE: 25.00% MEDIUM LASER HEAT GENERATION: -10.00% ENERGY HEAT GENERATION: -10.00% Or, ON1-VA 4x LRM10+A for minimal spread (again) MISSILE COOLDOWN: 25.00% MISSILE RANGE: 25.00% LASER DURATION: -12.50% Clanners, I'd go for the Summoner and Maddog... But I rarely play clans, so I don't have too much experience running them as LRM platforms... Personally, LRMs are boring as a pilot. They don't take any tactical skill (other than awareness of movement) and don't require any actual challenging exchanges. Simply Lock and Fire. I get bored quickly and feel very cheap using these weapons systems. However, for grinding C-Bills or grinding through a mech's XP (if a chassis will fit the bill) LRMs are a very quick and easy way to go. Get assist tags on almost everyone, concentrate on 2-3 and keep firing. You'll rack up plenty of damage, assists and a few kills easily. But... I still just feel cheap and dirty doing it.
Hey apparently the one I was ghosting was probably one of @Michael 's builds: https://www.mechspecs.com/threads/stk-3f-grimm-variant-4x-lrm15-a-4x-mlas-1x-tag-bap-xl300.5228/ Not that sexy quirks actually: Energy Weapon Heat Generation -7.5% Laser Duration -7.5% Missile Weapon Cooldown 7.5% Tube numbers are terrible..... now I remember why I went ML/SRM6 blap cat on that chassis!
I see it the opposite, while without quirks LRM60 made sense on IS, now some LRM30 medium (see trebuchet with 2x lrm15+a) can keep up with damage on LRM60 builds. Sometimes you do a lot of damage with LRM60 IS sure, but then you could have taken the WHK and done even more, speaking of LRM assaults.
Just curious, has anyone here tried boating LRMs on Vindicators? The C-bill variants have 20 tubes each and SIB has 30 in total.
Other mechs have better quirks for it. The SIB missile tube is (20,10) not (15,15) unfortunately also. Quirks are only 10%-15% missile cool down.
Best clan lrm boat is timberwolf. Hands down. Best IS is the Bmaster. No contest for either. This is my lrm timberwolf (i ran it on C before jumpjets were locked), when I used to run it i had streaks of 5-6 1000 damage games. Whether I was alone or in group it didn't matter. Even in trash games my minimum was around 500. Battlemaster that I ran before I sold them all. They are just glaringly bad assaults (all except the lrm boat), and aren't worth the pain imo.