HBK-4SP Speedy Brawler (2x SRM6, 4x MPLas, 1x TAG, XL275)

Thread in 'HBK-4SP' started by UntamedZer0, Mar 28, 2013.

  1. UntamedZer0

    UntamedZer0 Well-Known Member

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    My personal favorite 4SP. Couldn't think of any real clever name for it.



    Like most of my builds I count the pilots ability to self discipline into the heat. The MPLas I have grouped into left and right arm groups making them useful for shooting out from behind cover whether it be a building, mountain or Atlas. Carries plenty of ammo and the Artemis makes it all very fun to expend.

    Enjoy!
     
    Last edited by a moderator: Oct 4, 2014
  2. Aware

    Aware Active Member

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    The self discipline on heat for that build is huge. Are you finding that the shorter duration on the beam is making that much of an impact?
     
  3. Regina Redshift

    Regina Redshift Sass Elemental

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    Shorter beam duration and more damage. Totally worth it. Plus, you won't be engaging outside 200 meters anyway.
     
  4. UntamedZer0

    UntamedZer0 Well-Known Member

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    It's cooler running than some of my other builds. The MPLs aren't the primary weapon, it's the SRMs. Thats the weapon I worry about lining up so the MPLs I use as a secondary weapon. Since I have them grouped into two pairs of MPLs it's not hard to manage the heat. Once a mechs speed gets so high I consider it capable of a joust attack then scamper off to cool a moment. Since this should be escorting the heavy/assault core it shouldn't be difficult to use the attention your Atlas grabs for a moments cooling off. Of course if one wanted to nevernewb off into the middle of the enemy to be an army of one they shouldn't take this mech.

    Yes, I have always preferred closer range quick brawling. Everything is similarly ranged and considering that the role this mech should be taking up is escort the lack of range is irrelevant. Something step up on your Atlas? This jumps out and makes it step back. It's weapon load out is really great for softening targets or taking advantage of those already made tender.
     
  5. Regina Redshift

    Regina Redshift Sass Elemental

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    This is the thread that finally got me to pony up for an XL255, so 5 Stars.

    This is my current SP build, which is a combination of this build and Mercutio's Abbadon
     
    Last edited by a moderator: Oct 4, 2014
  6. UntamedZer0

    UntamedZer0 Well-Known Member

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    For those concerned about this builds heat, here's what it can do on caustic.

    [​IMG]

    Any questions?
     
  7. KalliD

    KalliD New Member

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    Wow, I guess a 255XL is next on my shopping list! Very much like both of those builds, will have to step away from my tried and true to check those out :)
     
  8. skribs

    skribs Min-Max Maniac

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    You guys need Spiders if you don't have a 255 XL lying around. Not the best mech in the game...but probably the most fun.
     
  9. Regina Redshift

    Regina Redshift Sass Elemental

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    AC20-Jagers eat Hunchbacks for breakfast, so look out for those things. Let somebody else distract them while you go in for the kill.
     
  10. enileph

    enileph Star Lord

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    Those dual-AC20-Jagers eat many things for breakfast, anything not moving past 100mph (and those that are moving that fast would probably get one shot if they ever stop moving).

    Other than that though, This is quite a solid build.
    Oh, you can point blank a heavy mech if you are good at aiming (hmmm... catapults), just send them all to the cockpit and you will be able to kill it before you get killed. You can TRY doing that on a Jager... you can stay between its cannons if done right.
     
  11. Michael

    Michael Grand Poobah

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    This thing has a HUGE amount of ammo! Normally I like your builds Zer0 but the XL in this thing makes it pretty weak. The STD in the Baller build allows for much longer survivability.

    Still, this is how I would tweak this one.

    As it is with 400 missiles (4 tons of SRM ammo) you will have 33.3 shots with those SRM6s. That is PLENTY!!!

    Up your speed a little bit and torso twist like a mofo to keep that XL safe!

    3/5 from me.
     
    Last edited by a moderator: Oct 4, 2014
  12. Shahadet

    Shahadet New Member

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    Since the 8/20/13 patch that allowed Hunchies to use 275 rated engines, I decided to take a stab at a new build.

    Obviously, many people will find this build unpopular due to the XL engine. However, I think the increase in firepower switching to pulses, coupled with the speed boost, along with the new agility buffs, make it a worthwhile build.

    Let me know what you think
     
    Last edited by a moderator: Oct 4, 2014
  13. enileph

    enileph Star Lord

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    Well, normally I would not suggest the XL in a hunchback. But SP is slightly better at carrying the XL by being fast, so I will give this a try.

    I would suggest carrying the ammo in the legs and the CT though, since the arms can be blown off quite easily and you do not want the ammo explosion to migrate to your LT/RT. I would not put a TAG in the head since it will not do you any good, mind as well putting another Las there.

    Other than that, seems legit. I will test it when I finish leveling a KTO-18
     
  14. The Verge

    The Verge Moderator Staff Member

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    Your ammo should be in your legs, unless you keep getting legged. Also, you only gain 4 fire power by switching to MPL, so they are not worth it IMHO.
     
  15. Blagg Zear

    Blagg Zear Star Lord

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    2tons of SRMs should be enough. More Cooling is better with MPLas.. ;)
     
    Last edited by a moderator: Oct 4, 2014
  16. greenbeard

    greenbeard Active Member

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    Screw it. Go nuts.



    standard.

     
    Last edited by a moderator: Oct 4, 2014
  17. anonymized1

    anonymized1 Dispossessed

    My version HARROLD MKII
     
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