A fun and very hard hitting build. The range/damage on the Clan LPLs is awesome. cLPLs really back other Mechs down. The punch from the SRM6s is really brutal. LPLs for range and Alpha, then MGs and SRM6s for the close in punch. I have tried this build with Artemis and without. While Artemis is very nice for pinpoint face-punches, without, you can get a JJ, and extra cooling for just a little extra spread. I would not go into a fight without a least 4 tons of SRM ammo. You can swap out 1/2 ton of MG ammo for a 1/2 ton of SRM6 ammo if you need it. This one was played with only 2x cMGs on the S chassis
Revised for fixed jump jet changes. I was looking for something for CW defense on the sulfur map. Going to try this.
You may wish to take an extra heatsink or two over packing in more ammo. Assuming you survive long enough to run out of ammo, you'll be burning brightly firing those large pulse lasers frequently.
You could probably remove one ton of SRM ammo, the half ton of MG ammo, and two machine guns, and add two extra heatsinks.