Clan tech needs adjusting IMO

Thread in 'MechWarrior Online' started by bart2o, Jun 23, 2014.

  1. TyGeR STD

    TyGeR STD New Member

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    The Timber Wolf is supost to be just the way you listed. It was the mech that could do everything in the clans. But it is limited by the engine it has and the available tonnage it has to put to weapons. I honestly thought adding the S chassis giving it JJs was a bit much. It takes away from the Summoners perks. But it is what it is.

    Most of the weapons are balanced, but the combinations in witch they can be used on different load outs is a bit much (IE 6UAC5 DW)

    The range boost on the C ERLL vs the IS ERLL I think is balanced by the overall damage. you need to hold the clan ERLL on target for 1.2 sec to do the same damage as the IS ERLL at 1.0 damage. its only after the 1.2 sec that the clan ERLL starts doing more damage. And at the ranges that are greater then the IS ERLL, its very hard to hold damage on a single component to make use of that range or the higher damage.
     
  2. bart2o

    bart2o Well-Known Member

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    They did fairly well with balancing clan tech overall, especially the weaponry. My point is, it's a competetive game. TBR is not strictly OP, but it performs better at everything than any other chassis. It should have some disadvantage.

    I think CERLL is balanced by the length of the beam, even if it's the longest range weapon in the game right now.

    But CERML has like, 60-70% range advantage over IS ML, with better damage, theoretically offset by the heat spike, but practically not much due to clan mechs having more DHS by default.
     
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