FS9-A "Micro Psycho" (8x SPLaser, 1x JJ, XL295)
5/5,

9 ratings

Thread in 'FS9-A' started by ProtoformX, Feb 8, 2014.

  1. Falconium

    Falconium Administrator Staff Member

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    No, but it is still SUPEH FUN!!! :D
     
  2. Procellus

    Procellus New Member

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    5/5,
    5 star build. Thus little guy is an assassin. Sneak up behind and waylay that rear armor. Its almost like playing Halo with the instant melee mills from behind
     
  3. Remarius

    Remarius Star Lord

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    Yeah sadly a static game is a pain.
     
  4. lord_auriel

    lord_auriel Benefactor

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    this 'mech is sick
    just sick

    Not even basic skills and 760dmg and 5 kills in the 2nd game WTF
     
  5. Durandal

    Durandal Min-Max Maniac

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    It is definitely a game maker. Even games like this can turn out good:

    [​IMG]

    My whole team basically did the dumbest thing possible, stood in an open area of Tourmaline (near all the crashed debris), downhill, below a bunch of LRMers. We were doomed right away, but I still managed to get 2 kills, and got most damage done on the two assists as well. If not for that DRG up at the top, I would've gotten more, but his AC10 nonsense legged me quick :(
     
  6. Solahma

    Solahma Star Lord

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    DRG-1N reking peoples day I see :p
     
  7. Motörhead

    Motörhead Benefactor

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    One of the most overpowered mechs with quirks, so much that is close to be lame.

    With another light 1vs1 you have 0% winning rate vs this.
     
  8. Solahma

    Solahma Star Lord

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    Hell, I went 3v1 at the start of an Alpine match against a Jenner-F, Raven-3L, and Locust-1E.

    Thing is gross.
     
  9. lord_auriel

    lord_auriel Benefactor

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    yeah, Overpowered is the word I was looking for
    Hey if one light makes all the other lights meh in comparison, that's the definition of OP
     
  10. Durandal

    Durandal Min-Max Maniac

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    While I don't disagree that it's a bit OP right now, the Jenner F and Ember are still competitors against this thing, provided they play smart (ie, wait until it engages, then hit them from further away with MLas instead of closing to point blank). In fact, that one weakness of having SPLs be such close range weapons even with quirks is what makes the mech even remotely fair to use...you have to get in close and survive long enough to do damage, and it's very easy to get killed doing so.

    My KDR and win/loss is higher on my Jenner and Ember, mostly because the MLas gives them a lot more versatility in deciding how and when they will engage.
     
  11. Solahma

    Solahma Star Lord

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    Hell, I beat this build using my Locust w/ 5x MLas. The pilot with the better aim will still win, regardless of the build.
     
  12. Motörhead

    Motörhead Benefactor

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    It's the same old story :D

    When comparing 2 builds we assume same skills and same armor conditions > the FS9-A beats any other light right now :)
     
  13. Solahma

    Solahma Star Lord

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    Within ~150m, you would be correct. (about where this build matches the DPS of a FS9-H w/ 6 Medium Lasers)
    Within 150m SRMs become more deadly (less travel time, easier to aim/hit, etc). So mechs like the Oxide would have a better chance against a FS9-A than an FS9-H.
    Outside 150m you are now in the realm of the Medium Laser dominance and quickly become useless.

    So yes, if you manage to close with any other light and get within that ~150m sweet range then you have the edge. Then again this is assuming the light hasn't already damaged you on approach which would even-the-odds when you do get within range.

    It's a series of ifs, wheres, and hows. Which is why this mech is NOT overpowered. If it was simply better in every situation, or even the majority of situations, then I would agree. However, it has many flaws and can be dealt with in a variety of uncomplicated ways.

    Putting stats vs. stats means you have to account for all situations of effectiveness. What a typical MLas light pilot is prone to do vs. this SPLas build and vis versa. One side or the other will make a mistake and give the other pilot an edge. Until that FS9-A closes the distance, a MLas light will have the edge from the start and should have control of the situation. The FS9-A has to find the opening. If he does, which shouldn't be too difficult, then he begins tipping the balance into his favor.

    This is why MWO is awesome. There are so many factors involved you can never tell who would be the ultimate winner, especially on paper.

    At the moment, people have a hard time dealing with the FS9-A because it is very quick and agile w/ jump jets. The problem most people find themselves in is getting caught off-guard. A Jenner-F will peak around a corner and see a FS9-A already in his face, now he has to immediately try to put distance between him and the FS9, but he also has to return fire and trade with it. So the Jenner has to make a zig-zag pattern, torso twisting left and right to get shots. The FS9-A simply has to run in a straighter route to catchup to the Jenner. In this situation, the Jenner is moving more, but the FS9 has a shorter duration weapon and a more steady aim from not moving side-to-side like the Jenner. The On the other hand the Jenner has an easier target to hit, but a longer beam duration and has to account for his own zig-zag movements effecting his aim. The Jenner would recognize his situation and run back to his team for aid to fend off the Firestarter. However if the Jenner is too far away, he will end up getting caught eventually. This is the perfect, and a common scenario for the FS9-A. Jenner pilots have to be on the lookout to make sure the don't get caught like this. A more favorable situation for the Jenner would be knowing the FS9-A is in the area and maintaining distance, getting shots off on him as he moves between cover. Simple yet effective counter.
     
  14. lord_auriel

    lord_auriel Benefactor

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  15. Solahma

    Solahma Star Lord

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    TL;DR

    Krivvan from the House of Lords just posted this gem up on Reddit. Song title describes this build perfectly

     
    epikt likes this.
  16. enileph

    enileph Star Lord

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    5/5,
    Top Notch Nightmare!
    Deadly, fast, and easy heat management thanks to the quirk.
     
  17. Motörhead

    Motörhead Benefactor

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    Most probably it looks the best light to me because my favourite combat range is 0-200m :) and it's also the range I can be 100% efficient with my hardware, excluding lock weapons.
     
  18. Durandal

    Durandal Min-Max Maniac

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    I am curious if people are using the 1 JJ version, or the variant with more JJs and fewer DHS. I've been using the 1 JJ version, but I'm really starting to wonder if I couldn't use more boost now that I have double basics...
     
  19. lord_auriel

    lord_auriel Benefactor

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    Well I always use max engines and at least 2 JJ on my firestarters.. even the H got XL 295 and 2 jj even if it only has 39% heat efficiency that way but the difference between 15 and 14 DHS is not worth downgrading the rest of the mech in my opinion
     
  20. Durandal

    Durandal Min-Max Maniac

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    Figured I would note, for those who haven't done it yet, that getting Viridian Bog with this mech is fantastic. I mean just fucking incredible.

    [​IMG]

    The combination of wreckage debris and tree parts that litters the ground is perfect for a fast moving light; where a larger mech will still be exposed, a Firestarter can vanish behind the terrain and avoid being hit from return fire. I played that round beyond insanely, and even ran into almost the entire enemy team (at least 8 or 9 of them), and got away with scratches thanks to the tree roots shielding me.

    By far, this is one of the best maps to be on as a light, doubly so as a fast light with JJs.
     
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