Highest Damage Locust Club
5/5,

3 ratings

Thread in 'Locust' started by Michael, Oct 16, 2013.

  1. kaozer

    kaozer New Member

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    i apply for the most kills AND damage in a locust!

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  2. Michael

    Michael Grand Poobah

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    Last edited by a moderator: Oct 4, 2014
  3. epikt

    epikt Benefactor

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    You guys are insane. It's a great achievement to me when I score 300dmg with my locust.

    I can only apply to the best kills/damage ratio :blush:

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  4. kaozer

    kaozer New Member

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    well ive been trying to insert it nice and pretty and it doesnt let me anymore, i was able to do it on one of my builds then it didnt let me again
     
  5. epikt

    epikt Benefactor

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    Well, since dropbox doesn't give you an url and won't allow you to right-click and get it, you have to find it directly in the source code... not the easiest way: :mellow:

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  6. kaozer

    kaozer New Member

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    hm i see what you did there let me edit that
     
  7. Solahma

    Solahma Star Lord

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    I guess I can share the throne for now... although LORD TSARKON is technically still ahead with a better match score. I have better ping and assists though! AND we were 1-down...

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  8. Solahma

    Solahma Star Lord

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    WELP never mind, gimme that throne I don't want to share! :rofl: :rofl: :rofl: :rofl: :rofl:
    This was from my very next drop after posting that...wow

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    Last edited by a moderator: Nov 25, 2014
  9. Michael

    Michael Grand Poobah

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  10. Solahma

    Solahma Star Lord

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    Haha, thanks!

    Here is the build that I used:
     
    Last edited by a moderator: Oct 4, 2014
  11. e92

    e92 Benefactor

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    Incredible, lol

    Just curious, did you get any/how much art/air strike help did you get? 922 damage on 2.52 sustained dps is over 6 minutes straight of shooting in an 8.5 minute match! Thats assuming zero misses too :)
     
  12. Solahma

    Solahma Star Lord

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    Alright, after accounting the match and the damage potential of the mech, here is what I came up with:

    I don't think I missed hardly any shots/damage potential. All of my targets were large and slow. I was also firing pretty sustained throughout the entire match, balancing right on the edge of over-heat. Even over-heated a couple times. So the Sustained DPS is actually higher due to maximizing my heat AND being a mastered mech.

    Mastered is actually dishing out 2.87 dps sustained (neutral heat)
    Utilizing the Approximate time to overheat I can estimate that I was putting out 4.94 dps in the time it takes to over-heat. Quite a big difference huh? For clarity, the 4.94 dps is how much damage you can put out with repeated alphas until over-heat. Assuming Smurfy's numbers are correct estimating the time-till-overheat. I will do a quick number crunch in excel replicating the timing, cooldown, duration, heat capacity, and heat dissipation. forthcoming

    If I assume I spent equal time in both situations that would be an average of 3.9 dps which would require shooting for around 236 seconds of the 511 second game (about 1/2 shooting and hitting and 1/2 maneuvering). Take into account any misses or damage lost due to range increments and we are probably closer to over 3/4 of the game shooting.

    So with that in-mind, it's hard to tell exactly how much damage my strikes did.

    ALTHOUGH, I can tell you that I completely screwed up my artillery strike, it hit absolutely nothing as the target mech reversed out of the radius and got no hit indications.

    The airstrike on the other hand did hit a single Jager and destroyed the left arm. I can assume that that air-strike accounted for near 80-120 damage (2-3 bombs hitting him).

    EDIT: So after a detailed look at the timing I found there are two outcomes:
    Heat per alpha = 9.6
    Heat capacity = 57.84
    Heat Dissipation = 2.09 per second
    Heat generation = 3.49 per second

    Situation 1: the mech will generate 9.6 heat every 2.75 seconds, starting with zero seconds, AND cool by 2.09 every second. at that rate, the mech over-heats between 31.5 and 34.25 seconds.

    Situation 2: the mech generates 3.49 heat-per-second and dissipates 2.09 heat-per-second resulting in an increase of 1.4 every second. This aligns with the Smurfy number of 41 seconds.

    Lastly, there is also the temperature of the map that has to be accounted, but Canyon Network is pretty neutral.

    that turned out a bit long... sorry, I became curious about all the numbers lol.
     
  13. e92

    e92 Benefactor

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    Masterful to be shooting so much without dying.

    I like looking at big picture :) If you assume you start at 0 heat and end at 100 heat, and never go back to 0 after you start shooting, then you can take heat capacity out of the % shooting time.

    57.84/9.6 ~= 6.0. So you can subtract 81.6 damage from your total.
    Subtract another 120 from your strike, so thats 202 damage.
    922-202 = 720 damage left over from constant shooting.
    720/2.87 = 251 sec = 4.18 minutes
    Plus the ~32 seconds from the alpha-to-overheat = 4min 42sec of continuous shooting.

    Subtract a minute of the beginning of the fight and we're at 4.71/7.5 = 62.8% shooting. Its over the 51% heat efficiency of the mech so it is pretty safe to assume you never hit 0 heat after you started shooting.

    If we pretend your accuracy was 80% we're at ~70%

    Cool stuff, impressive piloting!
     
  14. Solahma

    Solahma Star Lord

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    Although sustained dps is a good way to figure out an approximate damage output over a given time, one of the points I was trying to explain is that the DPS from 0%-100% heat is much higher than sustained. This leaves breathing room for running away and/or not having an opportunity to shoot. For example I strafe a mech, alpha until near 100%, then bug-out until heat is near gone. Rinse and repeat. The DPS during actual shooting time is much greater. However, compare the amount of damage done over the entire strafe-run, including letting heat dissipate, you will achieve about the same as you would have with sustained DPS and NOT running.

    This is one reason I lasted so well in the round. With no lights chasing me, I was able to unleash all of my heat capacity worth of alphas, then run away and come back to hit them from another angle. Outmaneuver and keep shooting, hear a heat warning, run away to cool down. Less time exposed to enemy lasers or leaving myself vulnerable to high damage pin-point weapons.

    Let's look at another set of numbers shall we?

    Situation 1:
    You circle around an enemy mech dealing sustained damage for 80 seconds.
    2.87 dps * 80 sec = 230 damage
    That is 80+ seconds of being exposed to the enemy.

    Situation 2:
    You circle around a mech and fire continuous alphas until near 100% heat, run away, cool down, repeat.
    4.95 dps for 41 sec (smurfy time till over-heat) = 203 damage
    complete cool down in approx. 27 seconds
    That is just over 41 seconds of exposure to the enemy (assuming you can get out of Line-of-sight in a few seconds. On Canyon Network, it was very easy)

    Situation 2 only accounts for 68 seconds and still put out nearly as much damage as the 80 seconds of sustained dps from situation 1. Not only that, but situation 2 only exposes you to the enemy for around half as long.
     
  15. Blagg Zear

    Blagg Zear Star Lord

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    Wow so much maths. Impressive, you guys get my respect!
     
  16. benweasel85

    benweasel85 New Member

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    4 med lasers and no BS AFK damage
    I have a screen shot but I have no idea how to post it here as ive never done a forum post here defore
     
  17. Solahma

    Solahma Star Lord

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    use a site like imgur.com. It is free, just make an account and upload pictures from your (MWO file location>user>screenshots). Once uploaded, you can select the picture on the site and it will display a list of links. Copy the "Direct Link" and then post that here using the "Insert Image" button tool or putting (img)image link here(/img) but using [ and ] brackets instead of parentheses.
     
  18. ArsenicForHealth

    ArsenicForHealth Junior Member

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    Is there a category for no artillery/air strikes?

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  19. Solahma

    Solahma Star Lord

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    lol never! Shoulda, woulda, coulda!!! :p

    Very nice game though, well done!
     
  20. Arnie

    Arnie Benefactor

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    Is there a category for no arty/airstrike and using the -1V as well?

    I killed the last 2 (iirc) with legs crit. But I have to admit that the very last was an out-of-ammo-LRM-only STK. I tried to go for component destruction (After being asked by dead pilots from both teams to do so ;) ) with the only danger being that he tried to ram me a few times (which would have probably killed me). As I was out of MG-ammo at that time I did not finish this though and finally went for CT with some limbs still being left.

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    (Usually my damage is rather average, being worse the heavier the mech, with the CTF being an exception it seems)

    edit: broken links after forum transfer
     
    Last edited: Oct 17, 2014
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