VTR-9K "Mini-Metal" (1x Gauss, 3x LL, 2x JJ, AMS, XL350)

Thread in 'VTR-9K' started by MacKerris, Jul 7, 2013.

  1. MacKerris

    MacKerris Junior Member

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    Thanks to TruePoindexter I found my favorite Heavy Metal build much faster than normal. Normally I tweak the heck out of any build I borrow, his not so much.

    So, seeing that I could do the same thing here, I have. The build allows close-long range in a simple package that packs a punch. It also allows you to pilot solo and not be afraid of lights or other mechs in general. I have found with the Slayer that the Victor plays best when not acting like a A normal assault. It is better when being sneaky, flanking and taking out other flankers and lights. Then coming in from the side or behind on the boats that would core a Victor in a few shots.


    Edited due to game changes. Thanks for pointing out that crits are working more now.
     
    Last edited by a moderator: Oct 3, 2014
  2. Aylek

    Aylek Administrator Staff Member

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    This was one of the first builds I tried on Smurfy when the VTR's variant where revealed and available there and will definitely the first one I'll try as soon as the 9K is available in game. Already bought the XL350.
     
  3. LT Satisfactory

    LT Satisfactory Benefactor

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    looking through 9K builds and I see this all the time when people who have slots left still put their DHS in the engine. No no no - bring the DHS out into your LT/RT to help crit-pad your XL.

    Also, looks like for the time-being you'd be better served with 2LL+1ERLL since I don't think you'll get the added heat penalty then.
     
  4. Athariel

    Athariel Well-Known Member

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    5/5

    A great build I loved Truepointdexters Heavy Metal build and this is great too.

    Slightly modified it to suit my style of play. Engine size reduced and 2 x JJ removed. However cooling efficiency is up 8% and sustained DPS is up by 0.8. I feel this is really important with the current heat stacking penalties when using 3 x LL.

    Gauss Ammo and DHS in the side torso's for crit padding the XL engine.

    Weapon Groups are

    Group 1 Gauss 3 x LL (Main Alpha Strike)
    Group 2 Gauss 2 x LL (For very hot maps or when a lot of sustained fire is needed as this group has no heat penalty)
    Group 3 Gauss (When close to overheating and damage still needs to be put on target also allows for peaking around corners when the right arm only has a clear firing arc)
    Group 4 3 x LL (For peaking round corners when the left arm only has a clear firing arc)


    Game play video to follow
     
    Last edited by a moderator: Oct 3, 2014
  5. Athariel

    Athariel Well-Known Member

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    Last edited by a moderator: Oct 3, 2014
  6. enileph

    enileph Star Lord

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    Crit-padding... seems like a good idea!
     
  7. Michael

    Michael Grand Poobah

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    DHS have better efficiency in the engine no?

    Also, LL and ERLas (as well as LPLas) have all been linked with the heat penalty.
     
  8. MacKerris

    MacKerris Junior Member

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    It was my understanding that double heat sinks beyond the first ten were only at 1.4 no matter where they were. Before crits were working I found more reason to make room on many builds by putting them in the engine as well. However as LT Satisfactory mentioned they could serve a dual purpose if used in the right and left torso. On this build I have the room and so it seems a good idea. As to the LLs I cycle them now.....most of the time.
     
  9. enileph

    enileph Star Lord

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    Well, I think as of now you only get your DOUBLE effect on the free DHS that comes with the engine, any DHS added works at 1.4.
    We can test that actually, get a DHS filled XL400 with a gun and go test it out, then pull the DHS outside and test it again. AC/2 seems to be a good tool.

    From random sources and MWO wiki:

    ******
    Double Heat Sink

    A Double Heat Sink also weighs 1 ton, but occupies 3 Critical Slots. This means they’re unable to fit into a Mech’s head, center torso or legs.

    Double Heat Sinks come in two varieties, those included in an Engine and those that are added separately. Double Heat Sinks included in an engine are 200% as efficient as normal heat sinks; they dissipate .2 heat per second and add 2 to the 'Mechs maximum heat threshold. Double Heat Sinks that are added to the 'Mech, even those that are added to the engine, are only 140% as efficient as standard heat sinks; they dissipate .14 heat per second and add 1.4 to the 'Mechs maximum heat threshold. Since engines only include a maximum of 10 heat sinks, an engine rating of at least 250 is suggested for anyone looking to maximize their heat efficiency.
    ******

     
  10. LT Satisfactory

    LT Satisfactory Benefactor

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    Yup - no reason to put DHS in Engine when you have slots available.
    Also, when I gave the 2LL+1ERLL advice, that was before PGI linked them. I've gone back and changed mine to 3LL now. Heat Penalty be damned!! :cool:
     
  11. Aylek

    Aylek Administrator Staff Member

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    I love this setup. It's one of the first builds we came up with when the Heavy Metal came out and the combination of weapons is still as deadly as back than.

    However, your build rises an important question in my eyes. Like many other players I bought an XL350 especially for the VTRs, but I am not sure wether this is the right engine for the chassis. Compare your build with my version, which is essentially the same, but uses a lower engine and thereore runs pretty cool and carries a lot of ammunition.



    The different engine size leads to about 5 kph less (unskilled) high speed, but those 3 tons weight saved offers the possibility for more heat sinks and more ammunition, which basically leads directly to more dps and a higher potential max damage per match.

    Don't get me wrong, I think the VTRs should be used like a bigger Dragon and therefore need as much speed as possible. But isn't the speed offered by an XL325 still plenty for 80t of metal, especially considering the opportunity costs?
     
    Last edited by a moderator: Oct 3, 2014
  12. MacKerris

    MacKerris Junior Member

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    I may try your build to see how it feels. However I am currently running my Victors as fast as possible and not being overly concerned with alpha potential. The K is my slowest Victor by far so I'm not sure if your build would fit my play-style or not. I Do like those extra heat sinks though, so at some point I will probably run it for a evening.

    You wouldn't believe it if you saw my paint job, but I run these guys fairly ninja. Until I commit to a one on one at least.
     
  13. Aylek

    Aylek Administrator Staff Member

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    This is hands down one of the most straigt forward builds for the K. It might even be one of the best and simultaniously easy-to-play builds for it as well. How this doesn't get 5 stars from anyone having piloted it puzzles me.

    Both the version containing an XL350 or the slower but cooler build I posted above are fantastic mechs. The ghost heat can be a problem on the hot maps, but this is more of a nuisance and simply requires intelligent gameplay in my view.
     
  14. Nijle

    Nijle New Member

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    Just wanted to say i'm running this build (the 325 engine version from Aylek, and its great so far! Even with the heat penalty from the three LL the extra heat sink you get with the 325 helps immensely.

    Thanks!
     
  15. The Verge

    The Verge Moderator Staff Member

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    This build has been my stock build for the 9K for the longest time. Thank's for posting it!
    5-5 stars easy.
     
  16. knightwolf47

    knightwolf47 Active Member

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    I've found that with most Victor builds the XL330 from the Dragon Slayer seems to work well, gives decent speed while permitting a few more tons for weapons & heatsinks.

    Good build, though after the Gauss nerf I prefer using AC-10s or LB-10Xs, replacing the extra tonnage with Streak SRMs.
     
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