ADR-D "The Little LRM Boat" (4xcLRM5, 1xcFlamer)
4/5,

1 rating

Thread in 'Adder Omni Builds' started by SemperDie, Jul 14, 2014.

  1. SemperDie

    SemperDie New Member

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    It's nothing fancy, but I'm surprised someone hadn't posted it here yet. I've been using it since release. If you have a semi decent team you can support the hell out of the brawlers and snipers. It also annoys the hell out of the other team. It's not a damage dealer up front, but the steady stream of missiles adds up. Can't wait for the Clan LRM patch to increase it's defenses by using it up close too.

    I stuck with the LRM5s so that I could send a steady stream of missiles out and not worry about overheating.



    Also with Artemis
     
    Last edited by a moderator: Oct 3, 2014
    S Morgenstern likes this.
  2. Motörhead

    Motörhead Benefactor

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    laser action, enough ammo for lrm20, still great heat management
     
    Last edited by a moderator: Oct 3, 2014
  3. Goodie

    Goodie New Member

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    More tubes, bigger lasers, requires some more heat management, ammo is sufficient for most matches.
     
    Last edited by a moderator: Oct 3, 2014
    SparePartsBin likes this.
  4. S Morgenstern

    S Morgenstern Star Lord

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    I'm lov-ing the 4x cLRM5 version. The near constant stream of flying blue death is an annoyance that is most enjoyable from this end. I've been able to rack up some moderately good scores with this baby. Taken out a few pesky lights with the flamer too. 4 of 5 from me.
     
  5. S Morgenstern

    S Morgenstern Star Lord

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    4/5,
    The only thing keeping this from a 5/5 is the lack of another missile hardpoint
     
  6. SparePartsBin

    SparePartsBin Active Member

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    Goodie your version would be great on Attack missions for CW.
     
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