TDR-9S "Lightning & Thunder" (1x LRM10, 2x ERLLas, 4x MLas, 2xAMS, STD275)

Thread in 'TDR-9S' started by Xavion, Apr 19, 2014.

  1. Xavion

    Xavion Junior Member

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    TDR-9S

    Straightforward Firegroups:
    1) Alpha LLas
    2) Alpha MLas
    3) LRM10

    Engage the enemy from medium-to-long range, while providing an effective missile screen for your team. Apply double the pain to anyone who closes to MLas range.

    The high-mounted ERLLas and LRM10 allow you to shoot from behind cover with minimal exposure to direct fire, while the double-AMS provide some protection against counter-battery fire.

    This build is the slightly-slower long-range counterpart to AdultPuppetShow's "Berserker," for those that don't anticipate closing to MG & Flamer range.

    LT Satisfactory's MG Variant:
    TDR-9S

    ...lose a bit of top speed and pick up a pair of crit-seekers. If you want a 4th fire group, this is a fairly painless way to fit it in.
     
  2. LT Satisfactory

    LT Satisfactory Benefactor

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    Seems good - could always drop to STD260 to pick up the MGs if wanted.
     
  3. Xavion

    Xavion Junior Member

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    Agreed--I'm not a fan of running four weapon groups myself, but it's certainly a viable option for those with a better control scheme than I'm working with.

    Added it to the OP. Thanks for the feedback!
     
  4. Spheroid

    Spheroid Well-Known Member

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    I just bind machine guns with lasers. Since you can let off the trigger after the beam starts you don't waste much ammo at all taking long shots.
     
  5. Apnu

    Apnu Active Member

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    I think your AMS and LRM ammo are short. I'd drop the engine to the stock 260, pick up an extra ton of AMS and LRM ammo and put a DHS in the arm. Like this:

    http://mwo.smurfy-net.de/mechlab#i=155&l=c5c90a9181013973c26419685a0563cbd3090dad
     
  6. Xavion

    Xavion Junior Member

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    AMS? Perhaps... two systems do tend to chew through ammo.

    LRM ammo? No way... you only have ten tubes, so 2 tons of ammo gives you 36 volleys. That's the same number of shots I get out of missile boat configurations (I target 6 tons for 30 tubes/8 tons for 40) and it's only a secondary weapon system on this rig. How often are you taking 54 LRM shots in a match?

    Personal preference, I suppose... if you're already going to downgrade the engine to stuff in more AMS ammo, I guess you might as well run the stock engine and grab the superfluous ton of LRM ammo as well. I'd be more inclined to up the armor, or take a third ton of AMS ammo myself.

    Thanks for the feedback!
     
  7. Xavion

    Xavion Junior Member

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    I was revisiting this build for someone on a fairly new account that snagged the recent free mech, and realized that you can achieve the same damage output without the Endo-Steel, at the cost of a bit of speed (260 stock in lieu of 275), a bit of armor and one AMS, if you're looking to go cheap and don't have a lot of parts laying around. Total cost to outfit from stock is just over 1M c-bills, if you're buying everything from scratch, but the result is a respectable grinder build:

    TDR-9S

    Alternatively, you can downgrade the LRM10 to a LRM5: practically max out the armor, keep the double AMS and pick up a bit of cooling:

    TDR-9S
     
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