I play this build by mixing both flanking and sniper techniques. You have to change your play style with the map and the people you fight but its effective if your patient.
I have fixed your smurfy code and your thread title. Please see the FAQ, so in the future, if you post a build and it is deleted, you will know why that happened.
Been considering this, though i would strip the left arm to run the xl250, and 3xJJ and 2 tons of ammo. Your mobility is a strength and reducing it is detrimental considering this thing is slow by traditional light standards. And with the XL250 your speed and Cooling are significantly better. no reason not to run it, especially since if you got the Enforcers, you have at least 2 xl250's you can borrow. This is significantly better, for the same load out, and the left arm still provides 16pts of shield. Food for thought.
Could ya take a couple screenshots of your average damage in rounds? Looking for a good fit in my build, 2 ERPPC is running too hot :/
I don't usually get 4 kills but we were on alpine and erppc and lrm is like Christmas there. I typically fluctuate between 400-500's with 1-2 kills per match. I fight at around 200 - 400 meters so I can both erppc and lrm at the same time.
I'm an average player at best, so I like how easy this mech is to play. Play just ahead of the heavy support mechs. PPC when I had line-of-sight, Lob the lurms at anything too big to move fast. A nice constant flow of damage. Rapid-fire of the lurms must be unnerving for the unlucky targets.
I came up with a slightly tweaked version of this on my own, works fabulously as a flanking/support mech. I could upgrade to Ferro and shave a couple more points of armor to cram in another half-ton of ammo, but I don't really feel it's worth the C-bills.