lol, nice! I honestly would have gone with more DHS just armchair guessing this build. There are similar builds that don't use artemis and have more speed, but I do really think +a would be of a much greater benefit than more speed. http://mwo.smurfy-net.de/mechlab#i=95&l=44898784ee03f61c9d80ade0db6eebae8e2266ae]KTO-18 Use the right arm to shield as you go into position and unload when you get there I have no idea the ammo requirements for an all srm build like this, so whether my 400 or Cthulu's 600 is better is anyone's guess. 400 gives you 14 alphas. 600 gives you 21. so maybe 500 is the sweetspot. Let us know how it goes if you run it, haha.
From my build I am using 5x SRM6 and 2x MLas, and I have 4 tons of ammo. Even though I would fire only close range the ammo does run low/out during a longer match. I guess 5 tons is a good size for it.
I'd remove that SRM4 and get those two Med lasers + more heat sinks. Pinpoint med lasers are still nice aside all those splashing SRMs. I love this mech. Still short on ammo though. I'm considering to downgrade one SRM6 to SRM4 and get a fifth ton of ammo. When it comes to this type of SRM Kintaro's the XL300 - XL325 engines seem to work best. or
The way a KTO is meant to run. Murderous barrages of rockets. Love it. Just finally purchased after the CT fix. I'm running very close to how you posted, Cthulu. Two weapon groups for SRMs to avoid heat penalty and it runs very efficiently.
600 missiles is def needed if you don't take backup ML. I've decided on this as my final build of this mech: Some smaller maps when you can sneak around and back torso it, it's just devastating. Cpt's is probably the best build on this page, though. I'm not trying to run this mech balanced, I just want SPLAT and I think this does it better than a catapult.
SRM28 @ 97kph w/ backup MLas. SO fun! Loves it. It's half novelty, it just cracks me up to demolish mechs with nothing but SRMs. However, once I've had my laugh, it's actually quite effective.