GAR-A "All-Hands" (2x cLPL, 4x cERML)

Thread in 'Gargoyle Omni Builds' started by Creovex, Dec 9, 2014.

  1. Creovex

    Creovex Active Member

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  2. Solahma

    Solahma Star Lord

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    Makes sense to keep everything in the arms for those actuators. You can also run it in the GAR-D (everything) for the CT hardpoints so you have more firepower if you lose one torso.

    Build looks promising to synergize with the aggressive TBR and SCR laser vomit builds.

     
  3. Aylek

    Aylek Administrator Staff Member

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    Probably better with just 1 LPLas + 5 ERMLas and more DHS.
     
    LT Satisfactory likes this.
  4. Creovex

    Creovex Active Member

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    I don't disagree. I tend to heavy load one side with a certain type of weapon in favor of using cover with just that weapon group... I blame my playstyle for preferring asymmetric builds

    i.e. I tend to peak around the right side of a hill when at range to hit and run.... That way I can keep pumping the 2x cLPL from cover and then move in with the full salvo.
     
  5. The Verge

    The Verge Moderator Staff Member

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    Swapping out the stock cERPPC's and other odd lasers, and putting in this set turns your lanky Gargoyle into a Pinpoint Machina.

    Weapon Groups
    1. 2x cLPL
    2. 4x cERML

    Also, TC1 and cAP!
     
    Last edited: Jan 11, 2015
  6. Durandal

    Durandal Min-Max Maniac

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    I run a similar build (2 LPL 4 ERSL), so it can work well, but the heat can build up very quickly with ERMLs in a brawl. Use your teammates as support, but don't be nervous about skirmishing at range with the LPLs. The more you can soften anyone up before they get into good ERML range, the better these builds tend to do. You want people softened up before they close, otherwise this build is tricky in a big brawl.
     
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