JM6-S Ultradakka (4x UAC5, XL200)

Thread in 'JM6-S' started by Torabayashi, Mar 20, 2013.

  1. Torabayashi

    Torabayashi Junior Member

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    Super slow and completely dependent on ammo, but who cares? Those four ultra ACs look amazing!
     
    Last edited by a moderator: Oct 8, 2014
  2. Mythweaver

    Mythweaver Advanced Member

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    This 'Mech does look very cool, especially with the new Vagabond Pattern; but that's where it ends for me. I have been running this build since the patch and although I get at least one kill every match with it, I don't think the slower rate of fire really pays off. Maybe when LRM's are fixed I'll feel better about it, I'll let you know.
     
  3. norkathathorr

    norkathathorr New Member

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    Hello dakka dakka lovers

    In my opinion you have not enough amunition. And its very hard to reloslve this problem. I done it with limited armor on xl235 but 180rounds was not enough for me as well. So i try to think outside the box and this whot I got



    Sorry for just a link but I still dont know how to put those fancy one ;)

    P.s. it suffer a bit from overheating bit and your firepower is yr armor so one enemy at the time
     
    Last edited by a moderator: Oct 8, 2014
  4. tfun90

    tfun90 Advanced Member

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    Dusted this guy off for kicks, went with a slightly different load:



    The max damage rounds are gonna cap out at 1000-1200 depending on strike quality.

    [​IMG]
     
    Last edited by a moderator: Oct 8, 2014
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