CTF-3D Double Dakka (2x UAC5, 4x MLas, 4x JJ, XL280)

Thread in 'CTF-3D' started by Torabayashi, Mar 18, 2013.

  1. Torabayashi

    Torabayashi Junior Member

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    Puts a lot of fire downrange. Heat isn't a huge problem unless you're firing the lasers on every cooldown.
     
    Last edited by a moderator: Oct 13, 2014
  2. Jacob Ling

    Jacob Ling Benefactor

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    Interesting build; you don't find the UAC/5 jamming on you all the time?
     
  3. Torabayashi

    Torabayashi Junior Member

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    Jamming only occurs if you use the "double tap" feature of the UAC/5. Even if you only fire on cooldown the rate of fire is still faster than a standard AC/5. I will double tap if I'm jump sniping or trying to hit something that's about to get away, as I'll have time for the jam to clear after and want the biggest burst possible.
     
  4. Mordanti

    Mordanti New Member

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    I also came up with this very build... but on a Catapult K2 and felt it would work better on the Cataphract, with more manouverable arms.

    Glad to see that someone else thought so too.

    The heat management is rather easy: use the UAC/5's for long range and general use( 75 shots is a lot if you don't miss a lot )and use the ML's for in-close work. Trade off between the two and you'll almost never overheat.

    Here's my own version, using more HS; pull those to add in another ton( or even two )of UAC/5 ammo or JJ's:



    Love this build. Just watch your back for scouts, as the Cataphract can't twist anything like a Catapult to get at those pests.
     
    Last edited by a moderator: Oct 13, 2014
  5. Random Incarnate

    Random Incarnate New Member

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    I run a similar build, -1DHS, -1 AMS, -16pts of armour (on the legs of course) and ES. Allows me to stuff in the 340XL engine. Awesome striker, just wish it could jump higher.

    EDIT: At the very least, you can drop AMS for an XL325 if you add ES.
     
  6. TruePoindexter

    TruePoindexter Active Member

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    I like it. I used to run something on my own 3D. When you don't get jams you can ruin someone's day. Here's what I ran:

     
    Last edited by a moderator: Oct 13, 2014
  7. Relic1701

    Relic1701 New Member

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    My loadout seems to be somewhere in the middle of all yours lol.....

     
    Last edited by a moderator: Oct 13, 2014
  8. MinusMaximus

    MinusMaximus New Member

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    Ive dropped doing xl on this, since it tends to be a brawler style and i was dieing alot
    However, for it to be effective, u need to have your crosshair on the target a long time, making it VERY vulnerable to ppc or ac20 builds.
    But if u manage to get behind something, anything, u will kill it in a second.
    Its a fun thing to do when bored of ppcs


    here is the xl version but like i said its a lot more fragile:

     
    Last edited by a moderator: Oct 13, 2014
  9. The Verge

    The Verge Moderator Staff Member

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    *rated*

    it's a more manuverable jager

    -design really helped this mech stand out- All Star Games
     
  10. Blagg Zear

    Blagg Zear Star Lord

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    I like this build, but dont know why you dont go for Endo.

    Here with even AMS and more Ammo:



    or with Standard Engine:




    Blagg
     
    Last edited by a moderator: Oct 13, 2014
  11. Blagg Zear

    Blagg Zear Star Lord

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    this build works very well:

    [​IMG]
     
  12. Sassafras

    Sassafras MechSpecs Addict

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    I've been trying out this build, among others, and it took me a few matches to wrap my head around having one UAC5 in an arm, and the other in a torso, which basically left me with having half my shots flying off in the wrong direction. Now that I've settled down a bit, this build is pretty brutal. Not on the level of an X4, but the huge increase in mobility makes up for the loss in pure DPS.
     
  13. Aylek

    Aylek Administrator Staff Member

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    Today's patch should be reason enough to reevaluate all viable builds mounting UAC5s.
     
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