SHD-2K "Flemish Rabbit" (3x SRM6+A, 1x PPC, 2x JJs, XL285)

Thread in 'SHD-2K' started by Rainer Frost, Jul 23, 2014.

  1. Rainer Frost

    Rainer Frost New Member

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    While using the 2x PPC, 3x SRM4 SHD-2k, I slowly noticed my newfound love for SRMs in this world full of pinpoint damage.

    After some redesigning I came up with a solution fitting my personal style:



    The main focus is Hit&Run with its short range fire power, while still not being completely doomed in long range fights.
    Hybrids are bad I've been told, yet I always tend to gravitate towards them.

    This build lacks the long range firepower of 2x PPC like Solahma's Dirty Bird 2.0 and it cannot fully commit to an extremely short range brawl like Falconium535's Griffin Wanna-be, but I feel it can stand it's ground at every range.

    Heat is generally not a problem, unless too much alpha striking is included.
    One can safely alpha strike three times on Terra Therma and five times on Frozen City before getting in danger of overheating.

    Generally though, the window at which using all weapons makes sense is rather small.
    The different speed for the SRM and the PPC set limits to that as well while fighting moving targets.
    Cooldown rates for all weapons however are the same (4.0 sec), which does have certain benefits.

    The single PPC can be used for rather limited poptarting, its main purpose however is to harass people at long range and countering ECM.
    On top of that, having at least some pinpoint damage from a high mounted weapon slot is neat.

    Ammo is rather limited with just 450 missiles.
    One could downgrade the engine to a XL280 and/or remove armor from the shieldarms to add more SRM depending on personal preference.

    Suggested Weapongroups:
    1 - PPC
    2 - 3x SRM6
    3 - SRM6 chain fire
    4 - Alpha Strike

    Personal best in this build: 1095 dmg, 4 kills.
    Im a pretty terrible shot and keep running out of ammo way too soon.

    Special thanks to Solahma for his help.
     
    Last edited: Oct 23, 2014
  2. Solahma

    Solahma Star Lord

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    I'll give this build a try, but I'll be making a few changes. Mainly redistribution of ammo. I'll be downgrading the engine to an XL280 (since I have it) and that spare 1/2 ton will be spend on another Jump Jet.

    Since the jump jet changes, I have been running 4/5 JJ in my 2K and it feels really good. I feel like 2 JJ isn't enough to be an adequate jump sniper. However, 2 JJ is probably enough if you consider this build is not a streamlined jump sniper to begin with. You COULD use the 1/2 ton to upgrade the single 1/2 ton of SRM ammo to a full 1 ton slot.

     
    Last edited by a moderator: Oct 12, 2014
  3. Solahma

    Solahma Star Lord

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    I have only dropped a couple times in it, I've modified mine slightly:



    Overall, the build feels nice. You can poke things at range from cover until you see an opportunity to close in. At that point, the build really shines with the SRM6s.

    I was previously running the build with the 1/2 ton of ammo in the arm... Yeah... I did that until one game I got that arm blown off and the ammo explosion killed me... I had not been very damaged before that.

    Basically, I try to find a nice position with cover and jump-snipe from there, but make sure I have routes to close distance. This build is great at playing it safe and entering a brawl late. It can still do very well on its own though.

    Personally, I like the minimum range on the PPC because it forces you to fully concentrate on your SRM6s at close range.
     
    Last edited by a moderator: Oct 12, 2014
  4. Rainer Frost

    Rainer Frost New Member

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    -Removed-

    Update 2018:
    Light engines are kinda fun.

     
    Last edited: Jun 23, 2018
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