ON1-V "Oll-In" (2x ERPPC, 1x LRM15+A, AMS, XL360)

Thread in 'ON1-V' started by Mr Zanir, Jul 31, 2014.

  1. Mr Zanir

    Mr Zanir New Member

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    Hi, Im new here,

    this is my first build, I hope you like it and you're welcome for suggestions ;)



    Zanir.
     
    Last edited by a moderator: Oct 6, 2014
  2. Auriga

    Auriga MechSpecs Addict

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    Welcome to the forum, Mr Zanir :)

    My thoughts are that these weapons dont really need speed, cause they are sniper ones.

    Also u should place the HeatSinks in the SideTorsos, so when u get hitted there, u get less chances to be hitted in the engine part of it (its called "Crit padding", placing items in a piece whr u dont want to be hitted), cause once any of ur ST is gone, ur mech is also. This same goes for ammo placement: Head is the best place, cause is the most unlikely place to be hitted, next legs, cause u cant place anything else usefull there (2 slots, so not even a DoubleHS, that takes 3 slots), next CenterTorso, cause it have the highest armour value, then ST, cause u can place a CASE in it if u need it (but is completely useless for XL engines, cause the DMG the ammo does when exploding goes diectly to the next component, so if u get a ST destroyed in a XL engine Mech, u are dead).

    A point; if u need to choose to upgrade EndoSteel or FerroFibrous, choose allways Endo first, cause taking the same internal slots, it saves way more weight, then if u still need the weight and have the slots, go for Ferro, but allways Endo first.

    Finally, too low in LRM ammo. Notice that u will be firing a lot of them without any chances for them to hit (either the target hiding in cover when seeing the "incoming missile" message or simply failing to lock properly).

    I think that this other approach is better. Downgraded the engine to a slower one and also the upgrades except DoubleHS (ArtemisIV is a bit pointless, took me a time to discover it, but the part where u need to "have line of sight to the target" is demolishing for a so expensive and heavy upgrade), twinked a little the armour, upgraded the LRM to 20tubes and added more ammo for it:




    There is also other choice, adding a BeagleActiveProbe and StreakSRM to get some close-quarters defense, but the heat efficiency drops...a lot:



    Hope this being helpfull :)
     
    Last edited by a moderator: Oct 6, 2014
  3. Mr Zanir

    Mr Zanir New Member

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    Halo Auriga, and thanks for the suggestions!

    in my opinion the first one you prepared is better for Cooling eff. of 38% instead of more weapons & less cooling (which I dont know how better it is), But i tried to do it a little bit better, what you think about this?



    and about ur tips, I really didnt know that the place you store your ammo or the Heatsinks they make so much difference when then ure in the match!
     
    Last edited by a moderator: Oct 6, 2014
  4. Auriga

    Auriga MechSpecs Addict

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    U welcome. It looks WAY better :)

    As long as u dropped the StreakSRMs (SSRMs), u can also drop the BeagleActiveProbe (BAP), and get 1 more heatsink and 0.5tons more armour: LINK

    The concern i have right now is the raw firepower of the spec, cause a Medium Mech can mount aprox the same. Still a viable build for a 2nd line or a sniper :phear:
     
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