JM6-A "Whoosh-Whoosh-Blagarrph-Boom" (4x SRM6+A, 1x ERPPC, XL300)

Thread in 'JM6-A' started by PooHH, Apr 6, 2014.

  1. PooHH

    PooHH Active Member

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    Putting the sound a ppc makes into words is difficult. Still playing around with this one, but looks favorable. If I'm dropping with LRMS on my team, I'll switch the last ton of ammo for a TAG.
     
    Last edited by a moderator: Oct 5, 2014
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    You have 2 pointless regular SRM ammo tons :D

    Might want to put in 2 MGs, just because, or add 2 DHS.
     
  3. PooHH

    PooHH Active Member

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    Fixed it, they were supposed to be SRM ammo +artemis, it didn't automatically change them.
     
  4. Excalibaard

    Excalibaard 101 010 Staff Member

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    600 ammo for 4SRM6 is a bit much imo, so I'd still equip 5 t or maybe 4, and get some more heat dissipation for that ERPPC.
     
  5. PooHH

    PooHH Active Member

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    600 is only 25 alphas, I've definitely gone through it before, and with that being my main weapon, I want to make sure I have plenty.
     
  6. Excalibaard

    Excalibaard 101 010 Staff Member

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    I'd chain the SRM6s to avoid ghost heat, 100 shots is quite a lot for such a short range weapon.
     
  7. PooHH

    PooHH Active Member

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    Different play styles I suppose. I play a very hit and run game with this build. The Jaeger doesn't have the armor to stand and bang with other brawlers, but this build definitely has the speed to do strafing runs. I get in, Alpha once or twice, get out. Two alphas with 4 SRM6's will kill a lot of mechs from behind, and will completely destroy most lights legs.

    If I do come under fire, launching all the missiles at once helps me minimize the time I'm pointing my squishy face at the mech I'm fighting, and lets me use those big missile boxes as shields.

    I do split my SRMS into two groups, so if things get hot, I'll fire one arm or the other to avoid overheating.
     
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