WVR-7K "Wolverpult" (3x LRM10+A, 2x MLas, TAG, BAP, 1x JJ, XL255)

Thread in 'WVR-7K' started by Xavion, Jan 7, 2014.

  1. Xavion

    Xavion Junior Member

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    EDITED 14.01.19: Deleted variants that were too light on ammo, added Blagg's variant to OP.



    Weapon Groups:
    1: 2x MLas
    2: TAG
    3: 3x LRM10 alpha

    It plays like a smaller, lighter, faster CPLT-C4 (I cite Blagg Zear's "Heavy Missile Support" as the exemplar of that chassis, and missile boats in general), sacrificing 10 tubes, AMS and some armor for a speed boost, a bit more self-defense weaponry and a much less conspicuous target profile (no "ears" to shoot off).

    If you like this build, check out Aylek's GRF-1S "Missile Mayhem;" the Griffin can effectively mount the same loadout, while cramming in one more MLas(!)

    Blagg chimed in with a "Faster, Cooler, Looser" alternate:



    Option: Utilize the stock XL275 in lieu of the XL280 for cost savings.

    Since this is the less expensive option, I would suggest trying it without Artemis first; if you're not happy with the results you can give the increased missile precision a go.
     
    Last edited by a moderator: Oct 12, 2014
  2. PooHH

    PooHH Active Member

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    I've been using the same build. I tend to hang out behind an atlas or other assaults as I'm quite helpless against lights or other close brawlers.

    Despite this, the 3 LRM10's put out great damage without too much heat at all. I was running out of ammo way early with 900, I upped it to 1080, and I usually can last until the end of a match. I think that amount of ammo is necessary. I'm using exactly your ammo variant.

    I was working on a build using 2 ERLL to up the direct damage capability, but its difficult to get it to work out.
     
  3. Blagg Zear

    Blagg Zear Star Lord

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    Looks good to me but 720 is not enough. Must have 1080 at least just like every other lrm boat should have. I find the spread of lrm10.launchers fine so can use without artemis. Ammunition is more important. Also 10heatsinks are too few to cool fast enough for a constant stream. Try this here:

     
    Last edited by a moderator: Oct 6, 2014
  4. PooHH

    PooHH Active Member

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    After playing this build for awhile, I agree with Blagg's observation. Although I find that I get more kills with artemis with the spread so crazy tight, I've been getting more damage with two extra heat sinks and an extra ton of ammo. I really like this build. Great mobility and pretty good firepower. You need support though.
     
  5. Xavion

    Xavion Junior Member

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    PooHH--here's my take on your 2x ERLLas request:



    I had to drop Artemis, 2 tons of ammo and... more armor than I'm comfortable with, truth be told, to get them in there; you just can't have everything on a medium chassis. Also, this puppy runs HOT... you bump up to 50% heat efficiency once your missile payload is spent though (even better with conventional LLas in lieu of ER), so I think it's workable with good fire discipline.

    At this point it's no longer a missile boat though... it's a somewhat fragile sniper platform that might catch people off guard with a surprisingly decent LRM punch. Let me know if it works for you, or if you have any improvements... might just give it a spin myself at some point! :D
     
    Last edited by a moderator: Oct 12, 2014
  6. Blagg Zear

    Blagg Zear Star Lord

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    To completely avoid Heatpenalty and have more Ammo:




    testrun:

    [​IMG]
     
    Last edited by a moderator: Oct 6, 2014
  7. enileph

    enileph Star Lord

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    So, this is the tiny Aswsome I guess.

    My version:


    Probably run this without +A though.
     
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