A further refinement on the Lightshow series. I combined the strengths of the Lightshow V1 and Lightshow V2 and managed to increase both my damage dealt and my survivability. Designed to be used with the Target Decay, Sensor Range and Target Info Gathering modules, this mech works well for scouting the flanks, spotting targets for artillery, supporting engaged forces and probing for weak spots in enemy positions. Lasers are meant to be used in pairs. AMS Version: As usual, FUD armor values. Find your own balance.
My approach, +BAP +TAG: Kind of a multitool Not tested yet, but exchanging 2LLs for 2ERLLs should be possible, 20DHS should cool you down pretty fast.
I tried switching 2 LL's for 2 ERLL's but found it had too little firepower from a distance and ran too hot for close combat. As for the TAG, I decided to ditch it early for another heatsink. I decided that the extra 3 seconds of firepower from the extra heatsink was worth it. Same goes for the AMS.
Matter of taste then TAG mounted at the head lets you easily lock enemies over ridges, together with the extended sensor range+BAP I felt very usefull to my team, even if I was not able to do that much damage.