Hey nice second build Enileph, but LRM10 is better, you save some Weight for the XL255 with the same Missile Count. It`s a difference of 30kph! http://mwo.smurfy-net.de/mechlab#i=148&l=e877d23dc7e75dea9369896cd66aa80efede584d or you go BAMM! http://mwo.smurfy-net.de/mechlab#i=148&l=721cbfa4b736b9274c6add654dc71af25b832382 ofc you could go faster without Artemis: http://mwo.smurfy-net.de/mechlab#i=148&l=0e9d583646456a6bc84686210d6a825cda5653a0
IT'S GOT 20 LRM-TUBES IN EACH TORSO! hear: http://mwo.smurfy-net.de/mechlab#i=148&l=ed4025a560e94141b2a5a24bfed4c9da1cf5574f You don't have to tell me . . . I already know . . . it stinks. :unsure: :sleep: BUT IT'S GOT A 40-LRM ALPHA, ON A RAVEN! Still stinks.
My suggestion was for a 3L hero mech. The 3L is already vastly superior to the Huggin ' so why not make it a hero. Its not P2W since premium time gives a cbill bonus. I did some extensive role testing and it just won't fill a specialist role without ecm or the energy hard point. I expect to see a lot of these on the field. For like a week. Then back to the 3L since people will discover how much better it is.
Problem is the 3L is already a good mech - add a 30% cbill bonus and its definitely better than any other Raven. Surprised people think the Ember is underpowered as I've managed a few 6k 6 assist rounds with high damage despite not having played too many battles in it. My favourite mech for killing arms with mounted weapons and ammo filled legs (that everyone strips ... much appreciated!).
Yes and no. I see what you are saying and I agree but also disagree. How can you do both Grimm? Well, a Raven 3L with a user who has premium time is already making more money than I am right now because he paid for premium time. No matter WHAT mech he is using it will always be better than mine, even if I am using a hero mech. By turning the 3L into a hero Mech, or at least adding ECM and an energy hardpoint to the Huginn, you bring it more in line with the 3L and those without premium time could/would/should purchase it to increase their cbill grinding abilities. Even adding a single energy hardpoint would allow you to run NARC AND TAG. Adding the ECM would allow it to survive longer than a fart in the wind. I am just thinking of ways to help PGI sell this thing. Right now the 3L so outclasses this thing it is silly funny. Why would I purchase one of these Huginn other than for a cool paint job?!? Fighting at 270m with this mech is suicide against anything that hasn't already been beaten to a pulp because if you don't kill them in a shot or two they will definitely kill you. http://www.youtube.com/watch?v=RnZ1MN16Yvw
Well, the 30% is SUPPOSED to be good, and that is not p2w, that is what you paid for. I am fine with heros having that fat bonus. A Hero with the 3L as a base is good, as I said way before, take out ECM and give it JJ. That would make it different. Maybe change the positions a bit and allow the tubes to be 10+10 rather than having a single 1 tube Hardpoint. Definitely not overpowered, just different. You trade your ECM for bigger tubes and a few JJ, quite a fair trade. Maybe with Hardpoints like this: LA: 1E, AMS RA: 1E, AMS LT: 1M(10) RT: 1M(10) CT: 1E JJ x4, Max Engine 295
I would have built it like this... 2 Ballistic Hardpoints 2 Missile Hardpoints 1 Energy Hardpoint 2x JJ ECM Why would I do this? Well, it has 1 less hardpoint TOTAL so that is the trade off for having the ECM module. It also doesn't have 2 energy hardpoints so you can't run a SuperChicken build on it. What it does allow is for you to run NARC and TAG at the same time as well as have ECM which RAVENS SHOULD HAVE. SOURCE: Sarna
I would like to suggest that the idea that if the devs feel adding ECM to a Hero mech risks a P2W situation, then ECM is too powerful. I fail to see any other reason why the consummate electronics platform should be left without its signature equipment.... it's a fricking RAVEN, for Pete's sake. If it's too powerful to put behind a pay wall, then it's too powerful PERIOD and needs to be reworked.
As I've said before already: too similar to the 4x. Why build a hero that has the same hard-points as a standard variant? Pretty much makes the STD variant obsolete. [quote author=Michael link=topic=6152.msg40094#msg40094 date=1396382124] Fighting at 270m with this mech is suicide against anything that hasn't already been beaten to a pulp because if you don't kill them in a shot or two they will definitely kill you. [/quote] Um, hearing this opinion over and over on this thread, and it makes me wonder: what do you think of the Spider-5K? Honestly, that little 'Mech has less fire-power than this thing (same MGs, but 1 Energy instead of 2 Missile); both have JJs (I only have 2 on my Spider anyway); both can go 150-kph (granted, my Spider goes 166 now, but it worked just as well going 152). And the Spider-5K with a MPLaser and 4MGs is no easy foe to be reckoned with at close quarters: My point is, everyone's bashing this 'Mech because they're looking at it wrong. It isn't meant to be a sniper, the way we're all currently fitting out our 3Ls. The Huginn is intended to be a close range light which fits a support role for the team, and it has excellent potential for that role.
The 4x MG 2x SSRMs combo is looking pretty mean tbh... But let's be honest Falconium, the spider does so well because it's near impossible to hit consistently. The Raven, in the same situations as your 5K, will get demolished in 1/2 the time. yay cumulative issues giving Spiders and indirect shield of invulnerability! Seriously though, my locust got hit at least twice as much as the trial spider even when my locust is A) smaller overall and B) faster Also noticed the same trend with the Raven 4X before I decided to blow GXP instead of playing the damned thing. It's just too easy to hit compared to the spider.
the main problem is that a Raven has a bigger Hitbox than the Spider. So much easier to hit. So you can't compare only by the builds. I think the Huginn is destined for Close Range Brawl with hardhitting SRMs, with the Risk it has, or as a Lurmchicken. Streaks can also work well, but only two Streaks with spreading damage along with MGs? You doo so little Damage, you can only wait for red components to make some fast kills. A Pair of Streaks? They are better for hunting Lights, but to deal deadly damage? you need some more Launchers. No chance to take down someone fast with them... I'd rather load 2x SRM6+A and do alot more accurate Damage on bigger Targets. Just aim well, fire and then instantly get the f*** out. Use Buildings or any other Obstacles or even Teammates to hide&protect yourself.
Agreed regarding hit-boxes: Ravens are larger and more squarely built than Spiders, making them an easier target. (And yeah, let's not go into hit-registration on Spiders, 'cause we know where that goes!) My point is simply that MGs --- for all that some might think they're strictly for critting components off things --- actually deal out some really nice (focused) DPS on fully armored components. (Some call it wasting ammo, I call it using ammo. ) They're far from being useless early on; their special niche simply shows up later in the game.
I agree with this a lot actually. I'll going to try some SRM heavy builds in my KTO-19 over the next few weeks to monitor SRM hit detection in some measurable fashion. If I determine that SRMs are viable after the April 15th patch, I might consider picking this mech up specifically for the hit-and-run use of dual SRM6+A. It has an edge for that role (over the Oxide) due to the hard-points being located in the torsos so you can use the arms as shields and drop some armor, not to mention JJs. The biggest issue is that the mech is so easy to hit, even at range, with beam weapons especially. So having a ~270m effective range with no backup makes it a very difficult to justify. http://mwo.smurfy-net.de/mechlab#i=148&l=9192e1cf542e22094b21158d4fd09a2a7f736f64 alternatively you have this balanced approach http://mwo.smurfy-net.de/mechlab#i=148&l=c275beffdd3537357e26b6575cbdfe8b0469c970
Two words for your wise and sage wisdom; hit boxes. That is why the 5K lasts the way it does, it is a spider with hit boxes that are insanely off kilter compared to a Raven. ALSO The Spider also has an energy hardpoint which means you can mount a weapon that shoots further than 270m and that increases your odds of surviving. As for the match screenshot you posted... "Put 1,000,000 monkeys down and they will eventually type Shakespeare" or however that saying goes. Everyone can have a killer match in the worst mech once in a while. Yes, I know you are a good pilot I am just illustrating that a single screenshot does not justify a claim LOL [quote author=Falconium535 link=topic=6152.msg40105#msg40105 date=1396386532] My point is, everyone's bashing this 'Mech because they're looking at it wrong. It isn't meant to be a sniper, the way we're all currently fitting out our 3Ls. The Huginn is intended to be a close range light which fits a support role for the team, and it has excellent potential for that role. [/quote] First, I'm neither looking it RIGHT or looking at it WRONG, I am looking at it from the perspective of my own play style which is exactly that. As for the opinion you share, I disagree; It's a suicide charger. Run in, try and get a NARC on the enemy, maybe blast him with a machine gun or 4 on your way out and hope like hell you can egress before they kill you. http://www.youtube.com/watch?v=smQuGbcwNps Also, SUPPORT role means SUPPORT. Not running in and attempting to fight with a rusty spoon at less than 270m. The mech simply isn't sturdy enough for that.
Some Ideas to give this Chicken a bit Range Firepower: http://mwo.smurfy-net.de/mechlab#i=148&l=2d64b1985903c24fa8213c98d8a4358cbab94fea http://mwo.smurfy-net.de/mechlab#i=148&l=29fd3c227c5f63b30995a0965cffc8ffcae5dc5a http://mwo.smurfy-net.de/mechlab#i=148&l=2c2d66697b711bfe32ea9b6f1d206abf188a04b2 http://mwo.smurfy-net.de/mechlab#i=148&l=fc6ff77696c8898e66105c18245887beace22aee What do you say?
I say fuck yeah! http://mwo.smurfy-net.de/mechlab#i=148&l=3e4f1ee6444eda7e066aa0e891109894d79b25e0 hear: You're doing it wrong, real men don't need armor. http://mwo.smurfy-net.de/mechlab#i=148&l=5ab822fa34fa4bf2e71a382a4d483c750f0a2a1c That's actually a build I tested on the Oxide... I must say it made quite an impression on the battlefield.
I for one would add one energy to each Side Torso's or 2 in the CT. Wouldn't be OP and give it the extra kick this thing needs to make it viable while remaining as Unique as possible compared to the other RVN's
How the ---- is this a thing??? Seriously? I honestly thought this had to be a joke when I saw it this morning... But, it's in game... Wow... I have no words.
Dafuq?!?!?!? I also thought this was an April Fools joke but instead its just a joke. Another slam dunk PGI, knocked it right outta the park!
I'm not really a fan of the Ravens myself but what a steaming pile this is. I tested it on the Test Server today and if someone even farts in your direction you are dead. There simply is no role for this mech to fill other than being chum for other mechs to chew on and boost their kill count. I won't be purchasing this crap.