VTR-9S "Gypsy Danger" (2x PPC, 3x SRM6+A, AMS, 2x JJ, XL365)

Thread in 'VTR-9S' started by Leonhart, Jul 18, 2013.

  1. Leonhart

    Leonhart Advanced Member

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    This is really just a for fun build with the current meta of SRMs and PPCs rockin face right now. The PPCs and Artemis allow for a damn fine pinpoint targeting when close. Just think CN9-A zombie but MUCH heavier armed and armored.
     
    Last edited by a moderator: Oct 3, 2014
  2. The Verge

    The Verge Moderator Staff Member

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    I still think it's funny that people think they can zombie a mech with an XL engine.

    Still for the build, it's quite nice. 2JJ, lots of armor and ams.

    4-5
     
  3. Blagg Zear

    Blagg Zear Star Lord

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    Actually a Zombie in MWO is a Mech who already lost both arms and BOTH TORSO SIDES, so only running with Gunz in the CT. So this one can never be a Zombie.. The biggest possible "Assault" Zombies would be the AS7-D or AS7-K. The AWS-9M is also possible to go Zombie-Mode, but most guys would play this Variant with an XL Engine.

    Blagg
     
  4. Leonhart

    Leonhart Advanced Member

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  5. The Verge

    The Verge Moderator Staff Member

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    and will be reviewed as such. 4-5.
     
  6. Leonhart

    Leonhart Advanced Member

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    fair enough. Truth be told though, i just didnt know what to call this thing. I'll redo the name though if thats the only thing throwing people off.
     
  7. The Verge

    The Verge Moderator Staff Member

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    You could call it a Sonic Shotgun, due to the PPC's and SRMS.
     
  8. Leonhart

    Leonhart Advanced Member

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    Thats a lot better then what i was thinkin but i went with Gypsy Danger due to how much i love the Pacific Rim movie. His arm PPCs are also as close a weapon as we have to what the Gypsy Danger uses as well.
     
  9. The Verge

    The Verge Moderator Staff Member

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    YOOOOOOOOOUUUUUUUUUUUUUUUUU SELLOUT!!!


    I love the name :cool:
     
  10. Blagg Zear

    Blagg Zear Star Lord

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    How about this version for more Speed, better Cool Efficiency, more DPS, shorter Cooldowns and more Ammo:



    Blagg
     
    Last edited by a moderator: Oct 3, 2014
  11. Leonhart

    Leonhart Advanced Member

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    pretty awesome build overall. i just prefer PPC's over LL is all.
     
  12. e92

    e92 Benefactor

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    Last edited by a moderator: Oct 3, 2014
  13. Auriga

    Auriga MechSpecs Addict

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    I would take the Artemis one all the way. But im not a big fan to eliminate Ballistics from Victors. Shaking is Sexy :p
     
  14. Roegan

    Roegan Junior Member

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    The ballistic version performs a lot cooler, and has a lot better sustained dps....but i had to shave prettymuch all the armor off the shield arm, oh well.

    I think 2x SRM 6 and 1x SRM 4 would be more efficient, because at least that way you get all the missiles to launch in a single volley. 3x6 means you'll always have that one missile lag behind. Might be better to save a ton to allocate elsewhere???

    Ballistic version is tight on slots by the way. Either variant is a great facepuncher.
     
    Last edited by a moderator: Oct 3, 2014
  15. Auriga

    Auriga MechSpecs Addict

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    Actually, the slots are for 10 tubes, 5 tubes and 2 tubes, so this is the maximum "in-one-volley" SRM salvo. To be honest i also like this config more:

     
    Last edited by a moderator: Oct 3, 2014
  16. Roegan

    Roegan Junior Member

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    10+5+2 = 17
    3x6 srm = 18

    1 gets left behind every volley. your 6/4/2 setup is a great screen shaker.
     
    Last edited by a moderator: Oct 3, 2014
  17. Sjorpha

    Sjorpha Active Member

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    Unfortunately you don't get to borrow tubes from one hardpoint to the other, so one srm uses the 10, one uses the 5 and one uses the 2. With 3 srm6 in those hardpoints you get three volleys of 13-3-1 missiles. Much better IMHO to shave off some tonnage for smaller launchers 6+4+2 and get volleys of 12 (with the option to hold down and let the desync auto chainfire.)
     
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