October 15th Patch Notes (Phoenix Pack & Patch Day)

Thread in 'Official 'Mech News' started by Michael, Oct 15, 2013.

  1. Michael

    Michael Grand Poobah

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    PATCHNOTES:

    Greetings MechWarriors!

    It’s an exciting day! Today we’re releasing pre-ordered content to all players who purchased Project Phoenix. You’re among the first to pilot these mean machines! Project Phoenix is still on sale for a limited time with an end-date to be announced soon. Moving forward, Project Phoenix packages will be delivered during the regular maintenance period following your order (typically Tuesdays and Fridays around 10am PDT). We’re already drooling over Sabre Reinforcements...

    Phoenix Loyalty Rewards hit the third and final phase, which means you're getting extra goodies as a small token of our gratitude. Please note the "Flame" pattern has been renamed Hotrod. Project Phoenix Faction Medallions can be claimed by visiting your profile on the website and selecting your preferred medallions.

    More about today’s patch:

    Halloween items have arrived! Deck out your cockpit with some spooky business. I'm excited to pilot my BattleMaster with our raging Hotrod skin and a smiling pumpkin to keep me company.
    We've been reading your feedback and have tweaked the end-of-round screen. We hope you'll find that it’s easier to read the breakdown with this revision. Bug fixes include a slew of map stuck bugs and visual issues, so be sure to check out those in the verbose notes below.

    Our special thanks to everyone who continues to submit feedback and bug reports. We've seen posts from many players giving us their suggestions from all over our forums, tickets and social media and we can’t reiterate enough how much we appreciate your contributions.

    And of course, a huge thanks to our Talon, Storm, Guardian, and Overlord owners for your overwhelming support.

    Tonight we’ll be raising a glass to you… and then we’ll be blasting out your cockpit.

    [size=14pt]Content

    New Mechs

    Locust LCT-1V

    Tonnage: 20

    Engine: 160 Standard
    Top Speed: 129.6 kph
    Max Engine Rating: 190

    Torso Movement:
    130 degrees to each side.
    20 degrees up and down.

    Arm Movement:
    0 degrees to each side.
    60 degrees up and down.

    Armor: 128 (Standard)
    Internal Structure: Standard

    Weapons & Equipment:
    Left Arm: Machine Gun
    Center Torso: Medium Laser
    Right Arm: Machine Gun

    Hardpoints:
    Left Arm: 2 Ballistic
    Center Torso: 1 Energy
    Right Torso: 1 AMS
    Right Arm: 2 Ballistic

    Heat Sinks: 10 Single

    Jump Jets: 0 (0 Max)

    ECM Capable?: No

    Module Slots: 2
    Movement Archetype: Tiny

    Locust LCT-3M

    Tonnage: 20

    Engine: 160 Standard
    Top Speed: 129.6 kph
    Max Engine Rating: 190

    Torso Movement:
    130 degrees to each side.
    20 degrees up and down.

    Arm Movement:
    0 degrees to each side.
    60 degrees up and down.

    Armor: 106 (Ferro-Fibrous)
    Internal Structure: Endo Steel

    Weapons & Equipment:
    Left Arm: Small Laser x2, AMS
    Left Torso: CASE
    Center Torso: Medium Laser
    Right Arm: Small Laser x2

    Hardpoints:

    Left Arm: 2 Energy, 1 AMS
    Center Torso: 1 Energy
    Right Torso: 1 AMS
    Right Arm: 2 Energy

    Heat Sinks: 10 Single

    Jump Jets: 0 (0 Max)

    ECM Capable?: No

    Module Slots: 2
    Movement Archetype: Tiny

    Locust LCT-3S

    Tonnage: 20
    Engine: 160 Standard

    Top Speed: 129.6 kph
    Max Engine Rating: 190

    Torso Movement:
    130 degrees to each side.
    20 degrees up and down.

    Arm Movement:
    0 degrees to each side.
    60 degrees up and down.

    Armor: 88 (Ferro-Fibrous)
    Internal Structure: Endo Steel

    Weapons & Equipment:
    Left Arm: Streak SRM 2
    Left Torso: CASE
    Center Torso: Medium Laser
    Right Arm: Streak SRM 2

    Hardpoints:
    Left Arm: 2 Missile
    Center Torso: 1 Energy
    Right Torso: 1 AMS
    Right Arm: 2 Missile

    Heat Sinks: 10 Single

    Jump Jets: 0 (0 Max)

    ECM Capable?: No

    Module Slots: 2
    Movement Archetype: Tiny

    'Mech Customization:

    Halloween Cockpit items.
    New Hot Rod skin.

    Gameplay

    Light Mech Tuning

    Commando COM-1B, -1D, -3A:
    Increased maximum engine size to 240
    Increased turning rate by 10%
    Increased maximum reverse speed to 75% of forward speed

    Commando COM-TDK:
    Increased maximum engine size to 240

    Raven RVN-2X, -4X:
    Increased maximum engine size to 275
    Increased turning rate by 10%

    Spider SDR-5K, -5K©, -5V:
    Increased maximum engine size to 285
    Increased maximum reverse speed to 75% of forward speed

    Weapons

    Impact shake when being hit by the following weapons has been reduced:

    AC/5, SRM/4,SSRM/2, LB10-X

    Impact shake when being hit by the following weapons has been increased:

    AC/20, AC/10

    Airstrike damage per shell has been increased from 10 up to 40.
    Artillery damage per shell has been increased from 10 up to 40.

    Performance

    Remade LODs for several 'Mechs

    Bug Fixes

    Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.
    Streak SRMs no longer target the Blackjack's center torso exclusively.
    Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.
    Moving the reticle away from a targeted 'Mech will decay the lock-on once again.
    Fixed a slew of map stuck bugs and visual issues.
    Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
    Fixed a few collision issues on the Trebuchet and Hunchback.

    General

    Updated the Match Summary screen for improved clarity & readability.
    The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.

    We thank you for your patience and we look forward to seeing you on the battlefield!

    - The MechWarrior® Online™ Team
     
  2. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Sooo... The Locust loses it's unique factor now that other mechs can go just as fast... AND YET, the Jenner is now the slowest light... Boo, PGI. BOO!
     
  3. Spectre Wolf

    Spectre Wolf Active Member

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    Yes, if they didn't fix the Spiders hitboxes I can guess the new meta I think....

    :mellow:
     
  4. Bolththrower

    Bolththrower Star Lord

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    Well have to see about that, but yeah this could be a issue!
     
  5. Cyanid7

    Cyanid7 Active Member

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    You guys got point :mellow:

    Especially on the LCT, the expected speed advantage would be awesome. Now...hmm.
     
  6. LT Satisfactory

    LT Satisfactory Benefactor

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    I'm kinda shocked by the light boost across the board (except jenner, sorry Cpt). Zero reason for the Locust now since it's inferior to the spd in every way (not really smaller, not faster, not better loadout, no jj, can't have worse borked hitboxes than the spd...)
     
  7. epikt

    epikt Benefactor

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    The commando deserves its speed boost imho, but the spider might become even more a problem than it already was :unsure:
     
  8. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    As the ONLY 20T mech, the Locust should have the only speed advantage. They are INCREDIBLY low armored and can carry very little firepower... I am, yet again, disappointed. :mellow:
     
  9. Solahma

    Solahma Star Lord

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    Disappointed that the Locust isn't going to be unique. Everything else I'm okay with. Artillery got a huge boost, I might give it a try now. Seems like a go-to in preparation for Seismic getting its much needed change. This with the rumored UAV incentives coming up makes UAV+Artillery attractive for fast lights. Scout areas with UAV, run through enemy line to pop smoke for a 40dmg artillery strike. Yup, lights (except Jenner) just got a substantial boost.
     
  10. Spectre Wolf

    Spectre Wolf Active Member

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    Well, we just have to wait and see what happens :sleep:
     
  11. epikt

    epikt Benefactor

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    I agree with you, the Locust should be the fastest.
    But I'd like the commando to run at, let's said 160kph (170 for the Locust and 150 for the others).
     
  12. Axex

    Axex Star Lord

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    I need a bigger gun on my Battlemaster.
    A LBX20 maybe? o_O

    SSRM6? MRM's?

    1 shot, 1 kill.
     
  13. ahelland

    ahelland Active Member

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    Dual AMS Locust... Hell yeah
     
  14. Sassafras

    Sassafras MechSpecs Addict

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    Hmm, just noticed the Locust has a movement archetype of Tiny. Do any of the other mechs have this? This could really boost their maneuverability since even the Commando seems to trip on small rocks and divots in the ground.

    Edit: Nevermind, it looks like the Commando, Spider, and Jenner are all considered Tiny as well, while the Raven and Cicada are Small.
     
  15. Tsume Eiranis

    Tsume Eiranis Well-Known Member

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    Dropped a few times, played all 3 Locust Variants and... I love them to bits.

    You are nasty, you are nimble and you are even worse as a target than a spider, despite lacking JJ.

    Give it a try folks, the Locust is a lot of fun and in a wolf pack, like all lights, very evil.
     
  16. enileph

    enileph Star Lord

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    Well, Locusts are fun, Ravens needed those boosts, so did commando.
    Spider would rule the day though with the upgrades.

    Oh and hawks are fun to play with.
     
  17. Durant Carlyle

    Durant Carlyle Star Lord

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    Locust is kind of fun, but dies way too easily for my play style to be successful. Plus, I miss jump jets. I'm just so much better in my Jenner...

    It's too bad ... I think the Locust looks cool and I really wanted to like it. I almost feel like I'm betraying the Locust by not liking it, as it's been a favorite of mine ever since I read Decision at Thunder Rift way back when.
     
  18. epikt

    epikt Benefactor

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    I didn't read the book, but I feel the same (Locust was a mech I loved on tabletop game).
    But I only played few games with it, I'll give it more chance and maybe I'll learn to use it efficiently. At least it's fun to pilot.
     
  19. Michael

    Michael Grand Poobah

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    I still enjoy playing it. The Locust is all but useless in competitive 12 mans though. I mean you CAN survive and even contribute a little bit but with teams taking 6 Highlanders, and backing those up with a few Jenners, being in the Locust really puts you at a disadvantage.

    For PUG dropping and even 4 man pugging? The LCT can be great fun!! Even just a Basic'd mech.
     
  20. Yohgi

    Yohgi Active Member

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    I did a few drops in the locusts, and only died once when I got caught on some terrain between two enemy heavies. In each match I managed to sneak in a kill, but very low damage output for sure. The LCT-3M seems to be the best for actually contributing. Kinda like a JR7-K with one light out and half the armor :)

    I also did one drop each in the other Phoenix mechs, just to play. I'll need to change them up a fair bit though.
     
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