Misery "DeiPax's - The Ex Wife" (1x AC20, 1x LRM20+A, 4x ML, AMS, STD300)

Thread in 'Misery' started by DeiPax, Aug 20, 2013.

  1. DeiPax

    DeiPax Junior Member

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    After seeing Greeve's post, I thought I would add one of my favorite builds which is very similar. I drop one ML and all of my heat extra syncs. I add Artemis, two more tons of AC20 Ammo, 3 tons of LRM ammo and AMS. I only have about 170 matches with it, not all of them are with this particular set up. As of last night my KDR of 2.30 and average damage of 350 per match ... and rising.

    This build has a little bit of everything. The LRMS give you range, help break up enemy lines without exposing yourself until melee is engaged. I am rarely, rarely, rarely killed by the PPC/Gauss/poptarting sniper. Once the other line is broken, when mechs start navigating around other enemies and are starting to dual in small groups ... well, you have an AC20 with plenty of ammo and 4 MLs. If you are good, and can maintain the proper distance, you can use your full arsenal while in melee ...

    Weapon groupings.

    Button 1 - AC20
    Button 2 - 4 MLS on chain fire
    Button 3 - LRMS

    You can use the AC20 and LRMS with abandon on any map (meaning, you do not have to worry about overheating). You must becareful with the medium lazers so that you do not over heat. On any map, you can fire all of your MLs at least twice before your heat becomes dangerous .. you will have to watch your heat closely and fire one ML at time.

    As with any slow mech, placement is important. You are not as fast and your acceleration is poor so if you make a mistake it will get you killed, or at the very least, take quite a bit of time to correct at which time you can be fired upon and are not firing back.

    The seismic sensor is your friend ... watch that battle map closely so you know when the lines are starting to break and melee starting. If you do that, you will be successful.
     
    Last edited by a moderator: Oct 3, 2014
  2. PilotSerenity

    PilotSerenity Well-Known Member

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    although having a variety of weapons will make an assault better
    but I like AC/20 to brawl!
    and I think it will run hot especially in Therma and Caustic
    and LRM 20 + Artemis made it even cooler
    4-5 stars for this...used hardpoints very well
     
  3. Blagg Zear

    Blagg Zear Star Lord

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    you have AMS.Ammo but no AMS!?

    about your build:

    you know that the Missile Pod is limited to 6'Tubes, do you? Loading LRM20 would shoot a stream of 6+6+6+2 missiles... Id say, against someone with AMS, almost ALL of your Missiles get destroyed. Can be annoying for yourself. ;) Maybe its really better to replace the heavy LRM20 with a single SRM6. With the freed tonnage you can replace two of the MLas to Long-Mid Range LLas, you can backfire at some Enemies, which you cant reach with your AC20/MLas. Also you definitely have to put in some more DHS, because your AC20 runs very hot, combining with the other weapons you will overheat fastly, and not having enough DHS you must wait very long to cool down.

    here my suggestion:


    Weapon Groups:
    1. LLas (Long Range)
    2. AC20 (Close Range)
    3. SRM6 (Close Range)
    4. MLas (Defense/Backup)
    5. Alphastrike (Finisher)

    Blagg
     
    Last edited by a moderator: Oct 3, 2014
  4. DeiPax

    DeiPax Junior Member

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    You, sir, are correct and I have updated the link. I took the the half ton from my leg armor.

    [quote author=Blagg Zear link=topic=3006.msg18015#msg18015 date=1377009839]
    Loading LRM20 would shoot a stream of 6+6+6+2 missiles... Id say, against someone with AMS, almost ALL of your Missiles get destroyed.
    [/quote]

    I knew it was limited and that the LRM makes it up with more waves ... which doesn't change the rate fired per unit time but the length of time the volley lasts. That isn't a problem of the LRM20 itself, that is a problem with the number of hard points on the mech. And yes, a AMS, would prevent most of the damage, unless of course, other teammates where assisting on the same target.

    The value in the LRM isn't just in the damage is causes, though, but the distraction it causes and the time it may buy for your team mates. With 12 v 12, there is no charging into engagement for any mech .. light or assault ... anyone will die until the other team is properly distracted.

    [quote author=Blagg Zear link=topic=3006.msg18015#msg18015 date=1377009839]
    With the freed tonnage you can replace two of the MLas to Long-Mid Range LLas, you can backfire at some Enemies, which you cant reach with your AC20/MLas.
    [/quote]

    I could change the build, it would be a better brawler, but I would have to change the play style used for the mech. Currently, I let others, more well suited, to work the other teams front line and assist them until the line is broken. Once the line is broken, then I go in for the brawl. It works for me.

    [quote author=Blagg Zear link=topic=3006.msg18015#msg18015 date=1377009839]
    Also you definitely have to put in some more DHS, because your AC20 runs very hot, combining with the other weapons you will overheat fastly, and not having enough DHS you must wait very long to cool down.
    [/quote]

    I only ever run into heat issues, on any map, when I over use my MLs. If I stick just to my LRMS and AC 20, I am usually just fine.
     
    Last edited by a moderator: Oct 3, 2014
  5. Blagg Zear

    Blagg Zear Star Lord

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    Well, if you only use the AC20 and the LRM20 (for distraction) mainly.. then id say you dont use the full potential of ths Assault Mech, which Role is to either Brawl aggressively or give heavy Direct Firesupport (Powersniping). And if you cant Alphastrike much with everything at Close Range because of low Cool Efficiency, you will lose most of the Fights in 1v1, against lighter Mechs. For a Fun.Build its ok, but not suited for high Kill/Damage Scores.

    btw - why you call this build "Ex Wife" ? :rolleyes:
     
  6. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I would at the very least drop to an LRM15 and add four heat sinks. I agree, this mech can be distributive at long range and has some punch up close, but, if you're caught in a long engagement, you will be stuck only firing two lasers with occasional shots from your AC/20 after roughly 15 seconds.
     
  7. DeiPax

    DeiPax Junior Member

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    Ever have a group with one or no lights? With one or no assaults or lrm boats? With an organized group of people with assigned roles, it would be hard to justify this build I agree .. but in a PUG, the diversity is nice to have.

    I will change the load out, eventually, but so far my dps per match is going up as is my KDR.

    [quote author=Blagg Zear link=topic=3006.msg18025#msg18025 date=1377013919]
    And if you cant Alphastrike much with everything at Close Range because of low Cool Efficiency, you will lose most of the Fights in 1v1, against lighter Mechs.
    [/quote]

    On any map, I can get off no less then two volleys of 4 ml blasts. I have not had a problem with lights unless there is more then one ... then that is like watching a dog getting mobbed by squirrels. But with the big slow mech, placement is always important.

    [quote author=Blagg Zear link=topic=3006.msg18025#msg18025 date=1377013919]
    For a Fun.Build its ok, but not suited for high Kill/Damage Scores.
    [/quote]

    Had a 5 kill, 800+ point game last night ... with most being about about 400 to 500 ish. I will report back when I get a hundred, or so, more matches under this build.

    [quote author=Blagg Zear link=topic=3006.msg18025#msg18025 date=1377013919]
    btw - why you call this build "Ex Wife" ? :rolleyes:
    [/quote]

    Because it will tear you a new one anytime it has a chance ... the only thing this mech is missing is capacity for a team of lawyers.

    [quote author=Cpt Chattahah link=topic=3006.msg18032#msg18032 date=1377015381]
    I would at the very least drop to an LRM15 and add four heat sinks. I agree, this mech can be distributive at long range and has some punch up close, but, if you're caught in a long engagement, you will be stuck only firing two lasers with occasional shots from your AC/20 after roughly 15 seconds.
    [/quote]

    I think I will make the change you suggest. Sustained DPS goes up by over 1 and my play style doesn't change.
     
  8. Blagg Zear

    Blagg Zear Star Lord

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    wow! Howd you manage so much points with this weaponloadout. You must be a good pilot! yeah pls test this build more and then give us feedback.

    [quote author=DeiPax link=topic=3006.msg18035#msg18035 date=1377016986]
    Because it will tear you a new one anytime it has a chance ... the only thing this mech is missing is capacity for a team of lawyers.
    [/quote]

    :rofl:
     
  9. DeiPax

    DeiPax Junior Member

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