Carne is Italian for meat. This is my first Atlas and I am really enjoying it. Yes, the armour distribution is accurate. Disadvantages: - Slow (STD300) - No pinpoint weapons - Weak rear armour - Ammo placement Advantages - It's an Atlas - Dat heat efficiency - Plenty of ammo - Amazing brawler - Works even if you're a bad shot - FINISH HIM! My D build is identical save for the ECM and SRM4s being swapped for 2 SRM6s and 2MLs in the CT.
Sorry dude only 2 stars for me. Weaponloadout is good for Brawling but your configuration is squishy and lacks survivability - low Speed and too low Armor (on Arms, Legs and especially Rear!) The insane amount of Ammunition spread everywhere combined with the low Armor definitely leads to often deaths by Ammo.explosion. Go for Endo to up the engine! Maybe this: or if you really need more Ammo (but more risky):
Low armor and bad ammo placing is the problem. Being slow can be ok if you stay with the group, but that also means you expace to get hit. Basically you would want your back armor to be in the 20s to 30s. You arm armor should be full. You only need 2 tons of SRM ammo, and you should keep them in the CT. You may keep an extra shotgun ammo at yout side torso since I assume they get used up quite quickly, so they don't explode, the rset of them goes to the legs. AMS suggested also! Oh, you don' need THAT many DHS. But other than that, the weapon config would work nicely. I tried something similar (but with a different ammo count) and it works well.
Cheers for the input guys. I'll consider Endo and a larger engine for my D or RS. I guess, armour, ammo and to a certain extent, heatsinks are personal preference. I should give reasons for my choices. Firstly, I need that much ammo and heatsinks so I can fire the LBX often and "out heat dissipate" most other mechs. When an opponent needs to retreat to cool, I can keep on going. I run out of ammo in a third of my matches now anyway, especially if I don't Leroy Jenkins. After a few 1100+ matches, I feel content for my personal taste. The rear, arm and leg armour is low, however, the arms only house a ML each, the legs rarely get shot, and my team is my rear armour. As an Atlas, I am the team's front armour, all 120 of it. Just a few reasons. I do see the benefit in suggestions made above as they are much more well rounded in terms of speed and armour and hence, overall effectiveness. Cheers
Pinpointdamage, AK40 Jagerstyle, NO! ... LRM-Boat, pls lock the Targets, NO! ... Let them see the light, Laserboats, NO! This is the Witchhammer. To kill a Witch, you must smell her dirty breath, to kill her - dont shoot her heard or her head - SHOOT EVERYTHING. The Witchhammer can stay cool and brave in the hardest battles, his Damage-Output is incredibel, his Crit-Chance unbelievebel - he is your Mech, if you want to hunt witches. Use him, try him. Light Mechs that see the cloud of rockets and bullets are running away, enemy brawl mechs lose their weapons ... use wisely the ecm, dont let the long-range witches detect you before you can smell their dirty breath and you will the ultimate Witchhunter. If light Mechs tag and lock you, the AMS will help you. This is the "Witchhammer":
39% Heat? Whats the plan, look over the ridge - shoot and go back? No, that is the Witchhammer not a U.S.Soldier ... he goes in the battle and stay there as long as any enemy is alive, so he need a good heat management to do a lot dmg over time 8,15, not 6,98 - if you want 6,98 play a Sniper-Build. Second no Artemis? This is the Witchhammer! Not a funny fireworks launcher, his rockets meet the witch. Ok you have a better Alpha-Strike, but this is an Atlas, not a Hit and Run-Mech, the Witchhammer does not run away, he stay from the beginning to the end. Changing Amo? More LBX or more SRMs, ok, change like you want or you think you will need. I know, many good players, play Mechs with many weapons ... more, more and more but the Witchhammer is not this play-style, he is a easy Mech, walking in the dark and watching out for witches (using ecm), never run away (protect by ams and ecm and his big armor) and then he fight like a beast (very good heat management, good dmg over time and a high crit-chance). You have only two weapon groups, what makes it easy to control your fire (LBX are a bit faster as SRM, but mosttime you can fire both at same time and hit with both) and the heat management. If you are running hot, use SRMs in chainfire ... Medium Laser are important cause, what do you do without any Amo? Yeah, you dont understand the Witchhammer, he has enough Amo, to deal 1000 and more dmg, to kill 6 or more enemys ... play him right and you will never need those Lasers. Using the Lasers for killing Mechs by hitting critical slots? No! They are witches it isnt enough to kill them you must totally destroy them. The witchhammer is a mech that goes into the combat, so if you are playing him right ... you can smell the dirty witches breath and that range ... that range means you can hit single slots as well, without Lasers.
Dude, have you ever thought about firing in Weapongroups?? If you fire without the "backup"lasers, you still have the same original loadout plus a better Cool Efficiency with one more heatsink! But in case you have additional 10 damage. Good or no good? Errm, i never buy artemis for SRM4.Launchers because the spread is tight enough. Huhn?? Why Hit & Run? You can't run with this slow speed anyways. So i don't get your point. Simply 1on1, 14 heatsinks vs 13 heatsinks with lbx+srm comboing, guess who fires more (DPS)? Aaaaand the Last strike you get an additional 10+ laserdamage into your face.
That are very good arguments. Hm... Ok a very controlled player, will fire the mlasers only in the rare moments (over 270 meters and as the last strike) they are useful, but most players cant handle this. They getting overheat. Your best argument is this: "Errm, i never buy artemis for SRM4.Launchers because the spread is tight enough." If you are right, you are right ... but i am not sure. So perhaps for a experienced mechpilot your loadout is better, but for all not pro-gamers that dont do always the right i think my loadout is better, the reason is why we are argue? There isn´t a big different. So perhaps let us agree to the following: Start with my loadout and learn to play with the "Witchhammer", if you are a real Witchhunter try Blagg Zear´s Loadout and add the Last Light of Witchdestruction to your Witchhammer, but carefully dont running to hot Ok?
This is how I currently run this build. A common engine, and lots of armor, this thing is a great brawler.