LRM Missile arcs

Thread in 'MechWarrior Online' started by Darkblood, Nov 6, 2012.

  1. Darkblood

    Darkblood Active Member

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    Did anyone notice a diference in LRM flying arcs? I'm under the impression that they are going way up now, and then coming down sharply - kinda hard to find cover. Am I crazy?
     
  2. Michael

    Michael Grand Poobah

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    No, you are correct.

    They can have up to a 90 degree descent angle.
     
  3. Darkblood

    Darkblood Active Member

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    Then I'm not sure were the devs are going with this thing.

    LRM's were already the thing to have on your Mech before, borderline OP. Now they change it so you can't get cover? I don't get what do they want with that.
     
  4. Michael

    Michael Grand Poobah

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    Install AMS... I had to install it on my Jenner builds and it works just fine.

    Know the maps; find an overhang or a ledge you can duck under and between that and your AMS you should be golden.

    It won't be OP forever. Next patch should have ECM and stuff.
     
  5. Vorus

    Vorus Active Member

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    Yeah, that plus Artemis is REALLY making LRMs nasty...
     
  6. Tuku

    Tuku Well-Known Member

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    I havent seen to many problems....Though I usually run Atlas or something small like a Cicada witch they seem to be allowing to outrun missiles a bit more now....well it only hits my legs I guess.

    Edit: as of now 3 Atlas K all with dual ams and 3 tons ammo each and a cat with 1 ams 1 ton of ammo 7 ams and 10 tons of ammo and we ran out running lower city up to the northern base just moving cover to cover (witch didnt help.) All AMS ran dry.....it delayed our death maybe 2 min...

    This has become a trend ....and well Im running trial mechs until LRMs are fixed because Im not willing to toss Cbills away when every single match has at least 5 LRM boats on the other side.
     
  7. Zeke Steiner

    Zeke Steiner New Member

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    Keep an eye for the incoming missle alert. Hopefully your close enough to cover that you can break sight of whoevers spotting you and you should be... okay if your fast enough. I run a cicada with a max speed of 99kph, but I think if you have at least 88kph you should have enough to get out of LRM hell.
     
  8. Michael

    Michael Grand Poobah

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    Sounds like you ran up against a pre-made or even two pre-mades lumped together.

    The whole "4 man max" on premade is designed to help eliminate the total PUG stomp but it isn't flawless.

    Here is what I predict happened. Since you didn't give me the OPFor compositition I'll take a guess; several LRM throwers, 1 or 2 scouts and an enforcer to back up the scouts.

    - The scouts ran around and spotted you, keeping one of you targeted at all times.
    - The scout then called in fire support and every enemy LRM boat locked and fired.
    - You each died one at a time in a shitstorm of LRM fire as they "brought the rain".

    The only thing I can suggest is to find cover; a drop ship wing? a tunnel? a rocky outcropping? any of these can help mitigate some of the LRM damage. You can also group your AMS systems by standing next to each other. 2x Atlas with 4x AMS between the two of them should have had no problems shooting down the missiles headed towards a single target. Another tactic is to send in your own scouts and mix it up with them, distracting them long enough for fire support to move up and eliminate the proper targets. This requires both situational awareness and a competent leader to step up and make the calls.

    LRMs, and Artemis, make the game more difficult right now but not impossible. I suffered maybe 5 deaths last night but inflicted 30+ kills and probably 100 assists or more operating as a recon pilot. The only two things it really forced me to do was install AMS on all my rides now as well as adjust my tactics slightly.

    Overall? A good patch! and wait till ECM comes out!
     
  9. Darkblood

    Darkblood Active Member

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    I´m not trying to argue here that missiles are impossible to beat. They are possible to beat. Of course you must be a much better player than the guy's using it (and that´s a whole point in itself - at least the cannon "roles" should be equally effective. I would say Scout, Brawler, Support(missile) and maybe Snipers - and it seems they are not)

    What I really would like to understand is the motivation behind it. Before the patch: while there was discussion if LRM where overpowered or not, I don´t think there was a single soul out there saying they were UNDERPOWERED. So why buff it by making it capable of beating almost all cover? Were they trying to make scouts more essential? Medium Mechs? Any ideas?

    Yes, all these things work. But so far it´s way easier to just make a missile boat yourself, either that or a light scout with tag (if you´re bored of holding you missile button down). It´s not my cup of tea (I like brawlers) but its what many people are doing, and that´s why you get so many LRM boats out there.

    And it´s not a question o PUGs vs Premades, I play half of the time as PUG and half in TS. I´ve seem plenty of LRM on both sides.
     
  10. Vorus

    Vorus Active Member

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    That's my only problem with it too. I don't mind them being generally powerful, and essentially punishing the players dumb enough to stand out in the open. But when the only useful cover is an outcropping, they are too powerful. Running from hill/boulder/building to hill/boulder/building used to be a good strategy, but it's essentially useless now in anything too slow to outrun missiles.

    There are only a couple of truly missile-proof shelters in each map, and cowering there until the missiles stop isn't really very fun.

    Like Darkblood said, it seems like LRMs have become too much a "fire and forget" weapon, taking away some of the skill needed to use them.
     
  11. Crankwerk

    Crankwerk Active Member

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    Just to quote a clanmate on the subject:

    either way, it was predictable the LRM rain becoming even bigger nuisance - and they are talking about wanting to Nerf the Gauss rifle now.o_O Now I don't use the Gauss rifle, just not my flavor for a weapon, but I never thought it was overpowered, LRMs on the other hand is out of balance, quite a bit and if they don't bring them inline soon - the cries will just get stronger as it is brought in line with other weapon platforms.

    Ironically slowing the rate of fire might be the trick... Lowering the overall DPS, but still having that insane nasty impact.
     
  12. Tuku

    Tuku Well-Known Member

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    Problem is that with the new way that missiles arc you really cant escape them unless you have something directly over your head because they fly up in the air and then fall directly down on you....not at an arc like they used to do so getting behind a mountain or up against a building will not work. If they have a spot on you...you are done for period.

    Nope....not at all.

    I have see 8 man premaids set up exactly like you specified before, and it wasn't this bad....You get to cover and the missiles simply change course and move right over top of it or even around it in one case....You have to understand that we ran out of AMS ammo while in cover....backs up against a building with all the LRM boats on the other side....granted they had the high ground but still....9 tons of AMS ammo with a tight coverage......

    We have marched up the river of river city with only one more AMS than the above story and less ammo before with impunity through a hail of LRM fire....Trial Awesomes lining the shoreline and none of us take more than 15 percent damage (We checked the first time we did that experiment with Atlas Ks ) It was like walking with a titanium umbrella over our head. Whatever was done in this patch rendered that tactic mute.

    What you have to understand is that it was not just that incident.....every game after that (nearly 15 - 20 games) no matter what their was a wall of LRMs that you could not get close to .... One spotter made you and all of a sudden you had sentient missiles fallowing you over hills...without losing a single round. I have not yet had a match since I installed that patch where both teams didnt stand on either side of the map and lobb LRMs at each other with anyone who tried to bring out anything but a sniper became missile food. They cant all be premaids....this is different than before.

    Don't get me wrong...I know it is a beta and that they will look into it. That is why I am not going to post another LRMS ARE BREAKING THE GAME YOU HATE US IGP thread in the MWO forums because that just exacerbates the people who are screaming and chest beating in the belief that if you scream loud enough at a problem it will be fixed. I sent my thoughts in a very calm support email instead because I didn't want to give angry forum people more cannon fodder...I see this place as a more sane environment, that is why I chose to discuss it here.

    Also, besides the LRM thing...it is a great patch....I LOVE the new trial mechs and changes to forest colony....as well as the new structure in the cap points :)
     
  13. Aware

    Aware Active Member

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    I can confirm that 88 KPH doesn't allow you to outrun missiles. Source: I run a 88 KPH Hunchback.
     
  14. BasicInfantry

    BasicInfantry Benefactor

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    I can't outrun them in my Jenner and it goes well over 100 :sad:

    But they're hotfixing tomorrow so all should be better...

    November 8th at 10AM PDT, we're releasing a hotfix that will do the following:
    Reduce LRM damage
    Fix LRM 'arc'
    Increase Artemis missile spread
    Fix 3rd person cockpits showing incorrect

    Cheers,
    The MechWarrior Online Team
     
  15. Darkblood

    Darkblood Active Member

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    That's a good one! Can you link to the official post?
     
  16. Crankwerk

    Crankwerk Active Member

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  17. Vorus

    Vorus Active Member

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    I was noticing today that missiles were even flying through hills on their way to their target, so I was hoping they'd tweak them soon. I want to be able to run something besides a Jenner once in a while.
     
  18. General Taskeen

    General Taskeen New Member

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    Artemis LRM systems aren't supposed to have the increased accuracy if a target is not within LOS.

    http://www.sarna.net/wiki/Artemis_IV

    I would suggest that people ask the developers if they plan to program them with the "non-LOS" rule.
     
  19. Tuku

    Tuku Well-Known Member

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    After running my atlas K and tossing a large number of missiles out of it I can say that the Artemis is not what is making the missiles arc like they are....in fact its the natural arc of the LRMs that allow it to do this....Artemis just makes them group tighter and track a bit better.
     
  20. JTBlack

    JTBlack Junior Member

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