Fun mech to play. Can't compete with the 2/3 cERLL or the support fox with erppc/narc/ams, but this is a nice build to run for the 3rd kitfox. I personally got rid of the 2JJ for a TC1 to let me focus on which component to hit with the lbx5 sooner, but I'm sure more people would rather have the 2JJ.
This is a very nice build. I agree with the comments from LT Satisfactory. Here's the variant I've been running, it replaces some ammo and a JJ for a TC1.
As a pilot of the one and only REAL potato mech, the fabled commando I have to protest the apropiation of this prestigious name for a claner pest That said, this is a good build very similar to: The uAC5 is overall a better weapon, but lb5x can be THE match decider for tight and long mathes. I once, seriously and not exagerating, killed 3 guys in half a minute with 4 shots of lb5x winning the game but most of the time I prefer the uAC5's superior firepower, who know perhaps if I had had it instead of the LB5X my enemies would have been dead earlier to begin with. EDIT: I'm rereading the thread and aparently the lb5x builds have the same DPS as uAC5, I think something is off, dunno perhaps smurfy doesn't account for Ultra's double fire, but even if it isn's the case: pinpoint really makes uAC5 a better weapon to destroy locations, lb5x just splaters the damage over several sections, great for criting when a mech is unarmored but the worst idea to get rid of the armor itself.
True on the uac5 being generally better with pinpoint, the problem is unless a mech is standing still or very close to you, you're not pinpointing those burst shots.
I used this today, and I must say this was a lot of fun. Gives other lights a nice little surprise when you hit them with the LB 5-X
I much prefer having the swatter weapon in the arm (especially with the 'fox's limited torso pitch/yaw), but I see the appeal of keeping the arms as nimble as possible.