I Finally found a way to play St. Ives that suits my tastes. I'm not a fan of LRM's, especially on un-dedicated mechs, and the other builds I've found here run a little too hot for me. So here's my take on Blue. I play this mech almost as an aggressive scout would. Making extend use of JJ's and your Freeze Ray LL range. Play it cool in early game and when things begin to heat up, make sure you're there to put some ice on the situation. You have weapons for all ranges, so your never truly out of the fight. Especially if you opt for a LL and TAG instead of a LPL . Being a Vindicator, other pilots tend to put you lower on their priority of threats, but be careful, any meta-assault can melt you in 1-2 alphas. Its always a good idea to run with Radar Deprivation to juke LRMs and Targeting Info so you can make careful aim of your Freeze ray. Remember: Stay Frosty Comments and Criticism are welcomed.
Do you have some metrics you can provide for how this mech does? Looking at it alone, and knowing how a scout would play in my hands, right off the bat I see.... - Sub-140kph speeds - A good deal of mediums and lights can run you down and without ECM they will nuke you. - Lack of ECM - This is a scouts best friend, also, see above. - Mix of ranges - not all weapons can fire at the same ranges so you don't really have an optimal range - Cooling ability exceeds what the weapons systems require and since all can't fire at one time you don't need 51%
Certainly. Just had this match. I realize how odd the build looks from the outside. But I wasn't lying about how ignored the VND is in PUG matches. Yes, the mech is slow, but I still take on a 20 ton state of mind while playing. You have enough maneuverability to choose most of your fights. Look for any opportunities to get in damage, so long as you don't put your self in direct fire.