JM6-S Booty Shaker (3x AC5, 1x AC2, XL255)

Thread in 'JM6-S' started by DarkLobster, Sep 5, 2013.

  1. DarkLobster

    DarkLobster Well-Known Member

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    Just an idea I've been toying with, but it seems to work pretty well.

    The basic idea is to fire the AC5s on chainfire in one group, and the AC2 separately on another since they both fire every ~0.5 sec. Just hold down the buttons for a constant stream of fire. The timing is not perfect of course, and they do get out of sync, but that doesn't really matter, and may even be preferable for constant screen shake on the target.

    You get the rapid-fire effect of three or four AC2s without the heat issues, and the weight is a bit more manageable than trying to cram four AC5s or UAC5s onto the chassis.

    Ammo is fairly minimal, but there's 1050 damage worth in there, so it should be enough for most situations.

    This obviously also works for the DD, but can also be done on CTF-4X (see Master Shake) as well with much better ammo reserves. Depends whether you want higher gun mounts or more ammo.
     
    Last edited by a moderator: Oct 8, 2014
  2. The Verge

    The Verge Moderator Staff Member

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    I'm not sure if this would work as well as you hope. I would love to see some screenshots of your build in action!
     
  3. DarkLobster

    DarkLobster Well-Known Member

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    Well, I've only played one round on the Jager so far (been trying it more on the 4X), but it went ok:

    [​IMG]

    And that was just charging headlong at enemy mechs to see what it could do. The Atlas I hit first barely returned fire. I went down on the fifth mech I charged.

    Looking at the maths, it's actually only slightly higher DPS than 3 x UAC5s with a chainfire macro (13.85 vs. 13.64). Comparing the two:
    • the UAC5 build carries a bit more ammo and has the ability to pour on some mean burst DPS.
    • The 'Booty Shaker' doesn't need to be macroed to get the full effect, puts in a few more hits (more shake), and when it's running hot you can take your finger off the AC2 trigger and never overheat.
    There's probably a case for both, depending on your preferences.
     
  4. The Verge

    The Verge Moderator Staff Member

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    the case being you only need 3 guns and 1 type of ammo, vs 4 guns and 2 types of ammo,
     
  5. DarkLobster

    DarkLobster Well-Known Member

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    This is true, and consequently the ammo is about as low as you'd want it to get, but it still works. Honestly, I think it is much better on the 4X because there is more tonnage to play with and the hardpoints mean you don't have the option of three UAC5s.

    I posted it here as well because you can do it on the Jager. For people who like the idea of four AC2s, but find they run too hot, or who want the sustained damage of three UAC5s but can't figure out or be bothered with macros, it's a perfectly viable option.
     
  6. Blagg Zear

    Blagg Zear Star Lord

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    wow, that AWS-9M!!! do you know what weaponloadout he had? :rolleyes:
     
  7. schnaetz

    schnaetz Benefactor

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    Similar, but I think inferior build to this one: http://www.mechspecs.com/forum/index.php?topic=2013.msg19388#msg19388 (better range, more dps, almost the same max. dmg)
     
  8. DarkLobster

    DarkLobster Well-Known Member

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    Can't remember exactly, sorry Blagg. Think he was carrying a mix of Large and Medium Lasers on a big engine, but that's about all I can say...

    [quote author=schnaetz link=topic=3395.msg20550#msg20550 date=1378475996]
    Similar, but I think inferior build to this one: http://www.mechspecs.com/forum/index.php?topic=2013.msg19388#msg19388 (better range, more dps, almost the same max. dmg)[/quote]

    Well, this is cooler. And again, you're using a macro to optimise your fire rate and avoid jams. You can keep firing on this thing indefinitely (by dropping the AC2 when hot). It's hilarious for eating atlases - if you get them one on one you can shred them with very little return fire, there's no respite from the pain.

    There's not a huge amount of difference in some of these ballistic builds, but the UAC5s always have an edge in their ability to do burst damage and their ROF when macroed to avoid jamming. Other builds are probably better in most situations, but this one can be fun and effective, particularly on hot maps.
     
  9. schnaetz

    schnaetz Benefactor

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    Ok I agree on that heat thing :)
     
  10. Excalibaard

    Excalibaard 101 010 Staff Member

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    Swap some armor for more AC5 ammo, I find it necessary since you sometimes burst the AC5s while only firing 1 or 2 AC2 rounds as the enemy mech retreats in that time. For the rest this build has been very effective and better for my playstyle where I like to hang back a bit more and only occasionally charge at an enemy face.
     
    Last edited by a moderator: Oct 8, 2014
  11. Excalibaard

    Excalibaard 101 010 Staff Member

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    Made a video, it shows that the extra ton of ammo is really necessary. still had 180 damage of ammo left at the end of the match, but AC5s goes quicker than AC2. if possible I'd probably get another ton of AC5 ammo.

     
    Last edited by a moderator: Oct 8, 2014
  12. DarkLobster

    DarkLobster Well-Known Member

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    Nice vid SubjectSeven - really showcases how to get the most out of this loadout. You use the weapons very effectively: AC2 alone for tagging/low percentage shots, grouped AC5s for precision, chained AC5s to pour it on... it's all in there.

    I like your extra ammo variant as well - it's a long-range mech, so losing the armour is a good trade.
     
  13. The Verge

    The Verge Moderator Staff Member

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    Another good video Seven, I've rated this build 5-5 !
     
  14. Blagg Zear

    Blagg Zear Star Lord

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    I'm testing this build now:

     
    Last edited by a moderator: Oct 8, 2014
  15. Excalibaard

    Excalibaard 101 010 Staff Member

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    Did this but with a bit less ammo, XL280 and ERLL. The hitscan is nice for the moneymaking, AC2 deals more DPS.
     
    Last edited by a moderator: Oct 8, 2014
  16. Blagg Zear

    Blagg Zear Star Lord

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    the thing is, the AC2 weighs 6+2t at least, while the LLas only 5, so 3t free to use for AC5 ammo or Heatsinks. I think the Deal is great!
     
  17. Excalibaard

    Excalibaard 101 010 Staff Member

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    Heatsinks are unnecessary though with 3AC5s and only 1 ERLL.
    I used it to upgrade my engine to a 280, some more armor and 1t of ammo. I see myself getting more ammo once I manage to run out.
     
  18. Falconium

    Falconium Administrator Staff Member

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    I love this mech! Here's my version of the build, with an XL200, and a whole lot more ammo. This way, the AC-2 and the AC-5s run out just about the same time --- the 2 has 15 extra shots to chew up in long-range. It works great, especially if you offset your single 2 with the chain-fired 5s to create a .25 second fire rate.



    Here's one of my best scores with it. It was actually a really awesome (and super close) match. Stopped their cap at 749, no joke! :rofl:

    [​IMG]
     
    Last edited by a moderator: Oct 8, 2014
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