STK-3H The Most Missiles (3x LRM20, 4x MLas, AMS, BAP, STD255)

Thread in 'STK-3H' started by SFRM, Nov 4, 2014.

  1. SFRM

    SFRM New Member

    3
    2
    3


    Quirks are in with the new patch today, and the 3H got some really nice missile ones.

    LRM/20 Cooldown +10%
    Missile Weapon Cooldown +10%
    LRM/20 Heat Generation - 10%
    Missile Weapon Heat Generation - 10%
    Energy Weapon Range +12.5%
    Energy Weapon Heat Generation -12.5%

    The missile and LRM specific quirks do stack, so the LRM20 gets a 20% cooldown and 20% heat reduction. So might as well boat them.

    The heat gen buffs really let you chain fire for a long time if needed. Even alphaing all 60 LRMs isn't a problem a few times in a row. Your MLas are a little more potent than before, and aren't as big of a heat hit if you need to keep using them. You are slow as hell here, but unless you want to downgrade armor or weapons there is not much to do about that. Just try not to get out of position or let anything get behind you.
     
    Last edited: Nov 5, 2014
  2. SirLinhart

    SirLinhart New Member

    10
    1
    5
    You call this the most missiles? Yet all I see is 3x LRM 20's. With an XL 200 engine, no endo steel, I can get 4x lrm 20's on it. I can even fit over 2000 rounds of ammo if I skim the armor by 150 or so. Is it viable? not really. But it certainly would be the most missiles.
     
  3. Durandal

    Durandal Min-Max Maniac

    2,202
    692
    94
    Some problems on this build...one, LRM20 with no Artemis means a LOT of wasted damage thanks to missile spread. Can lose the AMS/ammo and a MLas, drop the LRMs down to 15, and go Artemis, and you would have enough room to pack a 4th launcher and extra half ton of ammo. Still LRM60, but with a tighter grouping on target, and more ammo.



    You lose the extra 10% heat gen and cooldown for LRM20's, but still get a 10% boost regardless, and the LRM15's should still recycle faster if my math is right. Watch out for ghost heat though.
     
  4. SirLinhart

    SirLinhart New Member

    10
    1
    5
    Placing LRM 15's on a mech with heavy quirks to LRM 20's is dumb. Artemis is only valuable if you have LOS, and you don't even have a tag on there. So you go about making yourself visible so artemis works, you still can't target ecm'd mechs at all, you are effectively going "Hey I'm right over here guys, come get me, I only have 3 medium lasers to defend myself with"

    I prefer a suicide build with half armor, a small engine, and 4x lrm 20's with tons of ammo. Just for fun.
     
  5. Vundar

    Vundar Well-Known Member

    139
    37
    23
    A difference of 10% to heat reduction and 10% to cooldown isn't exactly a heavy quirk investment. And the base stats of the LRM 15's are better than the quirked 20's. The LRM 15's with Artemis will do more damage to the people that you're shooting at then the 20's because more of your missiles will actually hit. Less spread to start off with, and then the Artemis will help even more.

    You can prefer the suicide build all you like. LRM80 would be impressive to see. But if you're looking for a useful mech definitely go with the 15's. I'd be tempted to drop a ton of ammo or maybe some armour for a TAG but other than that I think it's a pretty solid build.
     
top-fast
top-fast
top-fast
top-fast