Why don't they simply use the "match score" for the ladder challenges?

Thread in 'MechWarrior Online' started by epikt, Mar 1, 2014.

  1. epikt

    epikt Benefactor

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    Everything is in the title I guess.
    Match score might not be perfect, but it takes account of spotting assists, capping bases, destroying components, scoring savior kills, etc. It's balanced, sort of.
    The challenge score formula almost only rewards kills, over everything else. The greediest wins. :mellow:

    Their choice of this kind of unbalanced formula, while they developed another one for everyday game stats (if they use it, it's that it works and is a least a little representative of a player's performance, isn't it?), well, it's somewhat perplexing.
     
  2. Michael

    Michael Grand Poobah

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    Maybe they want to nerf the most powerful mediums? Lol
     
  3. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    LOL

    While being a good player, plenty of time, and a just a good enough team is the keys to success in this tournament. You also need to properly use Arty and Air. Which I hate. Though it did get me to practice with them both which I guess is okay...

    Seriously Arty and Air are the keys to consumables. Good enough that you'll see them used multiple times in every match, just not good enough to seem to be "Must have". Even the Cbills ones slow down your ability to earn Cbills to a crawl that you'll almost have to use premium time to make it worth while.

    It is what its is. I'm sitting at 30 this morning on assaults. For a brief period I was first, but I think that was a bug. Logged off last night at 11. I doubt I'll have enough time to search for multiple of those perfect games.
     
  4. epikt

    epikt Benefactor

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    There was a bug for the first hours, at least on some ladders, they counted all games and not only the best ten.
    (pure speculation, but it definitely looks like it)
     
  5. Giantsaint

    Giantsaint New Member

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    So can anyone lay out using the current calculation for this tournament, what an average medium mech match would be for these guys that are currently top 10 on any of the medium mechs for this challenge? I mean we meta/build on these boards, test builds, post ultra high damage and kill numbers... but I'm not seeing (perhaps I don't know all the names) any of our regulars on the scoreboard.. which leads me back to my first question... what kind of numbers are these guys posting to be on the scoreboard.

    Just looking to challenge myself even more...
    saint
     
  6. Giantsaint

    Giantsaint New Member

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    I agree with the premise of this thread that a more true component to ranking should be used like what epikt proposed
     
  7. tfun90

    tfun90 Advanced Member

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    If you ask me, the tourney system over-rewards Assists. Touch em all with 0 damage max range lasers, and you're half way to a top 10 round.

    Match score, on the other hand, under-rewards kills. I've killed 8 on 800 damage and match scored lower than 1100 damage rounds.
     
  8. epikt

    epikt Benefactor

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    TFun, one of our regular, is currently #1 of BlackJack ladder with 2300 points. It makes an average of 230 points on his ten best games, that's for example 4 kills, 6 assists and 750 damage. Or 1 kill, 10 assists and 900dmg.
    (and of course be on the winning team and staying alive)

    I'm personnaly at the 16th place of the same ladder, with a little more than 2000. It's not that bad.

    [quote author=tfun90 link=topic=5825.msg37939#msg37939 date=1393696198]
    If you ask me, the tourney system over-rewards Assists. Touch em all with 0 damage max range lasers, and you're half way to a top 10 round.[/quote]
    I don't think it's the tourney system's fault, it's due to assists being earned to easily and it's a general problem. It would be way better if you'd been required to deal a significant amount of damage on a target (and not just to pock it with an ERLLas) in order to score an assist.
     
  9. tfun90

    tfun90 Advanced Member

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    The fault is in the point value for assists. 10 points could have just as easily been 5, and the damage divisor could have been 10 not 15. My 10th best round is a simple 1 kill, 11 assist, 550 damage round for 195ish points. Completely meh, I must have higher kill and/or damage rounds that I'd take over it if i were to pick something impressive.
     
  10. tfun90

    tfun90 Advanced Member

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    Is it me, or would this tourney have been a bit fairer if there were a universal Elo reset beforehand? Not to compliment myself, throw shade on others, make excuses, or complain, but having your Medium class Elo built is a pretty clear disadvantage.
     
  11. epikt

    epikt Benefactor

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    I disagree. Assists should score more (even as much as a kill) but should be harder to score.

    I mean, do you want that after having seriously cored an Atlas for 20 seconds, you're at one shot of the killing blow and suddenly one sneaky kill stealer finishes it, you score 5 points for all your efforts and the kill stealer scores 20? That's totally unfair.
    What about the situation when a whole lance focus fire on a single mech? All four players played well and roughly weight the same on their target's death, but only one lucky pilot get the kill reward and the other peanuts?
    Not to mention the splatcat I disabled on my last game, cutting off its ears and leaving him right away because I was more usefull shooting at its teammates than pushing for a kill on an harmless mech. The scavenger that finally killed him scored more points than me, even though his move did not help the team at all.

    Hence the "rewarding kill is rewarding greed".

    (I agree on the "damage should be rewarded more" though)
     
  12. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    Tell me about it. I decided to run assaults and now I'm running against high tier people, who are now gunning for bear every game. It's a little rough. My assault score is 1914 which is good for all of 42nd. Needless to say I'm getting burnt out now by people able to play all day today and a chunk of yesterday as I can't play at all today. No big deal, I'm not the top player by any means, but it's still a little stale to know quantity matters as much as quality.

    I still think they should just take an average of your first 25 games or something. The number needs to be big enough to keep people from just dropping in a like 2 really good matches, but yet not so big that you couldn't do it in a normal weekends play session.
     
  13. Aylek

    Aylek Administrator Staff Member

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    I hated the system / formula of these "tournaments" since their first incarnations in early 2013. They aren't enforcing good teamplay, but weighing kills disproportionately high rather leads to some strange behaviour on the battlefield. The damage dealt becomes more of a step child, as one need to deal 300 damage to earn the same points as from a kill. This therefore supports a somewhat selfish style of playing and even kind of rewards kill stealing. There are also no rewards for capping or scouting, which is something many medium mechs are very good at.

    Additionally, why do they keep on doing this for solo drops only? I yould get that if this was Counter Strike or CoD or something like this, but this is a game where teamplay is king.


    This. One of the main critics even when reading the official forums during the tourneys of old was that the so-called tie breaker was of no meaning at all, since most of the top scoring players where dropping for nearly the whole weekend while players with a real life didn't have a fair chance at all (if they weren't that exceptionally good that 30 or 40 matches played were sufficient for their final placement).
     
  14. tfun90

    tfun90 Advanced Member

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    I guess it comes down to the ratio of points from damage and points from assists. Waving 0 damage lasers at 12 targets is 120 points, which would take 1800 damage to match. I get wanting 'touching them all' to be symbolic of medium mech harassment and/or being in the mix, but 12 simple touches does not overshadow a four digit game. Make it a bonus, a perk, but not part of the core criteria for a top ten match. An enemy not connecting, disconnecting and getting killed by a light at spawn, or getting killed without you getting your touch in is enough to turn a great match somewhat sour in the eyes of the tourney.
     
  15. Soy

    Soy Min-Max Maniac

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    Placing 4th and 6th last year in tournaments was both simultaneously the most sadomasochistic experience I had in the game, and yet, the most fulfilling.

    I think, ultimately, it validated all of my efforts to succeed in such a superficial game.
     
  16. Conspiriologist

    Conspiriologist Active Member

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    It's tough. My best match this tournament probably won't even be in my top 10 scores. 1200+ damage, no kills.
     
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