i had x2 lrm 10 and 15+arty, but being that i didnt have any skills unlocked it ran rather hot. so dropped an lrm 10 and added ammo and DH and it ran like a charm! had a lonesome xl320 so used it with this mech
I'll fix this one for you but in the future please title them the way the rest of the builds you read on here are done otherwise it may get deleted without notice.
ammo everywhere. Explosion waiting to happen. Need some fixing. My version, though it is for indirect fire, chain fire specialist.
Just so you know I am the one that shared this build with Sixthdegree and I used all these other links to come up with it. http://www.mechspecs.com/forum/index.php?topic=4193.0 this is hot as told by the builder. http://www.mechspecs.com/forum/index.php?topic=4400.0 this build is hotter. http://www.mechspecs.com/forum/index.php?topic=5607.0 this is very cool only because minus lasers. http://www.mechspecs.com/forum/index.php?topic=4211.0 I like this one it is cool with large lasers. http://www.mechspecs.com/forum/index.php?topic=4345.0 way hotter build http://www.mechspecs.com/forum/index.php?topic=4322.0 not build with srms back up. Plus all those builds have some of their LRM ammo in their arms and there is no indication that is not a good location from any replies. So when did it become "Explosion waiting to happen" I got close to breaking 1000 once in Terra Therma. And in most deaths I was cored. I feel having ammo in the arms is just as risky as in the legs and considering the leg ammo is the last to be used even more so. HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL As that ammo consumption flow chart shows. So does that make everyone else right or wrong? Depends on PoV.
Each to their own then, But personally I think you can at least move all the rest of the ammo into one location at the ST. Less risk. Oh and you have enough ammo, if you like you can lose a ton and invest it on arm/leg armor.