TBR-C "1.30 Seconds" (2x cLPL, 5x cERML, 1x JJ)
4.625/5,

8 ratings

Thread in 'Timber Wolf Omni Builds' started by knightsljx, Aug 4, 2014.

  1. Kellias

    Kellias Junior Member

    29
    2
    5
    This is a great tweak because moving the LPLs to the arms not only gives your hardest-hitting weapons the most mobility on the arms, it also allows extra DHS to be placed in the side torsos. I like it!

    I have been running the 4x cERML variant for a while for the superior heat management.
     
  2. Solahma

    Solahma Star Lord

    2,279
    532
    197
    The downside is: you just put your hardest hitting weapon in the lowest hard-points. The side torso energy hard-points are much higher than the arms.
     
  3. Kellias

    Kellias Junior Member

    29
    2
    5
    Yeah that is true. Maybe the extra DHS isn't worth it; I'd have to test. Regardless, the original build could use a TC1 to fill one of those awkward ST slots since DHS won't fit there.

     
  4. Solahma

    Solahma Star Lord

    2,279
    532
    197
    I'll be dropping a few cERML in favor of more heat sinks with my build.

     
  5. Rhaegor

    Rhaegor Junior Member

    37
    4
    5
    What modules are you guys using in these builds?
     
  6. Pyromatic

    Pyromatic New Member

    6
    0
    1

    [​IMG]
    Not an incredible round, but considering I hardly know what I'm doing at all let alone on that map, I think it was pretty good. CAP and TC1 help a lot, better range and very fast target info.
     
  7. knightsljx

    knightsljx Well-Known Member

    129
    4
    25
    And the arms are more likely to get blown off first
     
  8. Solahma

    Solahma Star Lord

    2,279
    532
    197
    Radar Dep.
    Seismic.
    cLPL Cooldown
     
  9. SparePartsBin

    SparePartsBin Active Member

    78
    1
    9
    I like most of the builds I see on this site but very few have AMS, I wonder why.
     
  10. The Verge

    The Verge Moderator Staff Member

    4,367
    498
    231
    Advanced Radar Deprivation.
     
  11. SparePartsBin

    SparePartsBin Active Member

    78
    1
    9
    We are crystal clear on this now. Great ideas to solve a problem, I am in a rut using AMS solely.
     
  12. The Verge

    The Verge Moderator Staff Member

    4,367
    498
    231
    I kinda feel sorry for being a troll, but I find ARD to be more useful when using Mediums and Heavies. Assault mechs might need them due to their size, but sticking to cover is much more useful to me.
     
  13. Durandal

    Durandal Min-Max Maniac

    2,202
    692
    94
    It's part of the MWO tradeoff as well. Radar Derp definitely helps mitigate LRMs a lot to begin with, but there's a tradeoff with every build: more damage generally means less defense, and vice versa. You could throw an AMS and some ammo into this build, but you would have to lower its overall DPS as you do so. Doing that also trades away the high torso hardpoints for the LPLs (or at least one of them), but you could do something like this:



    (Can drop the .5 ton ammo for more leg armor as well, naturally)

    That is by no means a bad build, and is still capable of sustaining a very similar level of DPS to the other versions in this thread, it's just the question of whether you want a harder hitter, or a more defensive build. That said, with the TTK as low as it is these days, I often choose the higher damage over AMS. You often need every bit of help to finish off an enemy before they take you down.
     
  14. Remarius

    Remarius Star Lord

    3,374
    546
    192
    There is one advantage of course - you'll be using your LPL non stop and 5 erml is too much heat on top to use more than occasionally. Three and an AMS isn't a bad option if you often meet LRM's.

    On modules:

    Solo
    Radar Dep.
    cLPL Cooldown
    cLPL Range

    Group
    Radar Dep.
    cLPL Cooldown
    cERML Range

    Radar Dep is so key to almost every mech as it counters a horrendous death from missiles (among other things) and so few mechs can carry ECM or have the weight to carry AMS without hitting their payload badly. Even my dual AMS Summoners and Jesters mount it but my ECM lights don't.

    My cLPL are always in use in this build and the combination of extra optimal range and 12% cooldown means more damage at longer range on a weapon you can non stop fire. Hard to argue against. If in group I usually drop the LPl range for a ML range depending on everyone elses armament as having cLPl range matched closer to your cERML allows you to focus more fire at that cERML optimal. Downside is you generate a LOT of heat volleying 2 LPL and 4-5 ERML so can't do it much. Solo it just seems more effective to have the extra range so you can keep poking and no one has your back.

    I rarely sit in ambush so get far less mileage than many out of seismic and its too easy to get sucked into the idea that no blip = no enemy. I also ghost people all the time and see them not react to blips.... I know a lot would disagree and swear by seismic.
     
  15. SparePartsBin

    SparePartsBin Active Member

    78
    1
    9
    Still figuring out this Omnis as I just bought it yesterday.
     
  16. MayneMinU

    MayneMinU New Member

    4
    2
    2
    Run to hot for the dmg output.
     
  17. Maurox

    Maurox Well-Known Member

    109
    5
    25
    5/5,
    One of the most powerful builds in the game right now.
     
  18. MayneMinU

    MayneMinU New Member

    4
    2
    2
    Clearly I have no idea how to use it then. I mean I get just flat pwned every time I tried it. Yet to break over 300 in 20 matches. I can't even stand toe to toe with Med builds. It HAS to be a play style thing. I crush people in my other mechs, but this thing....GAH! Very frustrating.

    The damage out is just pathetic over any length of time. I have never over heated in any build as much as this and other mechs are just rolling me. I like to mix it up / brawl, I can only assume this build fits those who prefer to sit back...?
     
    Last edited: Dec 30, 2014
  19. The Verge

    The Verge Moderator Staff Member

    4,367
    498
    231
    Alpha CT on your target, move to cover, cool down, move to new position, Alpha CT again. Rinse and Repeat.
     
  20. Remarius

    Remarius Star Lord

    3,374
    546
    192
    Ok go with this build:



    Use 3 triggers - LPL, left pair of erml and right pair of erml. Primary damage dealer is the LPL and just use the erml pairs when you have spare heat. Use the cooldown module and your choice of range on lpl or erml. Personally I'd go range on the LPL as if you're struggling heat wise then alpha'ing is a bad idea. ;)
     
top-fast
top-fast
top-fast
top-fast