When "Theory Crafting" goes wrong. 3xPPC's is the absolute Achille's Heel of this build. Any mech that bull rushes this build and get's within 90 meters has now stripped it of most of it's damage output. An Assault is a light mech's buffet and they will all drool when they see this loadout on the field.
Yes, but this applies only when facing ALONE anything fast... If your team nascars or it doesn't care/support you, you are dead anyway, regardless of the build (unless you are able to one-hit-headshot any opponent facing you). You can argue that if this build build had anything else with no minimum range you could actually kill someone before dying, but that's a whole other story and I'm talking about the "optimal situation". If you manage to stick with your team mates or your team mates actually plays smart by holding the right chockepoints instead of holding "W" for the urge of flanking, this build can dish out an insane amount pinpoint. If there is even a bit of friendly "buffer" between you and your targets (so you can keep at least the minimum range of those PPCs), you are gonna have a great time. The friendly buffer doesn't need to face the enemy firing line, it would be enough if it fires on anything poking at you, to prevent it from pushing you (because if any opponent gets fired when poking at you, it knows it is gonna be backstabbed by your team mates). That's also why I've stopped dropping with this variant: especially now with the summer events it is mostly a rotato potato brawl with no brain at all, so there is no point to use such a build if you are not dropping with friends or with cooperative players.
Lol, come on now.......the "Perfect Storm" optimal situation? Nascar's entire purpose is to stretch the opponent and pick the stragglers........and this mech goes 48 kph. The "Perfect Storm" actually is this mech being one of, if not, the first to be destroyed in a Nascar. Any pilot worth his salt, regardless of tonnage, will push within 90 meters. You sir will be responsible for filling the IS graveyards with this design.
And the purpose of a firing line is to punish anyone poking from a corner, so if the enemy team is nascaring and moving out of the corner one at a time, a firing line will eat them one at a time, provided the defending team has some brain and listen to comms. Also, you are making a big logical mistake here: your own team's nascar DOES NOT spread the enemy team. It's the enemy team itself that when it attempts to nascar / flank / flee, it spreads out leaving the slowest and the least situational aware pilot's behind. Any true nascar (hold 'W' and don't wait for anybody) will die horribly against a good firing line because a nascaring team will poke out of a corner one at a time against a fully entrenched team, provided the defending team knows how to hold chockepoint, but it is blatant that positioning nearby a choke point is skill / tactic lacking in most pug matches. If said nascaring team does not poke one at a time, it's a death ball, but generally speaking if the enemy team regroups for a deathball, anyone inside a slow assault can still achieve some repositioning to avoid minium range, but it mostly depend on map. If your team doesn't care about you and just want to nascar, you are gonna die anyway, regardless of the build I've posted (to be fair, before this one I was dropping with a 3xAC10 + 2xLPPC, no minimum range and -10 alpha strike, overall a similar build in concept). Guess what? I die horribly anyway if team just want to go chase the other fatties. If your team does listen to comms and hold its ground / sticks with you, you are gonna have a good time. What do you think will win? 4 virgin black lanners or 4 chads annihilators holding the ground and blasting the first mech who pokes with 200 damage at 500 meters pinpoint? Don't forget annihilators can easily spread out a bit to prevent minimum range to kick in.
Carlos, you should really lighten up, this is all for fun. Point of fact is this: Any build only goes so far, and everything depends on those around you. You can try all you want to rationalize this build, but you can't escape the inherent drastic flaw of the theory here.