DWF-P "Bofors 250mm" (2x cGauss, 4x cLBX2)
5/5,

2 ratings

Thread in 'Dire Wolf Omni Builds' started by SniperCzar, Oct 14, 2014.

  1. SniperCzar

    SniperCzar Well-Known Member

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    A little smack, a little flak, lots of pain. I've made entire charging lances turn and run when suppressed by this thing, loads of fun.



     
  2. Marukeru

    Marukeru Benefactor

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    Can this thing function well w/o a macro?
     
  3. The Verge

    The Verge Moderator Staff Member

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    it functions well with chainfire of the LBX, but a macro is the way to really deal damage.
     
  4. epikt

    epikt Benefactor

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    Aren't you short on ammo?
     
  5. SniperCzar

    SniperCzar Well-Known Member

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    The only games I tend to run out are the 1K+ games. In a perfect world I'd fit one more ton of LBX.
     
  6. Shayu

    Shayu Junior Member

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    What program did you use for your macro? I'd love to use it if you don't mind.
     
  7. SniperCzar

    SniperCzar Well-Known Member

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    Autohotkey and fire control are both good options
     
  8. Shayu

    Shayu Junior Member

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    Downloaded and built this mech. My first time playing a dire wolf. 536 damage 3 kills 3 assists. Thank you very much.
     
    SniperCzar likes this.
  9. schnaetz

    schnaetz Benefactor

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    4xcUAC2s might be too much heat when double tapping, right?
     
  10. HungryWookie

    HungryWookie New Member

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    Have you tried loosing a lbx and adding extra ammo etc?
    I am pretty new, but I have found the best advantage of AC/ultra AC2 is the machine gun fear factor that is really only possible with plenty of recklessly spent ammo and as little concern for heat (as possible). The 25% damage multiplier may be lost by over heating or a tendency to conserve ammo instead of laying down cover fire.

    Also why lbx 2, is it the 4x multiplier? The spread may be too much at distance and \not do as well crit seeking those holes you opened up. IS folks sometimes use LBX over AC/ultra AC for weight, but that is not a factor on clan weapons(on Smurphy today). Also if you used some of the spare tonnage to add a Tcomp and changed to AC/ultra AC would you then get the benefit of the crit seeking of pinpoint damage*. If true and feasible, with a macro you could create an [on key press] method to have the 30 gauss damage hit slightly before the pinpoint damage followed by double tap or stream (your choice) that you can use to seek crits or just chase the target until [on key release]. I always take ultra cannons over standard when mounting 2 or more, because even with jams I have never lost both (jinx), and a I get to keep the steady Dakka down.

    As far 2x Guass Dwolves, he came at me from behind and I only had time to turn around and see his face before the inevitable. I can try to hide from the shame (50 damage) or become empowered and grow a pair (2xGauss).

    It is hard to tell with ACs these days if it is a Shadowhawk running old school with 3xACs or a DWolf trolling.I personally choose to run then find out.

    *Concerning Tcomp, AC/ultra ACs and crits I am under the impression that Tcomps are now implemented in game, but the crit seeking does not apply to LBXs. I also understand that the ACs and Ultra ACs damage is multi shot with little or no spread compared to lbx for technical or balance reasons. I do not know if each piece of damage gets a separate crit chance especially if it is all directed at a single location. This appears logical where they spread the damage as a nerf to the weapon IE balance. OR this seems like a great time to get clan gear if the multi - part shell is a place holder for single shot/location with programming issues but still gets multiple chances at crits. I have found pieces relating to all of this, but many address bits and pieces of the equation, and are likely to "change in the future as we work to resolve the implementation". So any clarification other than quoting the tcomp description is appreciated.
     
  11. SniperCzar

    SniperCzar Well-Known Member

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    Quad ultra 2s have insane ghost heat.

    Damage at extreme range with LB2s is excellent - 900m in your main range bracket. Projectiles are a bit slower than you'd expect but easy to lead. They have a very tight spread and you can easily land both pellets on a single component at extreme range.

    There is no benefit to mounting a TC with LBX. Your crit chance does not go up so by removing a cannon your effective DPS goes down noticably. If you watched the videos you'll see heat on four LB2s is not really an issue. I also don't see why you'd macro the Gauss ahead of the LB2s... You would be losing the advantage of the high ROF by holding several full firing cycles by only firing it after the Gauss as well as losing all ability to continually adjust your lead on the LB2s.
     
  12. HungryWookie

    HungryWookie New Member

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    1. "Quad ultra 2s have insane ghost heat" - very good reason, also knowing about the spread is the most important part. Those 2 answers make perfect sense , thats why I come here - thnx
    2. "There is no benefit to mounting a TC with LBX" - they actually had the lack of crit chance the in game notes, sorry if I was not clear enough. I was referring to the multiple parts of the AC/Ultra ACs if you chose them over the LBX. It appears that the fragments are part of a place holder until they can "switch" ammo types. So if the shot(not LBX) all hits the same area to mirror a single shot does it get 1 or multiple crit chances, hence the targeting computer. (when doing searches it is hard to decipher which notes and forum entries are the latest, and then how they all refer to each other). I have not seen a "log" parser or other tools yet. but it has not been on the top of my list of "things NOOBS" need to know.
    3. "You would be losing the advantage of the high ROF " - Sorry if I was not clear, I did not mean to replace your standard 2 actions. The macro could be triggered by any key press you desire to use weapon group (guass) and (lbx) for sniping so that the volley hits at less than .0001 seconds (top of head) after the guass rifle leaving as little chance for target to respond before you finish stripping the armor or start crit seeking. It may work to have it hit slightly sooner so that the second shot is triggered right after the gauss hits them (not hard, but not fun math). I am looking at the fact that exposure (or risk of exposure) while firing the guass is the worst drawback and by using the macro you can perfectly cut off time by firing at the point the weapon is charged and sync 1-2 volleys to hit them in a time frame that is not humanely possible to repeat every time. For me this is just theory, I use macros in my design and programming work constantly and it is second nature to look at how to apply them to any action that I repeat. I also compartmentalize. If I am talking about designing a macro, I will design it to be the most efficient tool possible at solving a problem (usually maximizing profit). The argument over ethics/impact is a separate discussion that should not interfere with the first, or also derail a thread LOL.
    I do like the way both guass and high ROF make people go try to find someone else to farm, unless I am going against that person. I am looking forward to seeing more commentary on this build.
     
  13. SniperCzar

    SniperCzar Well-Known Member

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    Bear in mind if you synced the Gauss shots the projectiles move at different speeds anyways... You'd have to base your timing off some set range and anything closer would have the LBX pepper first... Set the engagement range to be dialed in closer and then your LBX would whiff targets at range.
     
  14. AstArRoth

    AstArRoth New Member

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    Can you point me where it is stated that TC gives no benefits to LBX? From my experience its quite the opposite, i see things getting destroyed faster with TC than without. In source i found its stated that TC also doesnt affect mg's, which is quite strange as after implementing them efficiency of novas with them rocketed skywards.
     
  15. Karl TenBrew

    Karl TenBrew Star Lord

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    This build. ;-; Hate facing it, thinking of finally getting over my personal Gauss aversion and learning to aim and fire the damn things properly just to field this load-out.

    From the in game description of the targeting computer itself:
    "Increases AC (except LBX) and PPC projectile speeds; laser ranges; AB (except LBX), PPC, and laser crit chances."
    Machine guns and Gauss are not auto-cannons, and the (except LBX) clause is there for lore nuts and the casual observers who notice that LBXs are technically a variant of the Autocannon to clarify intended in-game behavior.

    Use the training grounds, and repeat the test ten times if you want something approaching verifiable results. Strip the armor, then test by firing only the weapon you're testing crit on. I personally use the TC on mechs that carry lasers a lot even if also carrying MGs or LBs, but have not noticed any changes in shred rate when using those ballistics only (because my lasers got destroyed, or I'm trying to let heat dissipate). That's only anecdotal, however...Machine Guns in particular have exhibited some buggy behavior in the past, so there may very well be in-game behavior that is not working as intended and giving TC benefits to other weapon classes. Again, training grounds is your friend for this.
     
  16. AstArRoth

    AstArRoth New Member

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    Thank You, that was the source i mentioned. And i will certainly follow your suggestion.
     
  17. Thiak

    Thiak Well-Known Member

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    to solve ammo problems you could as well swap 1 gauss with an erppc
    gives you a shield arm and more ammo
    downside is worse heat efficiency

     
  18. SniperCzar

    SniperCzar Well-Known Member

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    Well this happened -

    [​IMG]
     
  19. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    My god this is amazing. I love it.
     
    SniperCzar likes this.
  20. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    5/5,
    Best Boat in the 'verse!
     
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