This build reminds me of an old C64 game called Beach Head, because seeing the twin UAC5 and the twin AMS doing their job fills the screen with bullets. Enough ammo for up to 2025 damage possible just with the UAC5s. For far range shooting I recommend chain fire. The 4 small lasers at a weight of 2 tons deal 20 damage at close range and are a great backup for a fast mech. The 9% heat when shooting all lasers at once is chilled down before you can shoot again. Even when you shoot all weapons at once repeatedly you need to shoot 240 UAC5 shots to get the overheating message. The 2 AMS make sure you can jumpsnipe with no regrets or push when you run out of ammo and need to get close for the lasers. I wanted both AMS because I hate rocket-turrets in late game and this mech has less armor than usual. My Warhorn was activated many times with this build. Enjoy!
I like the overall design, but I'm not really a fan of AMS, I hot used to just using terrain to avoid the worst of missile storms, (although I can understand why they would be nice for those times you have to charge across the open) so I opted to drop them and switch up to of the ERSL for a pair of ERML to increase the overall fighting range of this Mech. I also upped the armour to give it enhanced survivability.