Best 6kk module in current meta for medium/heavy all-roles PUG player?

Thread in 'MechWarrior Online' started by dog_funtom, Sep 9, 2014.

What 6kk module is best in current meta for medium/heavy any-roles PUG player?

  1. 360 Target Retention

    2 vote(s)
    10.0%
  2. Radar Deprivation

    20 vote(s)
    100.0%
  3. Target Decay

    2 vote(s)
    10.0%
  4. Capture Accelerator

    0 vote(s)
    0.0%
  5. Hill Climb

    0 vote(s)
    0.0%
  6. Shock Absorbance

    0 vote(s)
    0.0%
  7. Speed Retention

    0 vote(s)
    0.0%
  8. Other than 6kk module

    6 vote(s)
    30.0%
  1. dog_funtom

    dog_funtom Well-Known Member

    122
    14
    38
    I got 6.5kk from challenge, and I think I should spend it on expensive module. Since there is C-Bills only for one such module, I should choose carefully... And I stuck because can't decide.

    I play medium and heavy mechs, as many different battle roles as possible (skirmishers, brawlers, snipers, light hunters, finishers, LRM-boats, etc.), PUGs only (except when there was Lance Challenge).

    Thanks in advance for your suggestions!

    P.S.: made 2 selections possible in case you really can't decide between your favorite two, or in case it really heavily depends on play-style.
     
  2. Solahma

    Solahma Star Lord

    2,279
    532
    197
    Radar Derp and Seismic. Unless you need adv. zoom, then exchange with Seismic because you are probably a ranged mech. LRM boats would take Target Decay. Jump-happy mediums should consider taking Shock Absorbance
     
  3. cs_kami

    cs_kami Benefactor

    434
    79
    42
    Really does depend on the mech and play style. Maybe radar derp and adv zoom as those are the most useful for most mechs.
     
  4. Remarius

    Remarius Star Lord

    3,374
    546
    192
    Unequivocably Radar Deprivation if you pug a lot. The only mech imo that shouldn't be automatically using that module is an ECM equipped one or a primary LRM boat (Target Decay). If you're very good at avoiding LRM's like Heimdelight then it frees up that slot for a role specific module but ultimately 90% of mechs gain hugely from using Radar Deprivation.

    After that ... weapon module, weapon module, weapon module... but those are 3m a shot so a bit easier to afford and will just go on appropriate mechs.
     
  5. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

    2,280
    303
    63
    What he said.
     
  6. Excalibaard

    Excalibaard 101 010 Staff Member

    5,286
    1,110
    269
    Radar Deprivation.

    Seismic or Target Info Gathering is what I'm on the fence about. Since you're only getting a limited time to look at a mech, knowing sore spots can be a huge boost. Seismic is also very important when locked down and you want to make sure they don't sneak up on you. However if you move a lot, seismic is useless.
     
  7. Remarius

    Remarius Star Lord

    3,374
    546
    192
    Seismic to me is so personal. I rarely equip it as I'm usually very mobile. I do use it on my dual gauss builds a I'm mostly motionless and concentrating on firing. Even there advanced zoom is usually more important.
     
  8. dog_funtom

    dog_funtom Well-Known Member

    122
    14
    38
    Agree, Target Info Gathering is my favorite module. So many times knowing where to aim half second earlier did huge difference.
     
  9. Blagg Zear

    Blagg Zear Star Lord

    5,002
    578
    199
    What he said.
    [/quote]

    what they said *.

    *UAV, Narc, Tag & Seismic against ECM Heavy Teams is the combo i love in many many matches. But is preference and can be exchanged for any 6kk module depending on playstyle.
     
  10. Thibideau Osis

    Thibideau Osis Star Lord

    102
    12
    122
    Ditto
     
top-fast
top-fast
top-fast
top-fast