I'm soon buying my second Banshee. This Variant seems the one to be. I'm thinking about running many many big Energy gunz in this Mech just for a high Alpha when everybody is already orange-red. Could be fun. Weapon Groups: 1. PPCs (Snipe) 2. 2x LLas (upper ones) 3. 2x LLas (lower ones) 4. MLas (additional firepower) Alphastrike only for 1v1 Fights as Finisher. Recommended for 2nd half of the game. Headlaser can be traded for more Armor, it's only for keeping the Zombie Mode Ability: Blagg
Holy hell, this looks like a killer build. I think this would really shine once you have double bonuses from eliting the mech. Ill run this build and report back with a rating once Ive got a few games in on the build I just posted.
The other build i would run on this Variant, avoiding Heat Penalty would be this: But if you compare the DPS Numbers, you realize that they are very similar. The Trade is: Either have more Speed and No Heatpenalty, or have a little bit less Speed, Heatpenalty (if linked fired all LLas, what you can avoid by Weapongroups), but more Rangepower and a bit stronger Alphastrike. A matter of preference. IMO if you buy an Energy Assault Mech, then load big Gunz, what you can`t in smaller Mechs. Else you could buy a Battlemaster or a Firebrand/Jester. No reason to spend money for this Mega B**** if not for that only reason.
Well... you would HAVE to buy this mech if you want to complete the BNC without getting the Hero LM. I mean, the other cbill variants are pretty sweet and/or fun.